
This CL handles frame rotation by updating the OpenGL vertex data in RTCOpenGLVideoRenderer, instead of calling the expensive libyuv::I420Rotate that will rotate the actual memory. Also, we can handle rotated native frames instead of falling back to NativeToI420Buffer. Review-Url: https://codereview.webrtc.org/2176623002 Cr-Commit-Position: refs/heads/master@{#13715}
172 lines
5.8 KiB
Plaintext
172 lines
5.8 KiB
Plaintext
/*
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* Copyright 2016 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCShader.h"
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// Native CVPixelBufferRef rendering is only supported on iPhone because it
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// depends on CVOpenGLESTextureCacheCreate.
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#if TARGET_OS_IPHONE
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#import <CoreVideo/CVOpenGLESTextureCache.h>
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#import "RTCShader+Private.h"
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#import "WebRTC/RTCVideoFrame.h"
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#include "webrtc/base/checks.h"
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#include "webrtc/base/optional.h"
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#include "webrtc/common_video/rotation.h"
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static const char kNV12FragmentShaderSource[] =
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SHADER_VERSION
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"precision mediump float;"
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FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
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"uniform lowp sampler2D s_textureY;\n"
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"uniform lowp sampler2D s_textureUV;\n"
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FRAGMENT_SHADER_OUT
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"void main() {\n"
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" mediump float y;\n"
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" mediump vec2 uv;\n"
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" y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
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" uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n"
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" vec2(0.5, 0.5);\n"
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" " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n"
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" y - 0.344 * uv.x - 0.714 * uv.y,\n"
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" y + 1.770 * uv.x,\n"
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" 1.0);\n"
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" }\n";
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@implementation RTCNativeNV12Shader {
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GLuint _vertexBuffer;
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GLuint _nv12Program;
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GLint _ySampler;
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GLint _uvSampler;
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CVOpenGLESTextureCacheRef _textureCache;
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// Store current rotation and only upload new vertex data when rotation
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// changes.
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rtc::Optional<webrtc::VideoRotation> _currentRotation;
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}
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- (instancetype)initWithContext:(GlContextType *)context {
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if (self = [super init]) {
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if (![self setupNV12Program] || ![self setupTextureCacheWithContext:context] ||
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!RTCSetupVerticesForProgram(_nv12Program, &_vertexBuffer, nullptr)) {
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self = nil;
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}
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}
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return self;
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}
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- (void)dealloc {
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glDeleteProgram(_nv12Program);
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glDeleteBuffers(1, &_vertexBuffer);
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if (_textureCache) {
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CFRelease(_textureCache);
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_textureCache = nullptr;
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}
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}
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- (BOOL)setupNV12Program {
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_nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource);
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if (!_nv12Program) {
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return NO;
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}
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_ySampler = glGetUniformLocation(_nv12Program, "s_textureY");
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_uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV");
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return (_ySampler >= 0 && _uvSampler >= 0);
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}
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- (BOOL)setupTextureCacheWithContext:(GlContextType *)context {
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CVReturn ret = CVOpenGLESTextureCacheCreate(
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kCFAllocatorDefault, NULL,
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#if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
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context,
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#else
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(__bridge void *)context,
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#endif
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NULL, &_textureCache);
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return ret == kCVReturnSuccess;
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}
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- (BOOL)drawFrame:(RTCVideoFrame *)frame {
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CVPixelBufferRef pixelBuffer = frame.nativeHandle;
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RTC_CHECK(pixelBuffer);
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glUseProgram(_nv12Program);
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const OSType pixelFormat = CVPixelBufferGetPixelFormatType(pixelBuffer);
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RTC_CHECK(pixelFormat == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange ||
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pixelFormat == kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)
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<< "Unsupported native pixel format: " << pixelFormat;
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// Y-plane.
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const int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
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const int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
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CVOpenGLESTextureRef lumaTexture = nullptr;
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glActiveTexture(GL_TEXTURE0);
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glUniform1i(_ySampler, 0);
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CVReturn ret = CVOpenGLESTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D,
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RTC_PIXEL_FORMAT, lumaWidth, lumaHeight, RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE, 0, &lumaTexture);
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if (ret != kCVReturnSuccess) {
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CFRelease(lumaTexture);
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return NO;
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}
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RTC_CHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
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CVOpenGLESTextureGetTarget(lumaTexture));
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glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(lumaTexture));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// UV-plane.
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const int chromaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
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const int chromeHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
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CVOpenGLESTextureRef chromaTexture = nullptr;
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glActiveTexture(GL_TEXTURE1);
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glUniform1i(_uvSampler, 1);
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ret = CVOpenGLESTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D,
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GL_LUMINANCE_ALPHA, chromaWidth, chromeHeight, GL_LUMINANCE_ALPHA,
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GL_UNSIGNED_BYTE, 1, &chromaTexture);
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if (ret != kCVReturnSuccess) {
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CFRelease(chromaTexture);
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CFRelease(lumaTexture);
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return NO;
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}
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RTC_CHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
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CVOpenGLESTextureGetTarget(chromaTexture));
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glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(chromaTexture));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
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if (!_currentRotation || frame.rotation != *_currentRotation) {
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_currentRotation = rtc::Optional<webrtc::VideoRotation>(
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static_cast<webrtc::VideoRotation>(frame.rotation));
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RTCSetVertexData(*_currentRotation);
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}
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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CFRelease(chromaTexture);
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CFRelease(lumaTexture);
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return YES;
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}
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@end
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#endif // TARGET_OS_IPHONE
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