If a port is not used by any channel and if it has no connection for 30 seconds, it will be removed. Note, as long as a port is used by a transport channel, it will be kept even if it does not have any connection. This will be beneficial to continual gathering because new connections can be created in the future when network changes. BUG= R=pthatcher@webrtc.org, zhihuang@webrtc.org Review URL: https://codereview.webrtc.org/2171183002 . Cr-Commit-Position: refs/heads/master@{#13567}
700 lines
26 KiB
C++
700 lines
26 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_P2P_BASE_PORT_H_
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#define WEBRTC_P2P_BASE_PORT_H_
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include "webrtc/p2p/base/candidate.h"
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#include "webrtc/p2p/base/candidatepairinterface.h"
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#include "webrtc/p2p/base/packetsocketfactory.h"
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#include "webrtc/p2p/base/portinterface.h"
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#include "webrtc/p2p/base/stun.h"
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#include "webrtc/p2p/base/stunrequest.h"
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#include "webrtc/p2p/base/transport.h"
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#include "webrtc/base/asyncpacketsocket.h"
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#include "webrtc/base/network.h"
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#include "webrtc/base/proxyinfo.h"
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#include "webrtc/base/ratetracker.h"
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#include "webrtc/base/sigslot.h"
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#include "webrtc/base/socketaddress.h"
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#include "webrtc/base/thread.h"
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namespace cricket {
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class Connection;
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class ConnectionRequest;
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extern const char LOCAL_PORT_TYPE[];
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extern const char STUN_PORT_TYPE[];
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extern const char PRFLX_PORT_TYPE[];
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extern const char RELAY_PORT_TYPE[];
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extern const char UDP_PROTOCOL_NAME[];
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extern const char TCP_PROTOCOL_NAME[];
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extern const char SSLTCP_PROTOCOL_NAME[];
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// RFC 6544, TCP candidate encoding rules.
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extern const int DISCARD_PORT;
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extern const char TCPTYPE_ACTIVE_STR[];
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extern const char TCPTYPE_PASSIVE_STR[];
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extern const char TCPTYPE_SIMOPEN_STR[];
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// The minimum time we will wait before destroying a connection after creating
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// it.
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static const int MIN_CONNECTION_LIFETIME = 10 * 1000; // 10 seconds.
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// A connection will be declared dead if it has not received anything for this
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// long.
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static const int DEAD_CONNECTION_RECEIVE_TIMEOUT = 30 * 1000; // 30 seconds.
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// The timeout duration when a connection does not receive anything.
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static const int WEAK_CONNECTION_RECEIVE_TIMEOUT = 2500; // 2.5 seconds
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// The length of time we wait before timing out writability on a connection.
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static const int CONNECTION_WRITE_TIMEOUT = 15 * 1000; // 15 seconds
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// The length of time we wait before we become unwritable.
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static const int CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000; // 5 seconds
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// This is the length of time that we wait for a ping response to come back.
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static const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000; // 5 seconds
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// The number of pings that must fail to respond before we become unwritable.
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static const uint32_t CONNECTION_WRITE_CONNECT_FAILURES = 5;
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enum RelayType {
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RELAY_GTURN, // Legacy google relay service.
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RELAY_TURN // Standard (TURN) relay service.
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};
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enum IcePriorityValue {
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// The reason we are choosing Relay preference 2 is because, we can run
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// Relay from client to server on UDP/TCP/TLS. To distinguish the transport
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// protocol, we prefer UDP over TCP over TLS.
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// For UDP ICE_TYPE_PREFERENCE_RELAY will be 2.
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// For TCP ICE_TYPE_PREFERENCE_RELAY will be 1.
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// For TLS ICE_TYPE_PREFERENCE_RELAY will be 0.
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// Check turnport.cc for setting these values.
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ICE_TYPE_PREFERENCE_RELAY = 2,
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ICE_TYPE_PREFERENCE_HOST_TCP = 90,
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ICE_TYPE_PREFERENCE_SRFLX = 100,
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ICE_TYPE_PREFERENCE_PRFLX = 110,
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ICE_TYPE_PREFERENCE_HOST = 126
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};
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const char* ProtoToString(ProtocolType proto);
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bool StringToProto(const char* value, ProtocolType* proto);
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struct ProtocolAddress {
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rtc::SocketAddress address;
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ProtocolType proto;
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bool secure;
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ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p)
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: address(a), proto(p), secure(false) { }
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ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p, bool sec)
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: address(a), proto(p), secure(sec) { }
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bool operator==(const ProtocolAddress& o) const {
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return address == o.address && proto == o.proto && secure == o.secure;
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}
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bool operator!=(const ProtocolAddress& o) const { return !(*this == o); }
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};
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typedef std::set<rtc::SocketAddress> ServerAddresses;
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// Represents a local communication mechanism that can be used to create
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// connections to similar mechanisms of the other client. Subclasses of this
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// one add support for specific mechanisms like local UDP ports.
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class Port : public PortInterface, public rtc::MessageHandler,
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public sigslot::has_slots<> {
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public:
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// INIT: The state when a port is just created.
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// KEEP_ALIVE_UNTIL_PRUNED: A port should not be destroyed even if no
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// connection is using it.
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// PRUNED: It will be destroyed if no connection is using it for a period of
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// 30 seconds.
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enum class State { INIT, KEEP_ALIVE_UNTIL_PRUNED, PRUNED };
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Port(rtc::Thread* thread,
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const std::string& type,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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const std::string& username_fragment,
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const std::string& password);
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Port(rtc::Thread* thread,
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const std::string& type,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username_fragment,
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const std::string& password);
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virtual ~Port();
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virtual const std::string& Type() const { return type_; }
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virtual rtc::Network* Network() const { return network_; }
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// Methods to set/get ICE role and tiebreaker values.
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IceRole GetIceRole() const { return ice_role_; }
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void SetIceRole(IceRole role) { ice_role_ = role; }
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void SetIceTiebreaker(uint64_t tiebreaker) { tiebreaker_ = tiebreaker; }
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uint64_t IceTiebreaker() const { return tiebreaker_; }
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virtual bool SharedSocket() const { return shared_socket_; }
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void ResetSharedSocket() { shared_socket_ = false; }
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// Should not destroy the port even if no connection is using it. Called when
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// a port is ready to use.
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void KeepAliveUntilPruned();
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// Allows a port to be destroyed if no connection is using it.
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void Prune();
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// The thread on which this port performs its I/O.
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rtc::Thread* thread() { return thread_; }
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// The factory used to create the sockets of this port.
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rtc::PacketSocketFactory* socket_factory() const { return factory_; }
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void set_socket_factory(rtc::PacketSocketFactory* factory) {
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factory_ = factory;
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}
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// For debugging purposes.
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const std::string& content_name() const { return content_name_; }
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void set_content_name(const std::string& content_name) {
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content_name_ = content_name;
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}
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int component() const { return component_; }
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void set_component(int component) { component_ = component; }
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bool send_retransmit_count_attribute() const {
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return send_retransmit_count_attribute_;
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}
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void set_send_retransmit_count_attribute(bool enable) {
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send_retransmit_count_attribute_ = enable;
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}
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// Identifies the generation that this port was created in.
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uint32_t generation() const { return generation_; }
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void set_generation(uint32_t generation) { generation_ = generation; }
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const std::string username_fragment() const;
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const std::string& password() const { return password_; }
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// May be called when this port was initially created by a pooled
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// PortAllocatorSession, and is now being assigned to an ICE transport.
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// Updates the information for candidates as well.
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void SetIceParameters(int component,
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const std::string& username_fragment,
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const std::string& password);
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// Fired when candidates are discovered by the port. When all candidates
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// are discovered that belong to port SignalAddressReady is fired.
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sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
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// Provides all of the above information in one handy object.
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virtual const std::vector<Candidate>& Candidates() const {
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return candidates_;
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}
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// SignalPortComplete is sent when port completes the task of candidates
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// allocation.
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sigslot::signal1<Port*> SignalPortComplete;
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// This signal sent when port fails to allocate candidates and this port
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// can't be used in establishing the connections. When port is in shared mode
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// and port fails to allocate one of the candidates, port shouldn't send
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// this signal as other candidates might be usefull in establishing the
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// connection.
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sigslot::signal1<Port*> SignalPortError;
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// Returns a map containing all of the connections of this port, keyed by the
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// remote address.
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typedef std::map<rtc::SocketAddress, Connection*> AddressMap;
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const AddressMap& connections() { return connections_; }
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// Returns the connection to the given address or NULL if none exists.
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virtual Connection* GetConnection(
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const rtc::SocketAddress& remote_addr);
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// Called each time a connection is created.
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sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
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// In a shared socket mode each port which shares the socket will decide
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// to accept the packet based on the |remote_addr|. Currently only UDP
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// port implemented this method.
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// TODO(mallinath) - Make it pure virtual.
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virtual bool HandleIncomingPacket(
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rtc::AsyncPacketSocket* socket, const char* data, size_t size,
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const rtc::SocketAddress& remote_addr,
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const rtc::PacketTime& packet_time) {
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ASSERT(false);
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return false;
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}
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// Sends a response message (normal or error) to the given request. One of
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// these methods should be called as a response to SignalUnknownAddress.
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// NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
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virtual void SendBindingResponse(StunMessage* request,
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const rtc::SocketAddress& addr);
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virtual void SendBindingErrorResponse(
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StunMessage* request, const rtc::SocketAddress& addr,
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int error_code, const std::string& reason);
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void set_proxy(const std::string& user_agent,
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const rtc::ProxyInfo& proxy) {
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user_agent_ = user_agent;
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proxy_ = proxy;
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}
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const std::string& user_agent() { return user_agent_; }
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const rtc::ProxyInfo& proxy() { return proxy_; }
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virtual void EnablePortPackets();
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// Called if the port has no connections and is no longer useful.
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void Destroy();
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virtual void OnMessage(rtc::Message *pmsg);
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// Debugging description of this port
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virtual std::string ToString() const;
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const rtc::IPAddress& ip() const { return ip_; }
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uint16_t min_port() { return min_port_; }
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uint16_t max_port() { return max_port_; }
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// Timeout shortening function to speed up unit tests.
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void set_timeout_delay(int delay) { timeout_delay_ = delay; }
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// This method will return local and remote username fragements from the
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// stun username attribute if present.
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bool ParseStunUsername(const StunMessage* stun_msg,
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std::string* local_username,
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std::string* remote_username) const;
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void CreateStunUsername(const std::string& remote_username,
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std::string* stun_username_attr_str) const;
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bool MaybeIceRoleConflict(const rtc::SocketAddress& addr,
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IceMessage* stun_msg,
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const std::string& remote_ufrag);
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// Called when a packet has been sent to the socket.
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// This is made pure virtual to notify subclasses of Port that they MUST
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// listen to AsyncPacketSocket::SignalSentPacket and then call
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// PortInterface::OnSentPacket.
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virtual void OnSentPacket(rtc::AsyncPacketSocket* socket,
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const rtc::SentPacket& sent_packet) = 0;
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// Called when the socket is currently able to send.
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void OnReadyToSend();
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// Called when the Connection discovers a local peer reflexive candidate.
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// Returns the index of the new local candidate.
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size_t AddPrflxCandidate(const Candidate& local);
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int16_t network_cost() const { return network_cost_; }
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protected:
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enum { MSG_DESTROY_IF_DEAD = 0, MSG_FIRST_AVAILABLE };
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virtual void UpdateNetworkCost();
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void set_type(const std::string& type) { type_ = type; }
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void AddAddress(const rtc::SocketAddress& address,
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const rtc::SocketAddress& base_address,
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const rtc::SocketAddress& related_address,
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const std::string& protocol,
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const std::string& relay_protocol,
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const std::string& tcptype,
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const std::string& type,
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uint32_t type_preference,
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uint32_t relay_preference,
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bool final);
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// Adds the given connection to the map keyed by the remote candidate address.
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// If an existing connection has the same address, the existing one will be
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// replaced and destroyed.
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void AddOrReplaceConnection(Connection* conn);
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// Called when a packet is received from an unknown address that is not
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// currently a connection. If this is an authenticated STUN binding request,
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// then we will signal the client.
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void OnReadPacket(const char* data, size_t size,
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const rtc::SocketAddress& addr,
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ProtocolType proto);
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// If the given data comprises a complete and correct STUN message then the
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// return value is true, otherwise false. If the message username corresponds
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// with this port's username fragment, msg will contain the parsed STUN
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// message. Otherwise, the function may send a STUN response internally.
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// remote_username contains the remote fragment of the STUN username.
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bool GetStunMessage(const char* data,
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size_t size,
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const rtc::SocketAddress& addr,
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std::unique_ptr<IceMessage>* out_msg,
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std::string* out_username);
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// Checks if the address in addr is compatible with the port's ip.
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bool IsCompatibleAddress(const rtc::SocketAddress& addr);
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// Returns default DSCP value.
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rtc::DiffServCodePoint DefaultDscpValue() const {
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// No change from what MediaChannel set.
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return rtc::DSCP_NO_CHANGE;
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}
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// Extra work to be done in subclasses when a connection is destroyed.
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virtual void HandleConnectionDestroyed(Connection* conn) {}
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private:
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void Construct();
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// Called when one of our connections deletes itself.
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void OnConnectionDestroyed(Connection* conn);
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void OnNetworkTypeChanged(const rtc::Network* network);
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rtc::Thread* thread_;
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rtc::PacketSocketFactory* factory_;
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std::string type_;
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bool send_retransmit_count_attribute_;
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rtc::Network* network_;
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rtc::IPAddress ip_;
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uint16_t min_port_;
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uint16_t max_port_;
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std::string content_name_;
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int component_;
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uint32_t generation_;
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// In order to establish a connection to this Port (so that real data can be
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// sent through), the other side must send us a STUN binding request that is
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// authenticated with this username_fragment and password.
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// PortAllocatorSession will provide these username_fragment and password.
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//
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// Note: we should always use username_fragment() instead of using
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// |ice_username_fragment_| directly. For the details see the comment on
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// username_fragment().
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std::string ice_username_fragment_;
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std::string password_;
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std::vector<Candidate> candidates_;
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AddressMap connections_;
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int timeout_delay_;
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bool enable_port_packets_;
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IceRole ice_role_;
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uint64_t tiebreaker_;
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bool shared_socket_;
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// Information to use when going through a proxy.
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std::string user_agent_;
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rtc::ProxyInfo proxy_;
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// A virtual cost perceived by the user, usually based on the network type
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// (WiFi. vs. Cellular). It takes precedence over the priority when
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// comparing two connections.
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uint16_t network_cost_;
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State state_ = State::INIT;
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int64_t last_time_all_connections_removed_ = 0;
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friend class Connection;
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};
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// Represents a communication link between a port on the local client and a
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// port on the remote client.
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class Connection : public CandidatePairInterface,
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public rtc::MessageHandler,
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public sigslot::has_slots<> {
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public:
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struct SentPing {
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SentPing(const std::string id, int64_t sent_time)
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: id(id), sent_time(sent_time) {}
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std::string id;
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int64_t sent_time;
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};
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// States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4
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enum State {
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STATE_WAITING = 0, // Check has not been performed, Waiting pair on CL.
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STATE_INPROGRESS, // Check has been sent, transaction is in progress.
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STATE_SUCCEEDED, // Check already done, produced a successful result.
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STATE_FAILED // Check for this connection failed.
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};
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virtual ~Connection();
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// The local port where this connection sends and receives packets.
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Port* port() { return port_; }
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const Port* port() const { return port_; }
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// Implementation of virtual methods in CandidatePairInterface.
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// Returns the description of the local port
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virtual const Candidate& local_candidate() const;
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// Returns the description of the remote port to which we communicate.
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virtual const Candidate& remote_candidate() const;
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// Returns the pair priority.
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uint64_t priority() const;
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enum WriteState {
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STATE_WRITABLE = 0, // we have received ping responses recently
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STATE_WRITE_UNRELIABLE = 1, // we have had a few ping failures
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STATE_WRITE_INIT = 2, // we have yet to receive a ping response
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STATE_WRITE_TIMEOUT = 3, // we have had a large number of ping failures
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};
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WriteState write_state() const { return write_state_; }
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bool writable() const { return write_state_ == STATE_WRITABLE; }
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bool receiving() const { return receiving_; }
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// Determines whether the connection has finished connecting. This can only
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// be false for TCP connections.
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bool connected() const { return connected_; }
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bool weak() const { return !(writable() && receiving() && connected()); }
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bool active() const {
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return write_state_ != STATE_WRITE_TIMEOUT;
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}
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// A connection is dead if it can be safely deleted.
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bool dead(int64_t now) const;
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// Estimate of the round-trip time over this connection.
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int rtt() const { return rtt_; }
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ConnectionInfo stats();
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sigslot::signal1<Connection*> SignalStateChange;
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// Sent when the connection has decided that it is no longer of value. It
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// will delete itself immediately after this call.
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sigslot::signal1<Connection*> SignalDestroyed;
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// The connection can send and receive packets asynchronously. This matches
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// the interface of AsyncPacketSocket, which may use UDP or TCP under the
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// covers.
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virtual int Send(const void* data, size_t size,
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const rtc::PacketOptions& options) = 0;
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// Error if Send() returns < 0
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virtual int GetError() = 0;
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sigslot::signal4<Connection*, const char*, size_t, const rtc::PacketTime&>
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SignalReadPacket;
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sigslot::signal1<Connection*> SignalReadyToSend;
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// Called when a packet is received on this connection.
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void OnReadPacket(const char* data, size_t size,
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const rtc::PacketTime& packet_time);
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// Called when the socket is currently able to send.
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void OnReadyToSend();
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// Called when a connection is determined to be no longer useful to us. We
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// still keep it around in case the other side wants to use it. But we can
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// safely stop pinging on it and we can allow it to time out if the other
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// side stops using it as well.
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bool pruned() const { return pruned_; }
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void Prune();
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bool use_candidate_attr() const { return use_candidate_attr_; }
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void set_use_candidate_attr(bool enable);
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bool nominated() const { return nominated_; }
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void set_nominated(bool nominated) { nominated_ = nominated; }
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void set_remote_ice_mode(IceMode mode) {
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remote_ice_mode_ = mode;
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}
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void set_receiving_timeout(int64_t receiving_timeout_ms) {
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receiving_timeout_ = receiving_timeout_ms;
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}
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// Makes the connection go away.
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void Destroy();
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// Makes the connection go away, in a failed state.
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void FailAndDestroy();
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// Prunes the connection and sets its state to STATE_FAILED,
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// It will not be used or send pings although it can still receive packets.
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void FailAndPrune();
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// Checks that the state of this connection is up-to-date. The argument is
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// the current time, which is compared against various timeouts.
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void UpdateState(int64_t now);
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// Called when this connection should try checking writability again.
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int64_t last_ping_sent() const { return last_ping_sent_; }
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void Ping(int64_t now);
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void ReceivedPingResponse(int rtt);
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int64_t last_ping_response_received() const {
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return last_ping_response_received_;
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}
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// Called whenever a valid ping is received on this connection. This is
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// public because the connection intercepts the first ping for us.
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int64_t last_ping_received() const { return last_ping_received_; }
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void ReceivedPing();
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// Handles the binding request; sends a response if this is a valid request.
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void HandleBindingRequest(IceMessage* msg);
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int64_t last_data_received() const { return last_data_received_; }
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// Debugging description of this connection
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std::string ToDebugId() const;
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std::string ToString() const;
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std::string ToSensitiveString() const;
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// Prints pings_since_last_response_ into a string.
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void PrintPingsSinceLastResponse(std::string* pings, size_t max);
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bool reported() const { return reported_; }
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void set_reported(bool reported) { reported_ = reported;}
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|
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// This signal will be fired if this connection is nominated by the
|
|
// controlling side.
|
|
sigslot::signal1<Connection*> SignalNominated;
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|
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// Invoked when Connection receives STUN error response with 487 code.
|
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void HandleRoleConflictFromPeer();
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State state() const { return state_; }
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int num_pings_sent() const { return num_pings_sent_; }
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|
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IceMode remote_ice_mode() const { return remote_ice_mode_; }
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|
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uint32_t ComputeNetworkCost() const;
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|
|
|
// Update the ICE password and/or generation of the remote candidate if a
|
|
// ufrag in |remote_ice_parameters| matches the candidate's ufrag, and the
|
|
// candidate's password and/or ufrag has not been set.
|
|
// |remote_ice_parameters| should be a list of known ICE parameters ordered
|
|
// by generation.
|
|
void MaybeSetRemoteIceCredentialsAndGeneration(const std::string& ice_ufrag,
|
|
const std::string& ice_pwd,
|
|
int generation);
|
|
|
|
// If |remote_candidate_| is peer reflexive and is equivalent to
|
|
// |new_candidate| except the type, update |remote_candidate_| to
|
|
// |new_candidate|.
|
|
void MaybeUpdatePeerReflexiveCandidate(const Candidate& new_candidate);
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|
|
|
// Returns the last received time of any data, stun request, or stun
|
|
// response in milliseconds
|
|
int64_t last_received() const;
|
|
// Returns the last time when the connection changed its receiving state.
|
|
int64_t receiving_unchanged_since() const {
|
|
return receiving_unchanged_since_;
|
|
}
|
|
|
|
bool stable(int64_t now) const;
|
|
|
|
protected:
|
|
enum { MSG_DELETE = 0, MSG_FIRST_AVAILABLE };
|
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|
|
// Constructs a new connection to the given remote port.
|
|
Connection(Port* port, size_t index, const Candidate& candidate);
|
|
|
|
// Called back when StunRequestManager has a stun packet to send
|
|
void OnSendStunPacket(const void* data, size_t size, StunRequest* req);
|
|
|
|
// Callbacks from ConnectionRequest
|
|
virtual void OnConnectionRequestResponse(ConnectionRequest* req,
|
|
StunMessage* response);
|
|
void OnConnectionRequestErrorResponse(ConnectionRequest* req,
|
|
StunMessage* response);
|
|
void OnConnectionRequestTimeout(ConnectionRequest* req);
|
|
void OnConnectionRequestSent(ConnectionRequest* req);
|
|
|
|
bool rtt_converged() const;
|
|
|
|
// If the response is not received within 2 * RTT, the response is assumed to
|
|
// be missing.
|
|
bool missing_responses(int64_t now) const;
|
|
|
|
// Changes the state and signals if necessary.
|
|
void set_write_state(WriteState value);
|
|
void UpdateReceiving(int64_t now);
|
|
void set_state(State state);
|
|
void set_connected(bool value);
|
|
|
|
void OnMessage(rtc::Message *pmsg);
|
|
|
|
Port* port_;
|
|
size_t local_candidate_index_;
|
|
Candidate remote_candidate_;
|
|
WriteState write_state_;
|
|
bool receiving_;
|
|
bool connected_;
|
|
bool pruned_;
|
|
// By default |use_candidate_attr_| flag will be true,
|
|
// as we will be using aggressive nomination.
|
|
// But when peer is ice-lite, this flag "must" be initialized to false and
|
|
// turn on when connection becomes "best connection".
|
|
bool use_candidate_attr_;
|
|
// Whether this connection has been nominated by the controlling side via
|
|
// the use_candidate attribute.
|
|
bool nominated_;
|
|
IceMode remote_ice_mode_;
|
|
StunRequestManager requests_;
|
|
int rtt_;
|
|
int rtt_samples_ = 0;
|
|
int64_t last_ping_sent_; // last time we sent a ping to the other side
|
|
int64_t last_ping_received_; // last time we received a ping from the other
|
|
// side
|
|
int64_t last_data_received_;
|
|
int64_t last_ping_response_received_;
|
|
int64_t receiving_unchanged_since_ = 0;
|
|
std::vector<SentPing> pings_since_last_response_;
|
|
|
|
rtc::RateTracker recv_rate_tracker_;
|
|
rtc::RateTracker send_rate_tracker_;
|
|
|
|
ConnectionInfo stats_;
|
|
|
|
private:
|
|
void MaybeAddPrflxCandidate(ConnectionRequest* request,
|
|
StunMessage* response);
|
|
|
|
bool reported_;
|
|
State state_;
|
|
// Time duration to switch from receiving to not receiving.
|
|
int receiving_timeout_;
|
|
int64_t time_created_ms_;
|
|
int num_pings_sent_ = 0;
|
|
|
|
friend class Port;
|
|
friend class ConnectionRequest;
|
|
};
|
|
|
|
// ProxyConnection defers all the interesting work to the port.
|
|
class ProxyConnection : public Connection {
|
|
public:
|
|
ProxyConnection(Port* port, size_t index, const Candidate& remote_candidate);
|
|
|
|
int Send(const void* data,
|
|
size_t size,
|
|
const rtc::PacketOptions& options) override;
|
|
int GetError() override { return error_; }
|
|
|
|
private:
|
|
int error_ = 0;
|
|
};
|
|
|
|
} // namespace cricket
|
|
|
|
#endif // WEBRTC_P2P_BASE_PORT_H_
|