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@ -8,8 +8,8 @@
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IPHONE_H
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#define WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IPHONE_H
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#ifndef WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IOS_H
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#define WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IOS_H
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#include <AudioUnit/AudioUnit.h>
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@ -32,244 +32,241 @@ const uint32_t ENGINE_PLAY_BUF_SIZE_IN_SAMPLES = (N_PLAY_SAMPLES_PER_SEC / 100);
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// Number of 10 ms recording blocks in recording buffer
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const uint16_t N_REC_BUFFERS = 20;
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class AudioDeviceIPhone : public AudioDeviceGeneric {
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public:
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AudioDeviceIPhone(const int32_t id);
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~AudioDeviceIPhone();
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class AudioDeviceIOS : public AudioDeviceGeneric {
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public:
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AudioDeviceIOS(const int32_t id);
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~AudioDeviceIOS();
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// Retrieve the currently utilized audio layer
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virtual int32_t
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ActiveAudioLayer(AudioDeviceModule::AudioLayer& audioLayer) const;
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// Retrieve the currently utilized audio layer
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virtual int32_t ActiveAudioLayer(
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AudioDeviceModule::AudioLayer& audioLayer) const;
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// Main initializaton and termination
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virtual int32_t Init();
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virtual int32_t Terminate();
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virtual bool Initialized() const;
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// Main initializaton and termination
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virtual int32_t Init();
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virtual int32_t Terminate();
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virtual bool Initialized() const;
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// Device enumeration
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virtual int16_t PlayoutDevices();
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virtual int16_t RecordingDevices();
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virtual int32_t PlayoutDeviceName(uint16_t index,
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// Device enumeration
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virtual int16_t PlayoutDevices();
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virtual int16_t RecordingDevices();
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virtual int32_t PlayoutDeviceName(uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]);
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virtual int32_t RecordingDeviceName(uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]);
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virtual int32_t RecordingDeviceName(uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]);
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// Device selection
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virtual int32_t SetPlayoutDevice(uint16_t index);
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virtual int32_t
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SetPlayoutDevice(AudioDeviceModule::WindowsDeviceType device);
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virtual int32_t SetRecordingDevice(uint16_t index);
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virtual int32_t SetRecordingDevice(
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AudioDeviceModule::WindowsDeviceType device);
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// Device selection
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virtual int32_t SetPlayoutDevice(uint16_t index);
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virtual int32_t SetPlayoutDevice(AudioDeviceModule::WindowsDeviceType device);
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virtual int32_t SetRecordingDevice(uint16_t index);
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virtual int32_t SetRecordingDevice(
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AudioDeviceModule::WindowsDeviceType device);
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// Audio transport initialization
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virtual int32_t PlayoutIsAvailable(bool& available);
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virtual int32_t InitPlayout();
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virtual bool PlayoutIsInitialized() const;
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virtual int32_t RecordingIsAvailable(bool& available);
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virtual int32_t InitRecording();
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virtual bool RecordingIsInitialized() const;
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// Audio transport initialization
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virtual int32_t PlayoutIsAvailable(bool& available);
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virtual int32_t InitPlayout();
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virtual bool PlayoutIsInitialized() const;
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virtual int32_t RecordingIsAvailable(bool& available);
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virtual int32_t InitRecording();
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virtual bool RecordingIsInitialized() const;
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// Audio transport control
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virtual int32_t StartPlayout();
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virtual int32_t StopPlayout();
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virtual bool Playing() const;
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virtual int32_t StartRecording();
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virtual int32_t StopRecording();
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virtual bool Recording() const;
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// Audio transport control
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virtual int32_t StartPlayout();
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virtual int32_t StopPlayout();
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virtual bool Playing() const;
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virtual int32_t StartRecording();
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virtual int32_t StopRecording();
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virtual bool Recording() const;
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// Microphone Automatic Gain Control (AGC)
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virtual int32_t SetAGC(bool enable);
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virtual bool AGC() const;
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// Microphone Automatic Gain Control (AGC)
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virtual int32_t SetAGC(bool enable);
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virtual bool AGC() const;
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// Volume control based on the Windows Wave API (Windows only)
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virtual int32_t SetWaveOutVolume(uint16_t volumeLeft, uint16_t volumeRight);
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virtual int32_t WaveOutVolume(uint16_t& volumeLeft,
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uint16_t& volumeRight) const;
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// Volume control based on the Windows Wave API (Windows only)
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virtual int32_t SetWaveOutVolume(uint16_t volumeLeft, uint16_t volumeRight);
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virtual int32_t WaveOutVolume(uint16_t& volumeLeft,
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uint16_t& volumeRight) const;
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// Audio mixer initialization
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virtual int32_t InitSpeaker();
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virtual bool SpeakerIsInitialized() const;
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virtual int32_t InitMicrophone();
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virtual bool MicrophoneIsInitialized() const;
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// Audio mixer initialization
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virtual int32_t InitSpeaker();
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virtual bool SpeakerIsInitialized() const;
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virtual int32_t InitMicrophone();
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virtual bool MicrophoneIsInitialized() const;
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// Speaker volume controls
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virtual int32_t SpeakerVolumeIsAvailable(bool& available);
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virtual int32_t SetSpeakerVolume(uint32_t volume);
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virtual int32_t SpeakerVolume(uint32_t& volume) const;
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virtual int32_t MaxSpeakerVolume(uint32_t& maxVolume) const;
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virtual int32_t MinSpeakerVolume(uint32_t& minVolume) const;
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virtual int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const;
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// Speaker volume controls
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virtual int32_t SpeakerVolumeIsAvailable(bool& available);
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virtual int32_t SetSpeakerVolume(uint32_t volume);
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virtual int32_t SpeakerVolume(uint32_t& volume) const;
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virtual int32_t MaxSpeakerVolume(uint32_t& maxVolume) const;
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virtual int32_t MinSpeakerVolume(uint32_t& minVolume) const;
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virtual int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const;
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// Microphone volume controls
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virtual int32_t MicrophoneVolumeIsAvailable(bool& available);
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virtual int32_t SetMicrophoneVolume(uint32_t volume);
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virtual int32_t MicrophoneVolume(uint32_t& volume) const;
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virtual int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const;
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virtual int32_t MinMicrophoneVolume(uint32_t& minVolume) const;
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virtual int32_t
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MicrophoneVolumeStepSize(uint16_t& stepSize) const;
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// Microphone volume controls
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virtual int32_t MicrophoneVolumeIsAvailable(bool& available);
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virtual int32_t SetMicrophoneVolume(uint32_t volume);
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virtual int32_t MicrophoneVolume(uint32_t& volume) const;
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virtual int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const;
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virtual int32_t MinMicrophoneVolume(uint32_t& minVolume) const;
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virtual int32_t MicrophoneVolumeStepSize(uint16_t& stepSize) const;
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// Microphone mute control
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virtual int32_t MicrophoneMuteIsAvailable(bool& available);
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virtual int32_t SetMicrophoneMute(bool enable);
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virtual int32_t MicrophoneMute(bool& enabled) const;
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// Microphone mute control
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virtual int32_t MicrophoneMuteIsAvailable(bool& available);
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virtual int32_t SetMicrophoneMute(bool enable);
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virtual int32_t MicrophoneMute(bool& enabled) const;
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// Speaker mute control
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virtual int32_t SpeakerMuteIsAvailable(bool& available);
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virtual int32_t SetSpeakerMute(bool enable);
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virtual int32_t SpeakerMute(bool& enabled) const;
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// Speaker mute control
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virtual int32_t SpeakerMuteIsAvailable(bool& available);
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virtual int32_t SetSpeakerMute(bool enable);
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virtual int32_t SpeakerMute(bool& enabled) const;
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// Microphone boost control
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virtual int32_t MicrophoneBoostIsAvailable(bool& available);
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virtual int32_t SetMicrophoneBoost(bool enable);
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virtual int32_t MicrophoneBoost(bool& enabled) const;
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// Microphone boost control
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virtual int32_t MicrophoneBoostIsAvailable(bool& available);
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virtual int32_t SetMicrophoneBoost(bool enable);
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virtual int32_t MicrophoneBoost(bool& enabled) const;
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// Stereo support
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virtual int32_t StereoPlayoutIsAvailable(bool& available);
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virtual int32_t SetStereoPlayout(bool enable);
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virtual int32_t StereoPlayout(bool& enabled) const;
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virtual int32_t StereoRecordingIsAvailable(bool& available);
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virtual int32_t SetStereoRecording(bool enable);
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virtual int32_t StereoRecording(bool& enabled) const;
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// Stereo support
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virtual int32_t StereoPlayoutIsAvailable(bool& available);
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virtual int32_t SetStereoPlayout(bool enable);
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virtual int32_t StereoPlayout(bool& enabled) const;
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virtual int32_t StereoRecordingIsAvailable(bool& available);
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virtual int32_t SetStereoRecording(bool enable);
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virtual int32_t StereoRecording(bool& enabled) const;
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// Delay information and control
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virtual int32_t
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SetPlayoutBuffer(const AudioDeviceModule::BufferType type,
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uint16_t sizeMS);
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virtual int32_t PlayoutBuffer(AudioDeviceModule::BufferType& type,
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uint16_t& sizeMS) const;
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virtual int32_t PlayoutDelay(uint16_t& delayMS) const;
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virtual int32_t RecordingDelay(uint16_t& delayMS) const;
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// Delay information and control
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virtual int32_t SetPlayoutBuffer(const AudioDeviceModule::BufferType type,
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uint16_t sizeMS);
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virtual int32_t PlayoutBuffer(AudioDeviceModule::BufferType& type,
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uint16_t& sizeMS) const;
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virtual int32_t PlayoutDelay(uint16_t& delayMS) const;
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virtual int32_t RecordingDelay(uint16_t& delayMS) const;
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// CPU load
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virtual int32_t CPULoad(uint16_t& load) const;
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// CPU load
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virtual int32_t CPULoad(uint16_t& load) const;
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public:
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virtual bool PlayoutWarning() const;
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virtual bool PlayoutError() const;
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virtual bool RecordingWarning() const;
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virtual bool RecordingError() const;
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virtual void ClearPlayoutWarning();
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virtual void ClearPlayoutError();
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virtual void ClearRecordingWarning();
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virtual void ClearRecordingError();
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public:
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virtual bool PlayoutWarning() const;
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virtual bool PlayoutError() const;
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virtual bool RecordingWarning() const;
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virtual bool RecordingError() const;
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virtual void ClearPlayoutWarning();
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virtual void ClearPlayoutError();
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virtual void ClearRecordingWarning();
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virtual void ClearRecordingError();
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public:
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virtual void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
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public:
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virtual void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
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// Reset Audio Deivce (for mobile devices only)
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virtual int32_t ResetAudioDevice();
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// Reset Audio Device (for mobile devices only)
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virtual int32_t ResetAudioDevice();
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// enable or disable loud speaker (for iphone only)
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virtual int32_t SetLoudspeakerStatus(bool enable);
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virtual int32_t GetLoudspeakerStatus(bool& enabled) const;
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// enable or disable loud speaker (for iphone only)
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virtual int32_t SetLoudspeakerStatus(bool enable);
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virtual int32_t GetLoudspeakerStatus(bool& enabled) const;
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private:
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void Lock() {
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_critSect.Enter();
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}
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private:
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void Lock() {
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_critSect.Enter();
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}
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void UnLock() {
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_critSect.Leave();
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}
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void UnLock() {
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_critSect.Leave();
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}
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int32_t Id() {
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return _id;
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}
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int32_t Id() {
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return _id;
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}
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// Init and shutdown
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int32_t InitPlayOrRecord();
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int32_t ShutdownPlayOrRecord();
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// Init and shutdown
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int32_t InitPlayOrRecord();
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int32_t ShutdownPlayOrRecord();
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void UpdateRecordingDelay();
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void UpdatePlayoutDelay();
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void UpdateRecordingDelay();
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void UpdatePlayoutDelay();
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static OSStatus RecordProcess(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *timeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList *ioData);
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static OSStatus PlayoutProcess(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *timeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList *ioData);
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OSStatus RecordProcessImpl(AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *timeStamp,
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uint32_t inBusNumber,
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uint32_t inNumberFrames);
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OSStatus PlayoutProcessImpl(uint32_t inNumberFrames,
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static OSStatus RecordProcess(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *timeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList *ioData);
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static bool RunCapture(void* ptrThis);
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bool CaptureWorkerThread();
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static OSStatus PlayoutProcess(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *timeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList *ioData);
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private:
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AudioDeviceBuffer* _ptrAudioBuffer;
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OSStatus RecordProcessImpl(AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *timeStamp,
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uint32_t inBusNumber,
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uint32_t inNumberFrames);
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CriticalSectionWrapper& _critSect;
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OSStatus PlayoutProcessImpl(uint32_t inNumberFrames,
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AudioBufferList *ioData);
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ThreadWrapper* _captureWorkerThread;
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uint32_t _captureWorkerThreadId;
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static bool RunCapture(void* ptrThis);
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bool CaptureWorkerThread();
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int32_t _id;
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private:
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AudioDeviceBuffer* _ptrAudioBuffer;
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AudioUnit _auVoiceProcessing;
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CriticalSectionWrapper& _critSect;
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private:
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bool _initialized;
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bool _isShutDown;
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bool _recording;
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bool _playing;
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bool _recIsInitialized;
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bool _playIsInitialized;
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ThreadWrapper* _captureWorkerThread;
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uint32_t _captureWorkerThreadId;
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bool _recordingDeviceIsSpecified;
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bool _playoutDeviceIsSpecified;
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bool _micIsInitialized;
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bool _speakerIsInitialized;
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int32_t _id;
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bool _AGC;
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AudioUnit _auVoiceProcessing;
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void* _audioInterruptionObserver;
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// The sampling rate to use with Audio Device Buffer
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uint32_t _adbSampFreq;
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private:
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bool _initialized;
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bool _isShutDown;
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bool _recording;
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bool _playing;
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bool _recIsInitialized;
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bool _playIsInitialized;
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// Delay calculation
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uint32_t _recordingDelay;
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uint32_t _playoutDelay;
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uint32_t _playoutDelayMeasurementCounter;
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uint32_t _recordingDelayHWAndOS;
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uint32_t _recordingDelayMeasurementCounter;
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bool _recordingDeviceIsSpecified;
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bool _playoutDeviceIsSpecified;
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bool _micIsInitialized;
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bool _speakerIsInitialized;
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// Errors and warnings count
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uint16_t _playWarning;
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uint16_t _playError;
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uint16_t _recWarning;
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uint16_t _recError;
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bool _AGC;
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// Playout buffer, needed for 44.0 / 44.1 kHz mismatch
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int16_t _playoutBuffer[ENGINE_PLAY_BUF_SIZE_IN_SAMPLES];
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uint32_t _playoutBufferUsed; // How much is filled
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// The sampling rate to use with Audio Device Buffer
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uint32_t _adbSampFreq;
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// Recording buffers
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int16_t
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_recordingBuffer[N_REC_BUFFERS][ENGINE_REC_BUF_SIZE_IN_SAMPLES];
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uint32_t _recordingLength[N_REC_BUFFERS];
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uint32_t _recordingSeqNumber[N_REC_BUFFERS];
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uint32_t _recordingCurrentSeq;
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// Delay calculation
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uint32_t _recordingDelay;
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uint32_t _playoutDelay;
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uint32_t _playoutDelayMeasurementCounter;
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uint32_t _recordingDelayHWAndOS;
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uint32_t _recordingDelayMeasurementCounter;
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// Current total size all data in buffers, used for delay estimate
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uint32_t _recordingBufferTotalSize;
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// Errors and warnings count
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uint16_t _playWarning;
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uint16_t _playError;
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uint16_t _recWarning;
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uint16_t _recError;
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// Playout buffer, needed for 44.0 / 44.1 kHz mismatch
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int16_t _playoutBuffer[ENGINE_PLAY_BUF_SIZE_IN_SAMPLES];
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uint32_t _playoutBufferUsed; // How much is filled
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// Recording buffers
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int16_t _recordingBuffer[N_REC_BUFFERS][ENGINE_REC_BUF_SIZE_IN_SAMPLES];
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uint32_t _recordingLength[N_REC_BUFFERS];
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uint32_t _recordingSeqNumber[N_REC_BUFFERS];
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uint32_t _recordingCurrentSeq;
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// Current total size all data in buffers, used for delay estimate
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uint32_t _recordingBufferTotalSize;
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};
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} // namespace webrtc
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#endif // MODULES_AUDIO_DEVICE_MAIN_SOURCE_MAC_AUDIO_DEVICE_IPHONE_H_
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#endif // WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IOS_H
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