Files
platform-external-webrtc/sdk/android
Magnus Jedvert 65c61dcfce Android: Add helper class for generating OpenGL shaders
This CL adds a helper class GlShaderBuilder to build an instances of
RendererCommon.GlDrawer that can accept multiple input sources
(OES, RGB, or YUV) using a generic fragment shader as input.

Bug: webrtc:9355
Change-Id: I14a0a280d2b6f838984f7b60897cc0c58e2a948a
Reviewed-on: https://webrtc-review.googlesource.com/80940
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#23622}
2018-06-15 09:06:45 +00:00
..
2017-09-15 04:25:06 +00:00
2018-03-01 20:22:48 +00:00

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync

You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'

More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in src/jni/pc/.