FrameBuffer2 now has Start/Stop methods.
The Stop method is used to signal any thread that is waiting in the NextFrame function and will cause it to return immediately. BUG=webrtc:5514 R=pbos@webrtc.org Review URL: https://codereview.webrtc.org/2105323002 . Cr-Commit-Position: refs/heads/master@{#13349}
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@ -46,6 +46,14 @@ class FrameBuffer {
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// unique ptr if there is no available frame for decoding.
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std::unique_ptr<FrameObject> NextFrame(int64_t max_wait_time_ms);
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// Start the frame buffer, has no effect if the frame buffer is started.
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// The frame buffer is started upon construction.
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void Start();
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// Stop the frame buffer, causing any sleeping thread in NextFrame to
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// return immediately.
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void Stop();
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private:
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// FrameKey is a pair of (picture id, spatial layer).
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using FrameKey = std::pair<uint16_t, uint8_t>;
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@ -73,6 +81,7 @@ class FrameBuffer {
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VCMJitterEstimator* const jitter_estimator_;
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const VCMTiming* const timing_;
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int newest_picture_id_ GUARDED_BY(crit_);
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bool stopped_ GUARDED_BY(crit_);
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RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(FrameBuffer);
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};
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