
STUN candidates use STUN binding requests to keep NAT bindings open. The interval at which the STUN keepalive pings are sent is configurable now via RTCConfiguration. TBR=sakal@webrtc.org Bug: None Change-Id: I5f99ea3fe1e9042fa2bf7dcab0aace78f57739e6 Reviewed-on: https://webrtc-review.googlesource.com/54180 Commit-Queue: Qingsi Wang <qingsi@google.com> Reviewed-by: Taylor Brandstetter <deadbeef@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22109}
526 lines
20 KiB
C++
526 lines
20 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_BASE_PORTALLOCATOR_H_
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#define P2P_BASE_PORTALLOCATOR_H_
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#include <deque>
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#include <memory>
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#include <string>
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#include <vector>
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#include "p2p/base/port.h"
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#include "p2p/base/portinterface.h"
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#include "rtc_base/helpers.h"
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#include "rtc_base/proxyinfo.h"
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#include "rtc_base/sigslot.h"
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#include "rtc_base/thread.h"
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namespace webrtc {
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class MetricsObserverInterface;
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class TurnCustomizer;
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}
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namespace cricket {
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// PortAllocator is responsible for allocating Port types for a given
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// P2PSocket. It also handles port freeing.
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//
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// Clients can override this class to control port allocation, including
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// what kinds of ports are allocated.
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enum {
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// Disable local UDP ports. This doesn't impact how we connect to relay
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// servers.
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PORTALLOCATOR_DISABLE_UDP = 0x01,
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PORTALLOCATOR_DISABLE_STUN = 0x02,
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PORTALLOCATOR_DISABLE_RELAY = 0x04,
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// Disable local TCP ports. This doesn't impact how we connect to relay
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// servers.
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PORTALLOCATOR_DISABLE_TCP = 0x08,
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PORTALLOCATOR_ENABLE_IPV6 = 0x40,
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// TODO(pthatcher): Remove this once it's no longer used in:
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// remoting/client/plugin/pepper_port_allocator.cc
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// remoting/protocol/chromium_port_allocator.cc
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// remoting/test/fake_port_allocator.cc
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// It's a no-op and is no longer needed.
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PORTALLOCATOR_ENABLE_SHARED_UFRAG = 0x80,
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PORTALLOCATOR_ENABLE_SHARED_SOCKET = 0x100,
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PORTALLOCATOR_ENABLE_STUN_RETRANSMIT_ATTRIBUTE = 0x200,
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// When specified, we'll only allocate the STUN candidate for the public
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// interface as seen by regular http traffic and the HOST candidate associated
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// with the default local interface.
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PORTALLOCATOR_DISABLE_ADAPTER_ENUMERATION = 0x400,
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// When specified along with PORTALLOCATOR_DISABLE_ADAPTER_ENUMERATION, the
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// default local candidate mentioned above will not be allocated. Only the
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// STUN candidate will be.
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PORTALLOCATOR_DISABLE_DEFAULT_LOCAL_CANDIDATE = 0x800,
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// Disallow use of UDP when connecting to a relay server. Since proxy servers
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// usually don't handle UDP, using UDP will leak the IP address.
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PORTALLOCATOR_DISABLE_UDP_RELAY = 0x1000,
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// When multiple networks exist, do not gather candidates on the ones with
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// high cost. So if both Wi-Fi and cellular networks exist, gather only on the
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// Wi-Fi network. If a network type is "unknown", it has a cost lower than
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// cellular but higher than Wi-Fi/Ethernet. So if an unknown network exists,
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// cellular networks will not be used to gather candidates and if a Wi-Fi
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// network is present, "unknown" networks will not be usd to gather
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// candidates. Doing so ensures that even if a cellular network type was not
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// detected initially, it would not be used if a Wi-Fi network is present.
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PORTALLOCATOR_DISABLE_COSTLY_NETWORKS = 0x2000,
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// When specified, do not collect IPv6 ICE candidates on Wi-Fi.
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PORTALLOCATOR_ENABLE_IPV6_ON_WIFI = 0x4000,
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// When this flag is set, ports not bound to any specific network interface
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// will be used, in addition to normal ports bound to the enumerated
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// interfaces. Without this flag, these "any address" ports would only be
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// used when network enumeration fails or is disabled. But under certain
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// conditions, these ports may succeed where others fail, so they may allow
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// the application to work in a wider variety of environments, at the expense
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// of having to allocate additional candidates.
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PORTALLOCATOR_ENABLE_ANY_ADDRESS_PORTS = 0x8000,
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// Exclude link-local network interfaces
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// from considertaion after adapter enumeration.
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PORTALLOCATOR_DISABLE_LINK_LOCAL_NETWORKS = 0x10000,
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};
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// Defines various reasons that have caused ICE regathering.
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enum class IceRegatheringReason {
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NETWORK_CHANGE, // Network interfaces on the device changed
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NETWORK_FAILURE, // Regather only on networks that have failed
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OCCASIONAL_REFRESH, // Periodic regather on all networks
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MAX_VALUE
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};
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const uint32_t kDefaultPortAllocatorFlags = 0;
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const uint32_t kDefaultStepDelay = 1000; // 1 sec step delay.
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// As per RFC 5245 Appendix B.1, STUN transactions need to be paced at certain
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// internal. Less than 20ms is not acceptable. We choose 50ms as our default.
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const uint32_t kMinimumStepDelay = 50;
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// Turning on IPv6 could make many IPv6 interfaces available for connectivity
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// check and delay the call setup time. kDefaultMaxIPv6Networks is the default
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// upper limit of IPv6 networks but could be changed by
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// set_max_ipv6_networks().
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constexpr int kDefaultMaxIPv6Networks = 5;
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// CF = CANDIDATE FILTER
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enum : uint32_t {
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CF_NONE = 0x0,
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CF_HOST = 0x1,
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CF_REFLEXIVE = 0x2,
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CF_RELAY = 0x4,
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CF_ALL = 0x7,
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};
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// TLS certificate policy.
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enum class TlsCertPolicy {
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// For TLS based protocols, ensure the connection is secure by not
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// circumventing certificate validation.
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TLS_CERT_POLICY_SECURE,
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// For TLS based protocols, disregard security completely by skipping
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// certificate validation. This is insecure and should never be used unless
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// security is irrelevant in that particular context.
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TLS_CERT_POLICY_INSECURE_NO_CHECK,
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};
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// TODO(deadbeef): Rename to TurnCredentials (and username to ufrag).
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struct RelayCredentials {
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RelayCredentials() {}
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RelayCredentials(const std::string& username, const std::string& password)
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: username(username), password(password) {}
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bool operator==(const RelayCredentials& o) const {
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return username == o.username && password == o.password;
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}
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bool operator!=(const RelayCredentials& o) const { return !(*this == o); }
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std::string username;
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std::string password;
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};
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typedef std::vector<ProtocolAddress> PortList;
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// TODO(deadbeef): Rename to TurnServerConfig.
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struct RelayServerConfig {
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explicit RelayServerConfig(RelayType type);
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RelayServerConfig(const rtc::SocketAddress& address,
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const std::string& username,
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const std::string& password,
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ProtocolType proto);
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RelayServerConfig(const std::string& address,
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int port,
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const std::string& username,
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const std::string& password,
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ProtocolType proto);
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// Legacy constructor where "secure" and PROTO_TCP implies PROTO_TLS.
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RelayServerConfig(const std::string& address,
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int port,
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const std::string& username,
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const std::string& password,
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ProtocolType proto,
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bool secure);
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RelayServerConfig(const RelayServerConfig&);
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~RelayServerConfig();
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bool operator==(const RelayServerConfig& o) const {
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return type == o.type && ports == o.ports && credentials == o.credentials &&
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priority == o.priority;
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}
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bool operator!=(const RelayServerConfig& o) const { return !(*this == o); }
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RelayType type;
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PortList ports;
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RelayCredentials credentials;
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int priority = 0;
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TlsCertPolicy tls_cert_policy = TlsCertPolicy::TLS_CERT_POLICY_SECURE;
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std::vector<std::string> tls_alpn_protocols;
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std::vector<std::string> tls_elliptic_curves;
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};
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class PortAllocatorSession : public sigslot::has_slots<> {
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public:
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// Content name passed in mostly for logging and debugging.
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PortAllocatorSession(const std::string& content_name,
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int component,
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const std::string& ice_ufrag,
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const std::string& ice_pwd,
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uint32_t flags);
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// Subclasses should clean up any ports created.
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~PortAllocatorSession() override;
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uint32_t flags() const { return flags_; }
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void set_flags(uint32_t flags) { flags_ = flags; }
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std::string content_name() const { return content_name_; }
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int component() const { return component_; }
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const std::string& ice_ufrag() const { return ice_ufrag_; }
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const std::string& ice_pwd() const { return ice_pwd_; }
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bool pooled() const { return ice_ufrag_.empty(); }
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// Setting this filter should affect not only candidates gathered in the
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// future, but candidates already gathered and ports already "ready",
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// which would be returned by ReadyCandidates() and ReadyPorts().
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//
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// Default filter should be CF_ALL.
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virtual void SetCandidateFilter(uint32_t filter) = 0;
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// Starts gathering ports and ICE candidates.
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virtual void StartGettingPorts() = 0;
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// Completely stops gathering. Will not gather again unless StartGettingPorts
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// is called again.
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virtual void StopGettingPorts() = 0;
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// Whether the session is actively getting ports.
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virtual bool IsGettingPorts() = 0;
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//
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// NOTE: The group of methods below is only used for continual gathering.
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//
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// ClearGettingPorts should have the same immediate effect as
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// StopGettingPorts, but if the implementation supports continual gathering,
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// ClearGettingPorts allows additional ports/candidates to be gathered if the
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// network conditions change.
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virtual void ClearGettingPorts() = 0;
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// Whether it is in the state where the existing gathering process is stopped,
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// but new ones may be started (basically after calling ClearGettingPorts).
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virtual bool IsCleared() const;
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// Whether the session has completely stopped.
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virtual bool IsStopped() const;
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// Re-gathers candidates on networks that do not have any connections. More
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// precisely, a network interface may have more than one IP addresses (e.g.,
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// IPv4 and IPv6 addresses). Each address subnet will be used to create a
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// network. Only if all networks of an interface have no connection, the
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// implementation should start re-gathering on all networks of that interface.
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virtual void RegatherOnFailedNetworks() {}
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// Re-gathers candidates on all networks.
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virtual void RegatherOnAllNetworks() {}
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// Set the interval at which STUN candidates will resend STUN binding requests
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// on the underlying ports to keep NAT bindings open.
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// The default value of the interval in implementation is restored if a null
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// optional value is passed.
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virtual void SetStunKeepaliveIntervalForReadyPorts(
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const rtc::Optional<int>& stun_keepalive_interval) {}
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// Another way of getting the information provided by the signals below.
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//
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// Ports and candidates are not guaranteed to be in the same order as the
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// signals were emitted in.
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virtual std::vector<PortInterface*> ReadyPorts() const = 0;
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virtual std::vector<Candidate> ReadyCandidates() const = 0;
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virtual bool CandidatesAllocationDone() const = 0;
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// Marks all ports in the current session as "pruned" so that they may be
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// destroyed if no connection is using them.
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virtual void PruneAllPorts() {}
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sigslot::signal2<PortAllocatorSession*, PortInterface*> SignalPortReady;
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// Fires this signal when the network of the ports failed (either because the
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// interface is down, or because there is no connection on the interface),
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// or when TURN ports are pruned because a higher-priority TURN port becomes
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// ready(pairable).
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sigslot::signal2<PortAllocatorSession*, const std::vector<PortInterface*>&>
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SignalPortsPruned;
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sigslot::signal2<PortAllocatorSession*,
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const std::vector<Candidate>&> SignalCandidatesReady;
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// Candidates should be signaled to be removed when the port that generated
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// the candidates is removed.
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sigslot::signal2<PortAllocatorSession*, const std::vector<Candidate>&>
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SignalCandidatesRemoved;
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sigslot::signal1<PortAllocatorSession*> SignalCandidatesAllocationDone;
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sigslot::signal2<PortAllocatorSession*, IceRegatheringReason>
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SignalIceRegathering;
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virtual uint32_t generation();
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virtual void set_generation(uint32_t generation);
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sigslot::signal1<PortAllocatorSession*> SignalDestroyed;
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protected:
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// This method is called when a pooled session (which doesn't have these
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// properties initially) is returned by PortAllocator::TakePooledSession,
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// and the content name, component, and ICE ufrag/pwd are updated.
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//
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// A subclass may need to override this method to perform additional actions,
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// such as applying the updated information to ports and candidates.
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virtual void UpdateIceParametersInternal() {}
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// TODO(deadbeef): Get rid of these when everyone switches to ice_ufrag and
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// ice_pwd.
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const std::string& username() const { return ice_ufrag_; }
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const std::string& password() const { return ice_pwd_; }
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private:
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void SetIceParameters(const std::string& content_name,
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int component,
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const std::string& ice_ufrag,
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const std::string& ice_pwd) {
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content_name_ = content_name;
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component_ = component;
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ice_ufrag_ = ice_ufrag;
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ice_pwd_ = ice_pwd;
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UpdateIceParametersInternal();
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}
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uint32_t flags_;
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uint32_t generation_;
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std::string content_name_;
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int component_;
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std::string ice_ufrag_;
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std::string ice_pwd_;
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// SetIceParameters is an implementation detail which only PortAllocator
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// should be able to call.
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friend class PortAllocator;
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};
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// Every method of PortAllocator (including the destructor) must be called on
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// the same thread, except for the constructor which may be called on any
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// thread.
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//
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// This allows constructing a PortAllocator subclass on one thread and
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// passing it into an object that uses it on a different thread.
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class PortAllocator : public sigslot::has_slots<> {
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public:
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PortAllocator();
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~PortAllocator() override;
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// This should be called on the PortAllocator's thread before the
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// PortAllocator is used. Subclasses may override this if necessary.
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virtual void Initialize() {}
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// Set STUN and TURN servers to be used in future sessions, and set
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// candidate pool size, as described in JSEP.
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//
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// If the servers are changing, and the candidate pool size is nonzero, and
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// FreezeCandidatePool hasn't been called, existing pooled sessions will be
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// destroyed and new ones created.
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//
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// If the servers are not changing but the candidate pool size is, and
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// FreezeCandidatePool hasn't been called, pooled sessions will be either
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// created or destroyed as necessary.
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//
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// Returns true if the configuration could successfully be changed.
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bool SetConfiguration(const ServerAddresses& stun_servers,
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const std::vector<RelayServerConfig>& turn_servers,
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int candidate_pool_size,
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bool prune_turn_ports,
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webrtc::TurnCustomizer* turn_customizer = nullptr,
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const rtc::Optional<int>&
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stun_candidate_keepalive_interval = rtc::nullopt);
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const ServerAddresses& stun_servers() const { return stun_servers_; }
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const std::vector<RelayServerConfig>& turn_servers() const {
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return turn_servers_;
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}
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int candidate_pool_size() const { return candidate_pool_size_; }
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const rtc::Optional<int>& stun_candidate_keepalive_interval() const {
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return stun_candidate_keepalive_interval_;
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}
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// Sets the network types to ignore.
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// Values are defined by the AdapterType enum.
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// For instance, calling this with
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// ADAPTER_TYPE_ETHERNET | ADAPTER_TYPE_LOOPBACK will ignore Ethernet and
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// loopback interfaces.
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virtual void SetNetworkIgnoreMask(int network_ignore_mask) = 0;
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std::unique_ptr<PortAllocatorSession> CreateSession(
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const std::string& content_name,
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int component,
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const std::string& ice_ufrag,
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const std::string& ice_pwd);
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// Get an available pooled session and set the transport information on it.
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//
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// Caller takes ownership of the returned session.
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//
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// If no pooled sessions are available, returns null.
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std::unique_ptr<PortAllocatorSession> TakePooledSession(
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const std::string& content_name,
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int component,
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const std::string& ice_ufrag,
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const std::string& ice_pwd);
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// Returns the next session that would be returned by TakePooledSession.
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const PortAllocatorSession* GetPooledSession() const;
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// After FreezeCandidatePool is called, changing the candidate pool size will
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// no longer be allowed, and changing ICE servers will not cause pooled
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// sessions to be recreated.
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//
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// Expected to be called when SetLocalDescription is called on a
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// PeerConnection. Can be called safely on any thread as long as not
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// simultaneously with SetConfiguration.
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void FreezeCandidatePool();
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// Discard any remaining pooled sessions.
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void DiscardCandidatePool();
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uint32_t flags() const { return flags_; }
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void set_flags(uint32_t flags) { flags_ = flags; }
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// These three methods are deprecated. If connections need to go through a
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// proxy, the application should create a BasicPortAllocator given a custom
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// PacketSocketFactory that creates proxy sockets.
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const std::string& user_agent() const { return agent_; }
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const rtc::ProxyInfo& proxy() const { return proxy_; }
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void set_proxy(const std::string& agent, const rtc::ProxyInfo& proxy) {
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agent_ = agent;
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proxy_ = proxy;
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}
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// Gets/Sets the port range to use when choosing client ports.
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int min_port() const { return min_port_; }
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int max_port() const { return max_port_; }
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bool SetPortRange(int min_port, int max_port) {
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if (min_port > max_port) {
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return false;
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}
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min_port_ = min_port;
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max_port_ = max_port;
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return true;
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}
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// Can be used to change the default numer of IPv6 network interfaces used
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// (5). Can set to INT_MAX to effectively disable the limit.
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//
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// TODO(deadbeef): Applications shouldn't have to arbitrarily limit the
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// number of available IPv6 network interfaces just because they could slow
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// ICE down. We should work on making our ICE logic smarter (for example,
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// prioritizing pinging connections that are most likely to work) so that
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// every network interface can be used without impacting ICE's speed.
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void set_max_ipv6_networks(int networks) { max_ipv6_networks_ = networks; }
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int max_ipv6_networks() { return max_ipv6_networks_; }
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// Delay between different candidate gathering phases (UDP, TURN, TCP).
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// Defaults to 1 second, but PeerConnection sets it to 50ms.
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// TODO(deadbeef): Get rid of this. Its purpose is to avoid sending too many
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// STUN transactions at once, but that's already happening if you configure
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// multiple STUN servers or have multiple network interfaces. We should
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// implement some global pacing logic instead if that's our goal.
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uint32_t step_delay() const { return step_delay_; }
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void set_step_delay(uint32_t delay) { step_delay_ = delay; }
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bool allow_tcp_listen() const { return allow_tcp_listen_; }
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void set_allow_tcp_listen(bool allow_tcp_listen) {
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allow_tcp_listen_ = allow_tcp_listen;
|
|
}
|
|
|
|
uint32_t candidate_filter() { return candidate_filter_; }
|
|
void set_candidate_filter(uint32_t filter) {
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|
candidate_filter_ = filter;
|
|
}
|
|
|
|
bool prune_turn_ports() const { return prune_turn_ports_; }
|
|
|
|
// Gets/Sets the Origin value used for WebRTC STUN requests.
|
|
const std::string& origin() const { return origin_; }
|
|
void set_origin(const std::string& origin) { origin_ = origin; }
|
|
|
|
void SetMetricsObserver(webrtc::MetricsObserverInterface* observer) {
|
|
metrics_observer_ = observer;
|
|
}
|
|
|
|
webrtc::TurnCustomizer* turn_customizer() {
|
|
return turn_customizer_;
|
|
}
|
|
|
|
protected:
|
|
virtual PortAllocatorSession* CreateSessionInternal(
|
|
const std::string& content_name,
|
|
int component,
|
|
const std::string& ice_ufrag,
|
|
const std::string& ice_pwd) = 0;
|
|
|
|
webrtc::MetricsObserverInterface* metrics_observer() {
|
|
return metrics_observer_;
|
|
}
|
|
|
|
const std::deque<std::unique_ptr<PortAllocatorSession>>& pooled_sessions() {
|
|
return pooled_sessions_;
|
|
}
|
|
|
|
uint32_t flags_;
|
|
std::string agent_;
|
|
rtc::ProxyInfo proxy_;
|
|
int min_port_;
|
|
int max_port_;
|
|
int max_ipv6_networks_;
|
|
uint32_t step_delay_;
|
|
bool allow_tcp_listen_;
|
|
uint32_t candidate_filter_;
|
|
std::string origin_;
|
|
|
|
private:
|
|
ServerAddresses stun_servers_;
|
|
std::vector<RelayServerConfig> turn_servers_;
|
|
int candidate_pool_size_ = 0; // Last value passed into SetConfiguration.
|
|
std::deque<std::unique_ptr<PortAllocatorSession>> pooled_sessions_;
|
|
bool candidate_pool_frozen_ = false;
|
|
bool prune_turn_ports_ = false;
|
|
|
|
webrtc::MetricsObserverInterface* metrics_observer_ = nullptr;
|
|
|
|
// Customizer for TURN messages.
|
|
// The instance is owned by application and will be shared among
|
|
// all TurnPort(s) created.
|
|
webrtc::TurnCustomizer* turn_customizer_ = nullptr;
|
|
|
|
rtc::Optional<int> stun_candidate_keepalive_interval_;
|
|
};
|
|
|
|
} // namespace cricket
|
|
|
|
#endif // P2P_BASE_PORTALLOCATOR_H_
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