Android GlUtil: Add helper functions generateTexture/deleteTexture

The purpose with this CL is to remove some code bloat. A subtle change is that GL_TEXTURE_MIN_FILTER in MediaCodecVideoDecoder is changed from GL_NEAREST to GL_LINEAR. This may lead to slightly worse performance when the decoded video is rendered minified, but with better visual quality. After reading https://crbug.com/351458 and the fix https://codereview.chromium.org/713603002 I think this is the right choice.

BUG=webrtc:4742
R=hbos@webrtc.org, tommi@webrtc.org

Review URL: https://codereview.webrtc.org/1303373005 .

Cr-Commit-Position: refs/heads/master@{#9845}
This commit is contained in:
Magnus Jedvert
2015-09-02 14:43:03 +02:00
parent 6aae75728a
commit 1a591ddc7e
5 changed files with 31 additions and 69 deletions

View File

@ -70,20 +70,9 @@ public class GlRectDrawerTest extends ActivityTestCase {
// Generate 3 texture ids for Y/U/V.
final int yuvTextures[] = new int[3];
GLES20.glGenTextures(3, yuvTextures, 0);
for (int i = 0; i < 3; i++) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
}
GlUtil.checkNoGLES2Error("YUV glGenTextures");
// Upload the YUV byte buffer data as textures.
for (int i = 0; i < 3; ++i) {

View File

@ -58,4 +58,20 @@ public class GlUtil {
fb.position(0);
return fb;
}
/**
* Generate texture with standard parameters.
*/
public static int generateTexture(int target) {
final int textureArray[] = new int[1];
GLES20.glGenTextures(1, textureArray, 0);
final int textureId = textureArray[0];
GLES20.glBindTexture(target, textureId);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
checkNoGLES2Error("generateTexture");
return textureId;
}
}

View File

@ -81,7 +81,7 @@ public class VideoCapturerAndroid extends VideoCapturer implements PreviewCallba
private int id;
private Camera.CameraInfo info;
private SurfaceTexture cameraSurfaceTexture;
private int[] cameraGlTextures = null;
private int cameraGlTexture = 0;
private final FramePool videoBuffers = new FramePool();
// Remember the requested format in case we want to switch cameras.
private int requestedWidth;
@ -323,23 +323,8 @@ public class VideoCapturerAndroid extends VideoCapturer implements PreviewCallba
// it over to Camera, but never listen for frame-ready callbacks,
// and never call updateTexImage on it.
try {
cameraSurfaceTexture = null;
cameraGlTextures = new int[1];
// Generate one texture pointer and bind it as an external texture.
GLES20.glGenTextures(1, cameraGlTextures, 0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
cameraGlTextures[0]);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
cameraSurfaceTexture = new SurfaceTexture(cameraGlTextures[0]);
cameraGlTexture = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
cameraSurfaceTexture = new SurfaceTexture(cameraGlTexture);
cameraSurfaceTexture.setOnFrameAvailableListener(null);
camera.setPreviewTexture(cameraSurfaceTexture);
@ -473,11 +458,10 @@ public class VideoCapturerAndroid extends VideoCapturer implements PreviewCallba
camera.setPreviewTexture(null);
cameraSurfaceTexture = null;
if (cameraGlTextures != null) {
GLES20.glDeleteTextures(1, cameraGlTextures, 0);
cameraGlTextures = null;
if (cameraGlTexture != 0) {
GLES20.glDeleteTextures(1, new int[] {cameraGlTexture}, 0);
cameraGlTexture = 0;
}
Log.d(TAG, "Release camera.");
camera.release();
camera = null;

View File

@ -98,8 +98,9 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
// |surface| is synchronized on |this|.
private GLSurfaceView surface;
private int id;
private int[] yuvTextures = { -1, -1, -1 };
private int oesTexture = -1;
// TODO(magjed): Delete |yuvTextures| in release(). Must be synchronized with draw().
private int[] yuvTextures = { 0, 0, 0 };
private int oesTexture = 0;
// Render frame queue - accessed by two threads. renderFrame() call does
// an offer (writing I420Frame to render) and early-returns (recording
@ -182,20 +183,9 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
Thread.currentThread().getId());
// Generate 3 texture ids for Y/U/V and place them into |yuvTextures|.
GLES20.glGenTextures(3, yuvTextures, 0);
for (int i = 0; i < 3; i++) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
}
GlUtil.checkNoGLES2Error("y/u/v glGenTextures");
}
private void checkAdjustTextureCoords() {

View File

@ -225,22 +225,7 @@ public class MediaCodecVideoDecoder {
eglBase.makeCurrent();
// Create output surface
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
GlUtil.checkNoGLES2Error("glGenTextures");
textureID = textures[0];
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureID);
GlUtil.checkNoGLES2Error("glBindTexture mTextureID");
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GlUtil.checkNoGLES2Error("glTexParameter");
textureID = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
Log.d(TAG, "Video decoder TextureID = " + textureID);
surfaceTexture = new SurfaceTexture(textureID);
surface = new Surface(surfaceTexture);
@ -284,12 +269,10 @@ public class MediaCodecVideoDecoder {
mediaCodecThread = null;
if (useSurface) {
surface.release();
if (textureID >= 0) {
int[] textures = new int[1];
textures[0] = textureID;
if (textureID != 0) {
Log.d(TAG, "Delete video decoder TextureID " + textureID);
GLES20.glDeleteTextures(1, textures, 0);
GlUtil.checkNoGLES2Error("glDeleteTextures");
GLES20.glDeleteTextures(1, new int[] {textureID}, 0);
textureID = 0;
}
eglBase.release();
eglBase = null;