FrameBuffer2 now has Start/Stop methods.

The Stop method is used to signal any thread that is waiting in the
NextFrame function and will cause it to return immediately.

BUG=webrtc:5514
R=pbos@webrtc.org

Review URL: https://codereview.webrtc.org/2105323002 .

Cr-Commit-Position: refs/heads/master@{#13349}
This commit is contained in:
philipel
2016-06-30 17:33:02 +02:00
parent 039083aedc
commit 504c47d750
2 changed files with 49 additions and 23 deletions

View File

@ -47,42 +47,50 @@ FrameBuffer::FrameBuffer(Clock* clock,
frame_inserted_event_(false, false),
jitter_estimator_(jitter_estimator),
timing_(timing),
newest_picture_id_(-1) {}
newest_picture_id_(-1),
stopped_(false) {}
std::unique_ptr<FrameObject> FrameBuffer::NextFrame(int64_t max_wait_time_ms) {
int64_t latest_return_time = clock_->TimeInMilliseconds() + max_wait_time_ms;
int64_t now = clock_->TimeInMilliseconds();
int64_t wait_ms = max_wait_time_ms;
while (true) {
int64_t now = clock_->TimeInMilliseconds();
int64_t wait_ms = max_wait_time_ms;
std::map<FrameKey, std::unique_ptr<FrameObject>, FrameComp>::iterator
next_frame;
{
rtc::CritScope lock(&crit_);
frame_inserted_event_.Reset();
if (stopped_)
return std::unique_ptr<FrameObject>();
crit_.Enter();
frame_inserted_event_.Reset();
auto next_frame = frames_.end();
for (auto frame_it = frames_.begin(); frame_it != frames_.end();
++frame_it) {
const FrameObject& frame = *frame_it->second;
if (IsContinuous(frame)) {
next_frame = frame_it;
int64_t render_time = timing_->RenderTimeMs(frame.timestamp, now);
wait_ms = timing_->MaxWaitingTime(render_time, now);
now = clock_->TimeInMilliseconds();
wait_ms = max_wait_time_ms;
next_frame = frames_.end();
for (auto frame_it = frames_.begin(); frame_it != frames_.end();
++frame_it) {
const FrameObject& frame = *frame_it->second;
if (IsContinuous(frame)) {
next_frame = frame_it;
int64_t render_time = timing_->RenderTimeMs(frame.timestamp, now);
wait_ms = timing_->MaxWaitingTime(render_time, now);
// This will cause the frame buffer to prefer high framerate rather
// than high resolution in the case of the decoder not decoding fast
// enough and the stream has multiple spatial and temporal layers.
if (wait_ms == 0)
continue;
// This will cause the frame buffer to prefer high framerate rather
// than high resolution in the case of the decoder not decoding fast
// enough and the stream has multiple spatial and temporal layers.
if (wait_ms == 0)
continue;
break;
break;
}
}
}
crit_.Leave();
// If the timout occures, return. Otherwise a new frame has been inserted
// and the best frame to decode next will be selected again.
wait_ms = std::min<int64_t>(wait_ms, latest_return_time - now);
wait_ms = std::max<int64_t>(wait_ms, 0);
if (!frame_inserted_event_.Wait(wait_ms)) {
crit_.Enter();
rtc::CritScope lock(&crit_);
if (next_frame != frames_.end()) {
// TODO(philipel): update jitter estimator with correct values.
jitter_estimator_->UpdateEstimate(100, 100);
@ -90,16 +98,25 @@ std::unique_ptr<FrameObject> FrameBuffer::NextFrame(int64_t max_wait_time_ms) {
decoded_frames_.insert(next_frame->first);
std::unique_ptr<FrameObject> frame = std::move(next_frame->second);
frames_.erase(frames_.begin(), ++next_frame);
crit_.Leave();
return frame;
} else {
crit_.Leave();
return std::unique_ptr<FrameObject>();
}
}
}
}
void FrameBuffer::Start() {
rtc::CritScope lock(&crit_);
stopped_ = false;
}
void FrameBuffer::Stop() {
rtc::CritScope lock(&crit_);
stopped_ = true;
frame_inserted_event_.Set();
}
void FrameBuffer::InsertFrame(std::unique_ptr<FrameObject> frame) {
rtc::CritScope lock(&crit_);
if (newest_picture_id_ == -1)