Update VirtualSocketServer locking to match documentation.
Add GUARDED_BY annotation on members claimed to be protected by the lock, and add missing lock operations. Also mark a few members const. Bug: webrtc:11567, webrtc:2079 Change-Id: I8f12ca7627df0c24e07fa2ae24a387c6a0ed76cf Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/208224 Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Niels Moller <nisse@webrtc.org> Cr-Commit-Position: refs/heads/master@{#34340}
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WebRTC LUCI CQ

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@ -164,6 +164,8 @@ int VirtualSocket::Close() {
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}
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if (SOCK_STREAM == type_) {
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CritScope cs(&crit_);
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// Cancel pending sockets
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if (listen_queue_) {
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while (!listen_queue_->empty()) {
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@ -231,6 +233,8 @@ int VirtualSocket::RecvFrom(void* pv,
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if (timestamp) {
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*timestamp = -1;
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}
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CritScope cs(&crit_);
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// If we don't have a packet, then either error or wait for one to arrive.
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if (recv_buffer_.empty()) {
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if (async_) {
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@ -273,6 +277,7 @@ int VirtualSocket::RecvFrom(void* pv,
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}
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int VirtualSocket::Listen(int backlog) {
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CritScope cs(&crit_);
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RTC_DCHECK(SOCK_STREAM == type_);
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RTC_DCHECK(CS_CLOSED == state_);
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if (local_addr_.IsNil()) {
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@ -286,6 +291,7 @@ int VirtualSocket::Listen(int backlog) {
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}
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VirtualSocket* VirtualSocket::Accept(SocketAddress* paddr) {
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CritScope cs(&crit_);
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if (nullptr == listen_queue_) {
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error_ = EINVAL;
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return nullptr;
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@ -341,47 +347,52 @@ int VirtualSocket::SetOption(Option opt, int value) {
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}
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void VirtualSocket::OnMessage(Message* pmsg) {
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if (pmsg->message_id == MSG_ID_PACKET) {
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RTC_DCHECK(nullptr != pmsg->pdata);
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Packet* packet = static_cast<Packet*>(pmsg->pdata);
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bool signal_read_event = false;
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bool signal_close_event = false;
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int error_to_signal = 0;
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{
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CritScope cs(&crit_);
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if (pmsg->message_id == MSG_ID_PACKET) {
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RTC_DCHECK(nullptr != pmsg->pdata);
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Packet* packet = static_cast<Packet*>(pmsg->pdata);
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recv_buffer_.push_back(packet);
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if (async_) {
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SignalReadEvent(this);
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}
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} else if (pmsg->message_id == MSG_ID_CONNECT) {
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RTC_DCHECK(nullptr != pmsg->pdata);
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MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
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if (listen_queue_ != nullptr) {
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listen_queue_->push_back(data->addr);
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if (async_) {
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SignalReadEvent(this);
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recv_buffer_.push_back(packet);
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signal_read_event = async_;
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} else if (pmsg->message_id == MSG_ID_CONNECT) {
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RTC_DCHECK(nullptr != pmsg->pdata);
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MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
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if (listen_queue_ != nullptr) {
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listen_queue_->push_back(data->addr);
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signal_read_event = async_;
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} else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
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CompleteConnect(data->addr, true);
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} else {
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RTC_LOG(LS_VERBOSE)
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<< "Socket at " << local_addr_.ToString() << " is not listening";
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server_->Disconnect(data->addr);
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}
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} else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
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CompleteConnect(data->addr, true);
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delete data;
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} else if (pmsg->message_id == MSG_ID_DISCONNECT) {
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RTC_DCHECK(SOCK_STREAM == type_);
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if (CS_CLOSED != state_) {
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error_to_signal = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
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state_ = CS_CLOSED;
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remote_addr_.Clear();
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signal_close_event = async_;
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}
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} else if (pmsg->message_id == MSG_ID_SIGNALREADEVENT) {
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signal_read_event = !recv_buffer_.empty();
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} else {
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RTC_LOG(LS_VERBOSE) << "Socket at " << local_addr_.ToString()
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<< " is not listening";
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server_->Disconnect(data->addr);
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RTC_NOTREACHED();
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}
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delete data;
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} else if (pmsg->message_id == MSG_ID_DISCONNECT) {
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RTC_DCHECK(SOCK_STREAM == type_);
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if (CS_CLOSED != state_) {
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int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
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state_ = CS_CLOSED;
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remote_addr_.Clear();
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if (async_) {
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SignalCloseEvent(this, error);
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}
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}
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} else if (pmsg->message_id == MSG_ID_SIGNALREADEVENT) {
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if (!recv_buffer_.empty()) {
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SignalReadEvent(this);
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}
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} else {
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RTC_NOTREACHED();
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}
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// Signal events without holding `crit_`, to avoid lock order inversion with
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// sigslot locks.
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if (signal_read_event) {
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SignalReadEvent(this);
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}
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if (signal_close_event) {
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SignalCloseEvent(this, error_to_signal);
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}
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}
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@ -400,16 +400,16 @@ class VirtualSocket : public AsyncSocket,
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void OnSocketServerReadyToSend();
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VirtualSocketServer* server_;
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int type_;
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bool async_;
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VirtualSocketServer* const server_;
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const int type_;
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const bool async_;
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ConnState state_;
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int error_;
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SocketAddress local_addr_;
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SocketAddress remote_addr_;
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// Pending sockets which can be Accepted
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ListenQueue* listen_queue_;
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ListenQueue* listen_queue_ RTC_GUARDED_BY(crit_) RTC_PT_GUARDED_BY(crit_);
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// Data which tcp has buffered for sending
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SendBuffer send_buffer_;
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@ -417,7 +417,7 @@ class VirtualSocket : public AsyncSocket,
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// Set back to true when the socket can send again.
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bool ready_to_send_ = true;
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// Critical section to protect the recv_buffer and queue_
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// Critical section to protect the recv_buffer and listen_queue_
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RecursiveCriticalSection crit_;
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// Network model that enforces bandwidth and capacity constraints
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@ -428,7 +428,7 @@ class VirtualSocket : public AsyncSocket,
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int64_t last_delivery_time_ = 0;
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// Data which has been received from the network
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RecvBuffer recv_buffer_;
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RecvBuffer recv_buffer_ RTC_GUARDED_BY(crit_);
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// The amount of data which is in flight or in recv_buffer_
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size_t recv_buffer_size_;
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