
migrating talk/base to webrtc/base. BUG=N/A R=niklas.enbom@webrtc.org Review URL: https://webrtc-codereview.appspot.com/17479005 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6129 4adac7df-926f-26a2-2b94-8c16560cd09d
125 lines
3.9 KiB
C++
125 lines
3.9 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_BASE_ASYNCSOCKET_H_
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#define WEBRTC_BASE_ASYNCSOCKET_H_
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#include "webrtc/base/common.h"
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#include "webrtc/base/sigslot.h"
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#include "webrtc/base/socket.h"
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namespace rtc {
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// TODO: Remove Socket and rename AsyncSocket to Socket.
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// Provides the ability to perform socket I/O asynchronously.
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class AsyncSocket : public Socket {
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public:
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AsyncSocket();
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virtual ~AsyncSocket();
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virtual AsyncSocket* Accept(SocketAddress* paddr) = 0;
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// SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow
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// access concurrently from different thread.
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// For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor
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// but at the same time the SocketDispatcher maybe signaling the read event.
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// ready to read
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sigslot::signal1<AsyncSocket*,
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sigslot::multi_threaded_local> SignalReadEvent;
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// ready to write
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sigslot::signal1<AsyncSocket*,
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sigslot::multi_threaded_local> SignalWriteEvent;
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sigslot::signal1<AsyncSocket*> SignalConnectEvent; // connected
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sigslot::signal2<AsyncSocket*, int> SignalCloseEvent; // closed
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};
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class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> {
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public:
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// The adapted socket may explicitly be NULL, and later assigned using Attach.
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// However, subclasses which support detached mode must override any methods
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// that will be called during the detached period (usually GetState()), to
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// avoid dereferencing a null pointer.
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explicit AsyncSocketAdapter(AsyncSocket* socket);
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virtual ~AsyncSocketAdapter();
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void Attach(AsyncSocket* socket);
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virtual SocketAddress GetLocalAddress() const {
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return socket_->GetLocalAddress();
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}
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virtual SocketAddress GetRemoteAddress() const {
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return socket_->GetRemoteAddress();
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}
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virtual int Bind(const SocketAddress& addr) {
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return socket_->Bind(addr);
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}
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virtual int Connect(const SocketAddress& addr) {
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return socket_->Connect(addr);
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}
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virtual int Send(const void* pv, size_t cb) {
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return socket_->Send(pv, cb);
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}
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virtual int SendTo(const void* pv, size_t cb, const SocketAddress& addr) {
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return socket_->SendTo(pv, cb, addr);
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}
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virtual int Recv(void* pv, size_t cb) {
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return socket_->Recv(pv, cb);
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}
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virtual int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) {
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return socket_->RecvFrom(pv, cb, paddr);
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}
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virtual int Listen(int backlog) {
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return socket_->Listen(backlog);
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}
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virtual AsyncSocket* Accept(SocketAddress* paddr) {
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return socket_->Accept(paddr);
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}
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virtual int Close() {
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return socket_->Close();
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}
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virtual int GetError() const {
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return socket_->GetError();
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}
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virtual void SetError(int error) {
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return socket_->SetError(error);
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}
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virtual ConnState GetState() const {
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return socket_->GetState();
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}
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virtual int EstimateMTU(uint16* mtu) {
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return socket_->EstimateMTU(mtu);
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}
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virtual int GetOption(Option opt, int* value) {
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return socket_->GetOption(opt, value);
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}
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virtual int SetOption(Option opt, int value) {
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return socket_->SetOption(opt, value);
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}
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protected:
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virtual void OnConnectEvent(AsyncSocket* socket) {
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SignalConnectEvent(this);
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}
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virtual void OnReadEvent(AsyncSocket* socket) {
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SignalReadEvent(this);
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}
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virtual void OnWriteEvent(AsyncSocket* socket) {
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SignalWriteEvent(this);
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}
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virtual void OnCloseEvent(AsyncSocket* socket, int err) {
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SignalCloseEvent(this, err);
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}
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AsyncSocket* socket_;
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};
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} // namespace rtc
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#endif // WEBRTC_BASE_ASYNCSOCKET_H_
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