Fix bug in roulette wheel
Slot values were changed after the total was calculated. Fix bug and adjust the offending code.
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@ -122,8 +122,7 @@ SRWBackendVector::iterator backend_cmp_response_time(SRWBackendVector& sBackends
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double slot[SZ];
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// fill slots with inverses of averages
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double total {0};
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double fastest {0};
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double pre_total {0};
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for (int i = 0; i < SZ; ++i)
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{
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SERVER_REF* server = (**sBackends[i]).backend();
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@ -139,16 +138,17 @@ SRWBackendVector::iterator backend_cmp_response_time(SRWBackendVector& sBackends
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slot[i] = 1 / ave;
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}
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slot[i] = slot[i] * slot[i] * slot[i]; // favor faster servers even more
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total += slot[i];
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fastest = std::max(fastest, slot[i]);
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pre_total += slot[i];
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}
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// make the slowest server at least a good fraction of the fastest to guarantee
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// make the slowest server(s) at least a good fraction of the total to guarantee
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// some amount of sampling, should the slow server become faster.
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constexpr int divisor = 200; // 0.5%
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double total = 0;
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constexpr int divisor = 197; // ~0.5%, not exact because SZ>1
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for (int i = 0; i < SZ; ++i)
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{
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slot[i] = std::max(slot[i], fastest / divisor);
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slot[i] = std::max(slot[i], pre_total / divisor);
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total += slot[i];
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}
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// turn slots into a roulette wheel, where sum of slots is 1.0
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