Files
platform-external-webrtc/modules/audio_device/include/fake_audio_device.h
henrika 32026c3078 Removes Set/GetLoudspeakerStatus APIs from the ADM.
int32_t SetLoudspeakerStatus(bool enable)
int32_t GetLoudspeakerStatus(bool* enabled) const

These APIs are only implemented on iOS and they do not belong in the
native audio layer since the client can achieve the same functionality
by using the shared audio session in sdk/objc/Framework/Headers/WebRTC/RTCAudioSession.h.
It also gives the client a better flexibility in how the audio routing is done.

Bug: webrtc:7306
Change-Id: I853e2f57e0f5ae0a0f9fc4729ce961d81f92588b
Reviewed-on: https://webrtc-review.googlesource.com/23740
Commit-Queue: Henrik Andreassson <henrika@webrtc.org>
Reviewed-by: Fredrik Solenberg <solenberg@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#20721}
2017-11-16 19:44:24 +00:00

126 lines
5.4 KiB
C++

/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_DEVICE_INCLUDE_FAKE_AUDIO_DEVICE_H_
#define MODULES_AUDIO_DEVICE_INCLUDE_FAKE_AUDIO_DEVICE_H_
#include "modules/audio_device/include/audio_device.h"
namespace webrtc {
class FakeAudioDeviceModule : public AudioDeviceModule {
public:
FakeAudioDeviceModule() {}
virtual ~FakeAudioDeviceModule() {}
// TODO(nisse): Fix all users of this class to managed references using
// scoped_refptr. Current code doesn't always use refcounting for this class.
void AddRef() const override {}
rtc::RefCountReleaseStatus Release() const override {
return rtc::RefCountReleaseStatus::kDroppedLastRef;
}
private:
int32_t RegisterAudioCallback(AudioTransport* audioCallback) override {
return 0;
}
int32_t Init() override { return 0; }
int32_t InitSpeaker() override { return 0; }
int32_t SetPlayoutDevice(uint16_t index) override { return 0; }
int32_t SetPlayoutDevice(WindowsDeviceType device) override { return 0; }
int32_t SetStereoPlayout(bool enable) override { return 0; }
int32_t StopPlayout() override { return 0; }
int32_t InitMicrophone() override { return 0; }
int32_t SetRecordingDevice(uint16_t index) override { return 0; }
int32_t SetRecordingDevice(WindowsDeviceType device) override { return 0; }
int32_t SetStereoRecording(bool enable) override { return 0; }
int32_t SetAGC(bool enable) override { return 0; }
int32_t StopRecording() override { return 0; }
int32_t Terminate() override { return 0; }
int32_t ActiveAudioLayer(AudioLayer* audioLayer) const override { return 0; }
bool Initialized() const override { return true; }
int16_t PlayoutDevices() override { return 0; }
int16_t RecordingDevices() override { return 0; }
int32_t PlayoutDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) override {
return 0;
}
int32_t RecordingDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) override {
return 0;
}
int32_t PlayoutIsAvailable(bool* available) override { return 0; }
int32_t InitPlayout() override { return 0; }
bool PlayoutIsInitialized() const override { return true; }
int32_t RecordingIsAvailable(bool* available) override { return 0; }
int32_t InitRecording() override { return 0; }
bool RecordingIsInitialized() const override { return true; }
int32_t StartPlayout() override { return 0; }
bool Playing() const override { return false; }
int32_t StartRecording() override { return 0; }
bool Recording() const override { return false; }
bool AGC() const override { return true; }
bool SpeakerIsInitialized() const override { return true; }
bool MicrophoneIsInitialized() const override { return true; }
int32_t SpeakerVolumeIsAvailable(bool* available) override { return 0; }
int32_t SetSpeakerVolume(uint32_t volume) override { return 0; }
int32_t SpeakerVolume(uint32_t* volume) const override { return 0; }
int32_t MaxSpeakerVolume(uint32_t* maxVolume) const override { return 0; }
int32_t MinSpeakerVolume(uint32_t* minVolume) const override { return 0; }
int32_t MicrophoneVolumeIsAvailable(bool* available) override { return 0; }
int32_t SetMicrophoneVolume(uint32_t volume) override { return 0; }
int32_t MicrophoneVolume(uint32_t* volume) const override { return 0; }
int32_t MaxMicrophoneVolume(uint32_t* maxVolume) const override { return 0; }
int32_t MinMicrophoneVolume(uint32_t* minVolume) const override { return 0; }
int32_t SpeakerMuteIsAvailable(bool* available) override { return 0; }
int32_t SetSpeakerMute(bool enable) override { return 0; }
int32_t SpeakerMute(bool* enabled) const override { return 0; }
int32_t MicrophoneMuteIsAvailable(bool* available) override { return 0; }
int32_t SetMicrophoneMute(bool enable) override { return 0; }
int32_t MicrophoneMute(bool* enabled) const override { return 0; }
int32_t StereoPlayoutIsAvailable(bool* available) const override {
*available = false;
return 0;
}
int32_t StereoPlayout(bool* enabled) const override { return 0; }
int32_t StereoRecordingIsAvailable(bool* available) const override {
*available = false;
return 0;
}
int32_t StereoRecording(bool* enabled) const override { return 0; }
int32_t PlayoutDelay(uint16_t* delayMS) const override {
*delayMS = 0;
return 0;
}
bool BuiltInAECIsAvailable() const override { return false; }
int32_t EnableBuiltInAEC(bool enable) override { return -1; }
bool BuiltInAGCIsAvailable() const override { return false; }
int32_t EnableBuiltInAGC(bool enable) override { return -1; }
bool BuiltInNSIsAvailable() const override { return false; }
int32_t EnableBuiltInNS(bool enable) override { return -1; }
#if defined(WEBRTC_IOS)
int GetPlayoutAudioParameters(AudioParameters* params) const override {
return -1;
}
int GetRecordAudioParameters(AudioParameters* params) const override {
return -1;
}
#endif // WEBRTC_IOS
};
} // namespace webrtc
#endif // MODULES_AUDIO_DEVICE_INCLUDE_FAKE_AUDIO_DEVICE_H_