Files
platform-external-webrtc/sdk/android
Magnus Jedvert f355e1a0f6 Add glUseProgram to the list of GL functions requiring synchronization
We have observed an internal deadlock in libGLESv2_adreno where one
thread is in eglCreateContext and another thread in glUseProgram. We
have observed similar deadlocks before and started to synchronize all
access to the offending GL functions. Calls to eglCreateContext are
already synchronized, and this CL synchronizes calls to glUseProgram as
well.

Bug: b/153513005
Change-Id: I576e564aab44c9e429f2b1407105ed72942c309e
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/173742
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#31118}
2020-04-22 07:09:15 +00:00
..
2020-02-19 13:37:36 +00:00
2018-03-01 20:22:48 +00:00

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync

You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'

More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in src/jni/pc/.