Add class for pointer or owned object.
To be used as part of field trial conversion effort. Bug: webrtc:10335 Change-Id: Iaeff520d5a83331926ead945c9e414716e61cac8 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/256013 Reviewed-by: Niels Moller <nisse@webrtc.org> Reviewed-by: Tomas Gunnarsson <tommi@webrtc.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Jonas Oreland <jonaso@webrtc.org> Cr-Commit-Position: refs/heads/main@{#36259}
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WebRTC LUCI CQ

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@ -53,3 +53,7 @@ rtc_library("unittests") {
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"../../test:test_support",
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]
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}
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rtc_source_set("always_valid_pointer") {
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sources = [ "always_valid_pointer.h" ]
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}
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40
rtc_base/memory/always_valid_pointer.h
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40
rtc_base/memory/always_valid_pointer.h
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@ -0,0 +1,40 @@
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/*
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* Copyright 2022 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_MEMORY_ALWAYS_VALID_POINTER_H_
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#define RTC_BASE_MEMORY_ALWAYS_VALID_POINTER_H_
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#include <memory>
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namespace webrtc {
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// This template allows the instantiation of a pointer to Interface in such a
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// way that if it is passed a null pointer, an object of class Default will be
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// created, which will be deallocated when the pointer is deleted.
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template <typename Interface, typename Default>
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class AlwaysValidPointer {
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public:
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explicit AlwaysValidPointer(Interface* pointer)
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: owned_instance_(pointer ? nullptr : std::make_unique<Default>()),
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pointer_(pointer ? pointer : owned_instance_.get()) {
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RTC_DCHECK(pointer_);
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}
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Interface* get() { return pointer_; }
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Interface* operator->() { return pointer_; }
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Interface& operator*() { return *pointer_; }
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private:
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const std::unique_ptr<Interface> owned_instance_;
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Interface* const pointer_;
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};
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} // namespace webrtc
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#endif // RTC_BASE_MEMORY_ALWAYS_VALID_POINTER_H_
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