Android: Add helper class GlTextureFrameBuffer
BUG=webrtc:4993 R=hbos@webrtc.org Review URL: https://codereview.webrtc.org/1348513003 . Cr-Commit-Position: refs/heads/master@{#9991}
This commit is contained in:
@ -0,0 +1,142 @@
|
||||
/*
|
||||
* libjingle
|
||||
* Copyright 2015 Google Inc.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* 3. The name of the author may not be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package org.webrtc;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
|
||||
/**
|
||||
* Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil
|
||||
* buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color
|
||||
* conversion.
|
||||
*/
|
||||
// TODO(magjed): Add unittests for this class.
|
||||
public class GlTextureFrameBuffer {
|
||||
private final int frameBufferId;
|
||||
private final int textureId;
|
||||
private final int pixelFormat;
|
||||
private int width;
|
||||
private int height;
|
||||
|
||||
/**
|
||||
* Generate texture and framebuffer resources. An EGLContext must be bound on the current thread
|
||||
* when calling this function. The framebuffer is not complete until setSize() is called.
|
||||
*/
|
||||
public GlTextureFrameBuffer(int pixelFormat) {
|
||||
switch (pixelFormat) {
|
||||
case GLES20.GL_LUMINANCE:
|
||||
case GLES20.GL_RGB:
|
||||
case GLES20.GL_RGBA:
|
||||
this.pixelFormat = pixelFormat;
|
||||
break;
|
||||
default:
|
||||
throw new IllegalArgumentException("Invalid pixel format: " + pixelFormat);
|
||||
}
|
||||
|
||||
textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
|
||||
// Create framebuffer object and bind it.
|
||||
final int frameBuffers[] = new int[1];
|
||||
GLES20.glGenFramebuffers(1, frameBuffers, 0);
|
||||
frameBufferId = frameBuffers[0];
|
||||
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
|
||||
GlUtil.checkNoGLES2Error("Generate framebuffer");
|
||||
|
||||
// Attach the texture to the framebuffer as color attachment.
|
||||
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
|
||||
GLES20.GL_TEXTURE_2D, textureId, 0);
|
||||
GlUtil.checkNoGLES2Error("Attach texture to framebuffer");
|
||||
|
||||
// Restore normal framebuffer.
|
||||
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* (Re)allocate texture. Will do nothing if the requested size equals the current size. An
|
||||
* EGLContext must be bound on the current thread when calling this function. Must be called at
|
||||
* least once before using the framebuffer. May be called multiple times to change size.
|
||||
*/
|
||||
public void setSize(int width, int height) {
|
||||
if (width == 0 || height == 0) {
|
||||
throw new IllegalArgumentException("Invalid size: " + width + "x" + height);
|
||||
}
|
||||
if (width == this.width && height == this.height) {
|
||||
return;
|
||||
}
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
// Bind our framebuffer.
|
||||
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
|
||||
GlUtil.checkNoGLES2Error("glBindFramebuffer");
|
||||
|
||||
// Allocate texture.
|
||||
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
|
||||
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat,
|
||||
GLES20.GL_UNSIGNED_BYTE, null);
|
||||
|
||||
// Check that the framebuffer is in a good state.
|
||||
final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
|
||||
if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
|
||||
throw new IllegalStateException("Framebuffer not complete, status: " + status);
|
||||
}
|
||||
|
||||
// Restore normal framebuffer.
|
||||
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
public int getWidth() {
|
||||
return width;
|
||||
}
|
||||
|
||||
public int getHeight() {
|
||||
return height;
|
||||
}
|
||||
|
||||
public int getFrameBufferId() {
|
||||
return frameBufferId;
|
||||
}
|
||||
|
||||
public int getTextureId() {
|
||||
return textureId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Release texture and framebuffer. An EGLContext must be bound on the current thread when calling
|
||||
* this function. This object should not be used after this call.
|
||||
*/
|
||||
public void release() {
|
||||
GLES20.glDeleteTextures(1, new int[] {textureId}, 0);
|
||||
GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0);
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
}
|
||||
@ -149,6 +149,7 @@
|
||||
'app/webrtc/java/android/org/webrtc/GlRectDrawer.java',
|
||||
'app/webrtc/java/android/org/webrtc/GlShader.java',
|
||||
'app/webrtc/java/android/org/webrtc/GlUtil.java',
|
||||
'app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java',
|
||||
'app/webrtc/java/android/org/webrtc/RendererCommon.java',
|
||||
'app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java',
|
||||
'app/webrtc/java/android/org/webrtc/SurfaceViewRenderer.java',
|
||||
|
||||
Reference in New Issue
Block a user