Files
platform-external-webrtc/sdk/objc
Erik Språng ceb44959ca Reland: Wires up WebrtcKeyValueBasedConfig in media engines.
This is a reland of
https://webrtc-review.googlesource.com/c/src/+/174261

Patchset 1 contains the old cl (plus a merge conflict fix).
Later patchets are bufixes: A PeerConnection can be created without a
Call instance (in the case of DataChannel only), so we can't always
use that to fetch the current trials.

Old CL descritpion:

This replaces field_trial:: -based functions from system_wrappers.
Field trials are still used as fallback, but injectable trials are now
possible.

// Since re-land is otherwise unchanged, setting previous reviewers as TBR
TBR=kthelgason@webrtc.org,mbonadei@webrtc.org,stefan@webrtc.org,srte@webrtc.org

Bug: webrtc:11926
Change-Id: I57a9e8c3454f226f77fb93215bcac83da65034b0
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/185003
Commit-Queue: Erik Språng <sprang@webrtc.org>
Reviewed-by: Per Kjellander <perkj@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#32163}
2020-09-22 16:08:22 +00:00
..
2020-01-28 19:16:18 +00:00
2020-09-15 09:27:08 +00:00
2019-01-28 11:17:00 +00:00
2018-08-30 10:42:41 +00:00
2018-08-30 10:42:41 +00:00

WebRTC Obj-C SDK

This directory contains the Obj-C SDK for WebRTC. This includes wrappers for the C++ PeerConnection API and some platform specific components for iOS and macOS.

Organization

  • api/

    Wrappers around classes and functions in the C++ API for creating and configuring peer connections, etc.

  • base/

    This directory contains some base protocols and classes that are used by both the platform specific components and the SDK wrappers.

  • components/

    These are the platform specific components. Contains components for handling audio, capturing and rendering video, encoding and decoding using the platform's hardware codec implementation and for representing video frames in the platform's native format.

  • helpers/

    These files are not WebRTC specific, but are general helper classes and utilities for the Cocoa platforms.

  • native/

    APIs for wrapping the platform specific components and using them with the C++ API.

  • unittests/

    This directory contains the tests.