Files
platform-external-webrtc/api
Per Åhgren e9cd6177eb Add ability for audioproc_f to operate on any AudioProcessing object.
This CL extends the WebRTC testing API to allow audioproc_f -based
testing using a pre-created AudioProcessing object. This is an
important feature to allow testing any AudioProcessing objects
that are injected into WebRTC.

Beyond adding this, the CL also changes the simulation code to
operate on a scoped_refptr<AudioProcessing> object instead of a
std::unique<AudioProcessing> object

Bug: webrtc:5298
Change-Id: I70179f19518fc583ad0101bd59c038478a3cc23d
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/175568
Commit-Queue: Per Åhgren <peah@webrtc.org>
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Reviewed-by: Sam Zackrisson <saza@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#31319}
2020-05-19 11:37:18 +00:00
..
2020-01-21 12:13:11 +00:00
2019-06-03 08:15:09 +00:00
2020-03-24 15:14:09 +00:00
2019-02-01 13:24:47 +00:00

How to write code in the api/ directory

Mostly, just follow the regular style guide, but:

  • Note that api/ code is not exempt from the “.h and .cc files come in pairs” rule, so if you declare something in api/path/to/foo.h, it should be defined in api/path/to/foo.cc.
  • Headers in api/ should, if possible, not #include headers outside api/. It’s not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that we’re trying to shrink.
  • .cc files in api/, on the other hand, are free to #include headers outside api/.

That is, the preferred way for api/ code to access non-api/ code is to call it from a .cc file, so that users of our API headers won’t transitively #include non-public headers.

For headers in api/ that need to refer to non-public types, forward declarations are often a lesser evil than including non-public header files. The usual rules still apply, though.

.cc files in api/ should preferably be kept reasonably small. If a substantial implementation is needed, consider putting it with our non-public code, and just call it from the api/ .cc file.