AEC3: Removing unused code in the echo subtractor
Bug: webrtc:8671 Change-Id: I77e9c55fe2e1030e5b74c02d4bc9222de422f6f4 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/137045 Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org> Commit-Queue: Per Åhgren <peah@webrtc.org> Cr-Commit-Position: refs/heads/master@{#28760}
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@ -27,29 +27,18 @@ void PredictionError(const Aec3Fft& fft,
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const FftData& S,
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rtc::ArrayView<const float> y,
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std::array<float, kBlockSize>* e,
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std::array<float, kBlockSize>* s,
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bool* saturation) {
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std::array<float, kBlockSize>* s) {
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std::array<float, kFftLength> tmp;
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fft.Ifft(S, &tmp);
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constexpr float kScale = 1.0f / kFftLengthBy2;
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std::transform(y.begin(), y.end(), tmp.begin() + kFftLengthBy2, e->begin(),
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[&](float a, float b) { return a - b * kScale; });
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*saturation = false;
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if (s) {
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for (size_t k = 0; k < s->size(); ++k) {
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(*s)[k] = kScale * tmp[k + kFftLengthBy2];
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}
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auto result = std::minmax_element(s->begin(), s->end());
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*saturation = *result.first <= -32768 || *result.first >= 32767;
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}
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if (!(*saturation)) {
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auto result = std::minmax_element(e->begin(), e->end());
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*saturation = *result.first <= -32768 || *result.first >= 32767;
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}
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*saturation = false;
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}
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void ScaleFilterOutput(rtc::ArrayView<const float> y,
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@ -141,12 +130,10 @@ void Subtractor::Process(const RenderBuffer& render_buffer,
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// Form the outputs of the main and shadow filters.
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main_filter_.Filter(render_buffer, &S);
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bool main_saturation = false;
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PredictionError(fft_, S, y, &e_main, &output->s_main, &main_saturation);
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PredictionError(fft_, S, y, &e_main, &output->s_main);
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shadow_filter_.Filter(render_buffer, &S);
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bool shadow_saturation = false;
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PredictionError(fft_, S, y, &e_shadow, &output->s_shadow, &shadow_saturation);
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PredictionError(fft_, S, y, &e_shadow, &output->s_shadow);
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// Compute the signal powers in the subtractor output.
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output->ComputeMetrics(y);
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@ -192,7 +179,7 @@ void Subtractor::Process(const RenderBuffer& render_buffer,
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// Update the main filter.
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if (!main_filter_adjusted) {
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G_main_.Compute(X2_main, render_signal_analyzer, *output, main_filter_,
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aec_state.SaturatedCapture() || main_saturation, &G);
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aec_state.SaturatedCapture(), &G);
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} else {
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G.re.fill(0.f);
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G.im.fill(0.f);
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@ -207,13 +194,13 @@ void Subtractor::Process(const RenderBuffer& render_buffer,
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if (poor_shadow_filter_counter_ < 5) {
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G_shadow_.Compute(X2_shadow, render_signal_analyzer, E_shadow,
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shadow_filter_.SizePartitions(),
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aec_state.SaturatedCapture() || shadow_saturation, &G);
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aec_state.SaturatedCapture(), &G);
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} else {
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poor_shadow_filter_counter_ = 0;
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shadow_filter_.SetFilter(main_filter_.GetFilter());
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G_shadow_.Compute(X2_shadow, render_signal_analyzer, E_main,
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shadow_filter_.SizePartitions(),
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aec_state.SaturatedCapture() || main_saturation, &G);
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aec_state.SaturatedCapture(), &G);
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}
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shadow_filter_.Adapt(render_buffer, G);
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