
Use a consistent naming scheme that can be understood at the callsite without having to refer to documentation. Remove hacks in AudioBuffer intended to maintain bit-exactness with the float path. The conversions etc. are now all natural, and instead we enforce close but not bit-exact output between the two paths. Output of ApmTest.Process: https://paste.googleplex.com/5931055831842816 R=aluebs@webrtc.org, bjornv@webrtc.org, kwiberg@webrtc.org Review URL: https://webrtc-codereview.appspot.com/13049004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@7561 4adac7df-926f-26a2-2b94-8c16560cd09d
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/common_audio/include/audio_util.h"
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#include "webrtc/typedefs.h"
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namespace webrtc {
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void FloatToS16(const float* src, size_t size, int16_t* dest) {
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for (size_t i = 0; i < size; ++i)
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dest[i] = FloatToS16(src[i]);
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}
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void S16ToFloat(const int16_t* src, size_t size, float* dest) {
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for (size_t i = 0; i < size; ++i)
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dest[i] = S16ToFloat(src[i]);
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}
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void FloatS16ToS16(const float* src, size_t size, int16_t* dest) {
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for (size_t i = 0; i < size; ++i)
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dest[i] = FloatS16ToS16(src[i]);
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}
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void FloatToFloatS16(const float* src, size_t size, float* dest) {
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for (size_t i = 0; i < size; ++i)
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dest[i] = FloatToFloatS16(src[i]);
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}
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void FloatS16ToFloat(const float* src, size_t size, float* dest) {
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for (size_t i = 0; i < size; ++i)
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dest[i] = FloatS16ToFloat(src[i]);
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}
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} // namespace webrtc
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