
This provides more flexibility if some component in AudioProcessing wants to operate before downmixing. Now the AudioProcessing does only track the processing rate, but not the processing number of channels. This is tracked by the AudioBuffer itself and can be changed at any time to one smaller or equal the input number of channels. For each chunk it is reset to input number of channels and the end it should be equal to the output number of channels. R=andrew@webrtc.org Review URL: https://webrtc-codereview.appspot.com/28169004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@7879 4adac7df-926f-26a2-2b94-8c16560cd09d
466 lines
16 KiB
C++
466 lines
16 KiB
C++
/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/modules/audio_processing/audio_buffer.h"
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#include "webrtc/common_audio/resampler/push_sinc_resampler.h"
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#include "webrtc/common_audio/signal_processing/include/signal_processing_library.h"
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#include "webrtc/modules/audio_processing/channel_buffer.h"
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#include "webrtc/modules/audio_processing/common.h"
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namespace webrtc {
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namespace {
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bool HasKeyboardChannel(AudioProcessing::ChannelLayout layout) {
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switch (layout) {
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case AudioProcessing::kMono:
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case AudioProcessing::kStereo:
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return false;
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case AudioProcessing::kMonoAndKeyboard:
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case AudioProcessing::kStereoAndKeyboard:
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return true;
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}
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assert(false);
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return false;
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}
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int KeyboardChannelIndex(AudioProcessing::ChannelLayout layout) {
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switch (layout) {
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case AudioProcessing::kMono:
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case AudioProcessing::kStereo:
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assert(false);
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return -1;
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case AudioProcessing::kMonoAndKeyboard:
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return 1;
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case AudioProcessing::kStereoAndKeyboard:
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return 2;
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}
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assert(false);
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return -1;
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}
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template <typename T>
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void StereoToMono(const T* left, const T* right, T* out,
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int samples_per_channel) {
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for (int i = 0; i < samples_per_channel; ++i)
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out[i] = (left[i] + right[i]) / 2;
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}
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} // namespace
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AudioBuffer::AudioBuffer(int input_samples_per_channel,
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int num_input_channels,
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int process_samples_per_channel,
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int num_process_channels,
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int output_samples_per_channel)
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: input_samples_per_channel_(input_samples_per_channel),
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num_input_channels_(num_input_channels),
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proc_samples_per_channel_(process_samples_per_channel),
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num_proc_channels_(num_process_channels),
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output_samples_per_channel_(output_samples_per_channel),
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num_channels_(num_process_channels),
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num_bands_(1),
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samples_per_split_channel_(proc_samples_per_channel_),
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mixed_low_pass_valid_(false),
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reference_copied_(false),
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activity_(AudioFrame::kVadUnknown),
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keyboard_data_(NULL),
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channels_(new IFChannelBuffer(proc_samples_per_channel_,
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num_proc_channels_)) {
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assert(input_samples_per_channel_ > 0);
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assert(proc_samples_per_channel_ > 0);
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assert(output_samples_per_channel_ > 0);
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assert(num_input_channels_ > 0 && num_input_channels_ <= 2);
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assert(num_proc_channels_ <= num_input_channels_);
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if (num_input_channels_ == 2 && num_proc_channels_ == 1) {
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input_buffer_.reset(new ChannelBuffer<float>(input_samples_per_channel_,
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num_proc_channels_));
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}
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if (input_samples_per_channel_ != proc_samples_per_channel_ ||
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output_samples_per_channel_ != proc_samples_per_channel_) {
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// Create an intermediate buffer for resampling.
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process_buffer_.reset(new ChannelBuffer<float>(proc_samples_per_channel_,
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num_proc_channels_));
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}
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if (input_samples_per_channel_ != proc_samples_per_channel_) {
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input_resamplers_.reserve(num_proc_channels_);
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for (int i = 0; i < num_proc_channels_; ++i) {
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input_resamplers_.push_back(
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new PushSincResampler(input_samples_per_channel_,
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proc_samples_per_channel_));
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}
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}
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if (output_samples_per_channel_ != proc_samples_per_channel_) {
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output_resamplers_.reserve(num_proc_channels_);
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for (int i = 0; i < num_proc_channels_; ++i) {
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output_resamplers_.push_back(
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new PushSincResampler(proc_samples_per_channel_,
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output_samples_per_channel_));
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}
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}
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if (proc_samples_per_channel_ == kSamplesPer32kHzChannel ||
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proc_samples_per_channel_ == kSamplesPer48kHzChannel) {
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samples_per_split_channel_ = kSamplesPer16kHzChannel;
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num_bands_ = proc_samples_per_channel_ / samples_per_split_channel_;
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split_channels_.push_back(new IFChannelBuffer(samples_per_split_channel_,
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num_proc_channels_));
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split_channels_.push_back(new IFChannelBuffer(samples_per_split_channel_,
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num_proc_channels_));
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splitting_filter_.reset(new SplittingFilter(num_proc_channels_));
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if (proc_samples_per_channel_ == kSamplesPer48kHzChannel) {
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split_channels_.push_back(new IFChannelBuffer(samples_per_split_channel_,
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num_proc_channels_));
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}
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}
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bands_.reset(new int16_t*[num_proc_channels_ * kMaxNumBands]);
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bands_f_.reset(new float*[num_proc_channels_ * kMaxNumBands]);
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}
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AudioBuffer::~AudioBuffer() {}
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void AudioBuffer::CopyFrom(const float* const* data,
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int samples_per_channel,
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AudioProcessing::ChannelLayout layout) {
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assert(samples_per_channel == input_samples_per_channel_);
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assert(ChannelsFromLayout(layout) == num_input_channels_);
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InitForNewData();
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if (HasKeyboardChannel(layout)) {
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keyboard_data_ = data[KeyboardChannelIndex(layout)];
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}
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// Downmix.
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const float* const* data_ptr = data;
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if (num_input_channels_ == 2 && num_proc_channels_ == 1) {
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StereoToMono(data[0],
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data[1],
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input_buffer_->channel(0),
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input_samples_per_channel_);
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data_ptr = input_buffer_->channels();
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}
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// Resample.
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if (input_samples_per_channel_ != proc_samples_per_channel_) {
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for (int i = 0; i < num_proc_channels_; ++i) {
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input_resamplers_[i]->Resample(data_ptr[i],
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input_samples_per_channel_,
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process_buffer_->channel(i),
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proc_samples_per_channel_);
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}
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data_ptr = process_buffer_->channels();
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}
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// Convert to the S16 range.
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for (int i = 0; i < num_proc_channels_; ++i) {
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FloatToFloatS16(data_ptr[i], proc_samples_per_channel_,
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channels_->fbuf()->channel(i));
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}
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}
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void AudioBuffer::CopyTo(int samples_per_channel,
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AudioProcessing::ChannelLayout layout,
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float* const* data) {
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assert(samples_per_channel == output_samples_per_channel_);
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assert(ChannelsFromLayout(layout) == num_channels_);
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// Convert to the float range.
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float* const* data_ptr = data;
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if (output_samples_per_channel_ != proc_samples_per_channel_) {
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// Convert to an intermediate buffer for subsequent resampling.
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data_ptr = process_buffer_->channels();
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}
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for (int i = 0; i < num_channels_; ++i) {
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FloatS16ToFloat(channels_->fbuf()->channel(i), proc_samples_per_channel_,
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data_ptr[i]);
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}
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// Resample.
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if (output_samples_per_channel_ != proc_samples_per_channel_) {
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for (int i = 0; i < num_channels_; ++i) {
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output_resamplers_[i]->Resample(data_ptr[i],
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proc_samples_per_channel_,
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data[i],
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output_samples_per_channel_);
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}
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}
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}
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void AudioBuffer::InitForNewData() {
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keyboard_data_ = NULL;
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mixed_low_pass_valid_ = false;
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reference_copied_ = false;
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activity_ = AudioFrame::kVadUnknown;
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num_channels_ = num_proc_channels_;
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}
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const int16_t* AudioBuffer::data_const(int channel) const {
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return channels_const()[channel];
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}
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int16_t* AudioBuffer::data(int channel) {
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return channels()[channel];
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}
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const int16_t* const* AudioBuffer::channels_const() const {
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return channels_->ibuf_const()->channels();
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}
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int16_t* const* AudioBuffer::channels() {
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mixed_low_pass_valid_ = false;
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return channels_->ibuf()->channels();
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}
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const int16_t* const* AudioBuffer::split_bands_const(int channel) const {
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// This is necessary to make sure that the int16_t data is up to date in the
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// IFChannelBuffer.
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// TODO(aluebs): Having to depend on this to get the updated data is bug
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// prone. One solution is to have ChannelBuffer track the bands as well.
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for (int i = 0; i < kMaxNumBands; ++i) {
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int16_t* const* channels =
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const_cast<int16_t* const*>(split_channels_const(static_cast<Band>(i)));
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bands_[kMaxNumBands * channel + i] = channels ? channels[channel] : NULL;
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}
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return &bands_[kMaxNumBands * channel];
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}
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int16_t* const* AudioBuffer::split_bands(int channel) {
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mixed_low_pass_valid_ = false;
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// This is necessary to make sure that the int16_t data is up to date and the
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// float data is marked as invalid in the IFChannelBuffer.
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for (int i = 0; i < kMaxNumBands; ++i) {
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int16_t* const* channels = split_channels(static_cast<Band>(i));
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bands_[kMaxNumBands * channel + i] = channels ? channels[channel] : NULL;
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}
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return &bands_[kMaxNumBands * channel];
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}
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const int16_t* const* AudioBuffer::split_channels_const(Band band) const {
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if (split_channels_.size() > static_cast<size_t>(band)) {
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return split_channels_[band]->ibuf_const()->channels();
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} else {
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return band == kBand0To8kHz ? channels_->ibuf_const()->channels() : NULL;
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}
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}
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int16_t* const* AudioBuffer::split_channels(Band band) {
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mixed_low_pass_valid_ = false;
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if (split_channels_.size() > static_cast<size_t>(band)) {
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return split_channels_[band]->ibuf()->channels();
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} else {
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return band == kBand0To8kHz ? channels_->ibuf()->channels() : NULL;
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}
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}
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const float* AudioBuffer::data_const_f(int channel) const {
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return channels_const_f()[channel];
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}
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float* AudioBuffer::data_f(int channel) {
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return channels_f()[channel];
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}
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const float* const* AudioBuffer::channels_const_f() const {
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return channels_->fbuf_const()->channels();
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}
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float* const* AudioBuffer::channels_f() {
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mixed_low_pass_valid_ = false;
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return channels_->fbuf()->channels();
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}
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const float* const* AudioBuffer::split_bands_const_f(int channel) const {
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// This is necessary to make sure that the float data is up to date in the
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// IFChannelBuffer.
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for (int i = 0; i < kMaxNumBands; ++i) {
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float* const* channels =
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const_cast<float* const*>(split_channels_const_f(static_cast<Band>(i)));
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bands_f_[kMaxNumBands * channel + i] = channels ? channels[channel] : NULL;
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}
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return &bands_f_[kMaxNumBands * channel];
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}
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float* const* AudioBuffer::split_bands_f(int channel) {
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mixed_low_pass_valid_ = false;
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// This is necessary to make sure that the float data is up to date and the
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// int16_t data is marked as invalid in the IFChannelBuffer.
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for (int i = 0; i < kMaxNumBands; ++i) {
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float* const* channels = split_channels_f(static_cast<Band>(i));
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bands_f_[kMaxNumBands * channel + i] = channels ? channels[channel] : NULL;
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}
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return &bands_f_[kMaxNumBands * channel];
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}
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const float* const* AudioBuffer::split_channels_const_f(Band band) const {
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if (split_channels_.size() > static_cast<size_t>(band)) {
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return split_channels_[band]->fbuf_const()->channels();
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} else {
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return band == kBand0To8kHz ? channels_->fbuf_const()->channels() : NULL;
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}
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}
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float* const* AudioBuffer::split_channels_f(Band band) {
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mixed_low_pass_valid_ = false;
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if (split_channels_.size() > static_cast<size_t>(band)) {
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return split_channels_[band]->fbuf()->channels();
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} else {
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return band == kBand0To8kHz ? channels_->fbuf()->channels() : NULL;
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}
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}
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const int16_t* AudioBuffer::mixed_low_pass_data() {
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// Currently only mixing stereo to mono is supported.
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assert(num_proc_channels_ == 1 || num_proc_channels_ == 2);
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if (num_proc_channels_ == 1) {
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return split_bands_const(0)[kBand0To8kHz];
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}
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if (!mixed_low_pass_valid_) {
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if (!mixed_low_pass_channels_.get()) {
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mixed_low_pass_channels_.reset(
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new ChannelBuffer<int16_t>(samples_per_split_channel_, 1));
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}
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StereoToMono(split_bands_const(0)[kBand0To8kHz],
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split_bands_const(1)[kBand0To8kHz],
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mixed_low_pass_channels_->data(),
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samples_per_split_channel_);
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mixed_low_pass_valid_ = true;
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}
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return mixed_low_pass_channels_->data();
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}
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const int16_t* AudioBuffer::low_pass_reference(int channel) const {
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if (!reference_copied_) {
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return NULL;
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}
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return low_pass_reference_channels_->channel(channel);
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}
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const float* AudioBuffer::keyboard_data() const {
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return keyboard_data_;
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}
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void AudioBuffer::set_activity(AudioFrame::VADActivity activity) {
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activity_ = activity;
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}
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AudioFrame::VADActivity AudioBuffer::activity() const {
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return activity_;
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}
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int AudioBuffer::num_channels() const {
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return num_channels_;
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}
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void AudioBuffer::set_num_channels(int num_channels) {
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num_channels_ = num_channels;
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}
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int AudioBuffer::samples_per_channel() const {
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return proc_samples_per_channel_;
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}
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int AudioBuffer::samples_per_split_channel() const {
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return samples_per_split_channel_;
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}
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int AudioBuffer::samples_per_keyboard_channel() const {
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// We don't resample the keyboard channel.
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return input_samples_per_channel_;
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}
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int AudioBuffer::num_bands() const {
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return num_bands_;
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}
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// TODO(andrew): Do deinterleaving and mixing in one step?
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void AudioBuffer::DeinterleaveFrom(AudioFrame* frame) {
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assert(proc_samples_per_channel_ == input_samples_per_channel_);
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assert(frame->num_channels_ == num_input_channels_);
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assert(frame->samples_per_channel_ == proc_samples_per_channel_);
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InitForNewData();
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activity_ = frame->vad_activity_;
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if (num_input_channels_ == 2 && num_proc_channels_ == 1) {
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// Downmix directly; no explicit deinterleaving needed.
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int16_t* downmixed = channels_->ibuf()->channel(0);
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for (int i = 0; i < input_samples_per_channel_; ++i) {
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downmixed[i] = (frame->data_[i * 2] + frame->data_[i * 2 + 1]) / 2;
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}
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} else {
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assert(num_proc_channels_ == num_input_channels_);
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int16_t* interleaved = frame->data_;
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for (int i = 0; i < num_proc_channels_; ++i) {
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int16_t* deinterleaved = channels_->ibuf()->channel(i);
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int interleaved_idx = i;
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for (int j = 0; j < proc_samples_per_channel_; ++j) {
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deinterleaved[j] = interleaved[interleaved_idx];
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interleaved_idx += num_proc_channels_;
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}
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}
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}
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}
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void AudioBuffer::InterleaveTo(AudioFrame* frame, bool data_changed) const {
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assert(proc_samples_per_channel_ == output_samples_per_channel_);
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assert(num_channels_ == num_input_channels_);
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assert(frame->num_channels_ == num_channels_);
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assert(frame->samples_per_channel_ == proc_samples_per_channel_);
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frame->vad_activity_ = activity_;
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if (!data_changed) {
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return;
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}
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int16_t* interleaved = frame->data_;
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for (int i = 0; i < num_channels_; i++) {
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int16_t* deinterleaved = channels_->ibuf()->channel(i);
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int interleaved_idx = i;
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for (int j = 0; j < proc_samples_per_channel_; j++) {
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interleaved[interleaved_idx] = deinterleaved[j];
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interleaved_idx += num_channels_;
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}
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}
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}
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void AudioBuffer::CopyLowPassToReference() {
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reference_copied_ = true;
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if (!low_pass_reference_channels_.get() ||
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low_pass_reference_channels_->num_channels() != num_channels_) {
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low_pass_reference_channels_.reset(
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new ChannelBuffer<int16_t>(samples_per_split_channel_,
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num_proc_channels_));
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}
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for (int i = 0; i < num_proc_channels_; i++) {
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low_pass_reference_channels_->CopyFrom(split_bands_const(i)[kBand0To8kHz],
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i);
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}
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}
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void AudioBuffer::SplitIntoFrequencyBands() {
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splitting_filter_->Analysis(channels_.get(),
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split_channels_.get());
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}
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void AudioBuffer::MergeFrequencyBands() {
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splitting_filter_->Synthesis(split_channels_.get(),
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channels_.get());
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}
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} // namespace webrtc
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