AEC3: Avoid heap-allocations in sums of the values in nested vectors
This CL avoids the head-allocations done in a sum of the squared values in a nested vector. Bug: webrtc:11361, chromium:1052086 Change-Id: I698b855bdd54df2147ef3b6d5e3d401401228d76 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/168543 Reviewed-by: Sam Zackrisson <saza@webrtc.org> Commit-Queue: Per Åhgren <peah@webrtc.org> Cr-Commit-Position: refs/heads/master@{#30520}
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@ -390,8 +390,8 @@ bool SuppressionGain::LowNoiseRenderDetector::Detect(
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const std::vector<std::vector<std::vector<float>>>& render) {
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float x2_sum = 0.f;
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float x2_max = 0.f;
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for (auto x_ch : render[0]) {
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for (auto x_k : x_ch) {
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for (const auto& x_ch : render[0]) {
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for (const auto& x_k : x_ch) {
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const float x2 = x_k * x_k;
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x2_sum += x2;
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x2_max = std::max(x2_max, x2);
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