This CL extends the WebRTC testing API to allow audioproc_f -based testing using a pre-created AudioProcessing object. This is an important feature to allow testing any AudioProcessing objects that are injected into WebRTC. Beyond adding this, the CL also changes the simulation code to operate on a scoped_refptr<AudioProcessing> object instead of a std::unique<AudioProcessing> object Bug: webrtc:5298 Change-Id: I70179f19518fc583ad0101bd59c038478a3cc23d Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/175568 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Reviewed-by: Sam Zackrisson <saza@webrtc.org> Cr-Commit-Position: refs/heads/master@{#31319}
How to write code in the api/ directory
Mostly, just follow the regular style guide, but:
- Note that
api/code is not exempt from the “.hand.ccfiles come in pairs” rule, so if you declare something inapi/path/to/foo.h, it should be defined inapi/path/to/foo.cc. - Headers in
api/should, if possible, not#includeheaders outsideapi/. It’s not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that we’re trying to shrink. .ccfiles inapi/, on the other hand, are free to#includeheaders outsideapi/.
That is, the preferred way for api/ code to access non-api/ code is to call
it from a .cc file, so that users of our API headers won’t transitively
#include non-public headers.
For headers in api/ that need to refer to non-public types, forward
declarations are often a lesser evil than including non-public header files. The
usual rules still apply, though.
.cc files in api/ should preferably be kept reasonably small. If a
substantial implementation is needed, consider putting it with our non-public
code, and just call it from the api/ .cc file.