AudioBuffer: Remove deprecated constructor

Removes webrtc::AudioBuffer deprecated constructor.

Bug: webrtc:5298
Change-Id: If8debe990c0358e58fbdc59bfdfb7e4af1f38f00
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/257305
Reviewed-by: Sam Zackrisson <saza@webrtc.org>
Commit-Queue: Lionel Koenig <lionelk@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#36518}
This commit is contained in:
Lionel Koenig
2022-04-07 11:01:26 +02:00
committed by WebRTC LUCI CQ
parent 6daa3048fc
commit 39ad2d868c
3 changed files with 5 additions and 22 deletions

View File

@ -45,22 +45,11 @@ AudioBuffer::AudioBuffer(size_t input_rate,
size_t buffer_num_channels,
size_t output_rate,
size_t output_num_channels)
: AudioBuffer(static_cast<int>(input_rate) / 100,
input_num_channels,
static_cast<int>(buffer_rate) / 100,
buffer_num_channels,
static_cast<int>(output_rate) / 100) {}
AudioBuffer::AudioBuffer(size_t input_num_frames,
size_t input_num_channels,
size_t buffer_num_frames,
size_t buffer_num_channels,
size_t output_num_frames)
: input_num_frames_(input_num_frames),
: input_num_frames_(static_cast<int>(input_rate) / 100),
input_num_channels_(input_num_channels),
buffer_num_frames_(buffer_num_frames),
buffer_num_frames_(static_cast<int>(buffer_rate) / 100),
buffer_num_channels_(buffer_num_channels),
output_num_frames_(output_num_frames),
output_num_frames_(static_cast<int>(output_rate) / 100),
output_num_channels_(0),
num_channels_(buffer_num_channels),
num_bands_(NumBandsFromFramesPerChannel(buffer_num_frames_)),

View File

@ -40,12 +40,6 @@ class AudioBuffer {
size_t output_rate,
size_t output_num_channels);
// The constructor below will be deprecated.
AudioBuffer(size_t input_num_frames,
size_t input_num_channels,
size_t buffer_num_frames,
size_t buffer_num_channels,
size_t output_num_frames);
virtual ~AudioBuffer();
AudioBuffer(const AudioBuffer&) = delete;

View File

@ -92,8 +92,8 @@ void FuzzGainController(test::FuzzDataHelper* fuzz_data, GainControlImpl* gci) {
FuzzGainControllerConfig(fuzz_data, gci);
// The audio buffer is used for both capture and render.
AudioBuffer audio(samples_per_frame, num_channels, samples_per_frame,
num_channels, samples_per_frame);
AudioBuffer audio(sample_rate_hz, num_channels, sample_rate_hz,
num_channels, sample_rate_hz, num_channels);
std::vector<int16_t> packed_render_audio(samples_per_frame);