No need to process zombie victims if queue is empty.
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@ -510,7 +510,10 @@ DCB *dcb = NULL;
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}
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spinlock_release(&zombiespin);
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dcb_process_victim_queue(listofdcb);
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if (listofdcb)
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{
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dcb_process_victim_queue(listofdcb);
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}
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return zombies;
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}
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@ -527,12 +530,11 @@ DCB *dcb = NULL;
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static inline void
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dcb_process_victim_queue(DCB *listofdcb)
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{
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DCB *dcb;
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DCB *dcb = listofdcb;
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dcb = listofdcb;
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while (dcb != NULL)
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{
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DCB *nextdcb = NULL;
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DCB *nextdcb;
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/*<
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* Stop dcb's listening and modify state accordingly.
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*/
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@ -1813,12 +1815,6 @@ dcb_close(DCB *dcb)
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{
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CHK_DCB(dcb);
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LOGIF(LD, (skygw_log_write(LOGFILE_DEBUG,
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"%lu [dcb_close] DCB %p in state %s",
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pthread_self(),
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dcb,
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dcb ? STRDCBSTATE(dcb->state) : "Invalid DCB")));
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if (DCB_STATE_UNDEFINED == dcb->state
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|| DCB_STATE_DISCONNECTED == dcb->state)
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{
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