VideoRendererGui: Move to async rendering and remove no longer needed code
BUG=webrtc:4742, webrtc:4909 R=glaznev@webrtc.org Review URL: https://codereview.webrtc.org/1321853003 . Cr-Commit-Position: refs/heads/master@{#9847}
This commit is contained in:
@ -86,7 +86,7 @@ public class GlRectDrawerTest extends ActivityTestCase {
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final GlRectDrawer drawer = new GlRectDrawer();
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final float[] texMatrix = new float[16];
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Matrix.setIdentityM(texMatrix, 0);
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drawer.drawYuv(WIDTH, HEIGHT, yuvTextures, texMatrix);
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drawer.drawYuv(yuvTextures, texMatrix);
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// Download the pixels in the pixel buffer as RGBA.
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final ByteBuffer data = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 4);
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@ -120,6 +120,51 @@ public class GlRectDrawer {
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private GlShader currentShader;
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private float[] currentTexMatrix;
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private int texMatrixLocation;
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// Intermediate copy buffer for uploading yuv frames that are not packed, i.e. stride > width.
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// TODO(magjed): Investigate when GL_UNPACK_ROW_LENGTH is available, or make a custom shader that
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// handles stride and compare performance with intermediate copy.
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private ByteBuffer copyBuffer;
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/**
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* Upload |planes| into |outputYuvTextures|, taking stride into consideration. |outputYuvTextures|
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* must have been generated in advance.
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*/
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public void uploadYuvData(
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int[] outputYuvTextures, int width, int height, int[] strides, ByteBuffer[] planes) {
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// Make a first pass to see if we need a temporary copy buffer.
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int copyCapacityNeeded = 0;
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for (int i = 0; i < 3; ++i) {
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final int planeWidth = (i == 0) ? width : width / 2;
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final int planeHeight = (i == 0) ? height : height / 2;
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if (strides[i] > planeWidth) {
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copyCapacityNeeded = Math.max(copyCapacityNeeded, planeWidth * planeHeight);
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}
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}
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// Allocate copy buffer if necessary.
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if (copyCapacityNeeded > 0
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&& (copyBuffer == null || copyBuffer.capacity() < copyCapacityNeeded)) {
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copyBuffer = ByteBuffer.allocateDirect(copyCapacityNeeded);
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}
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// Upload each plane.
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for (int i = 0; i < 3; ++i) {
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, outputYuvTextures[i]);
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final int planeWidth = (i == 0) ? width : width / 2;
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final int planeHeight = (i == 0) ? height : height / 2;
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// GLES only accepts packed data, i.e. stride == planeWidth.
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final ByteBuffer packedByteBuffer;
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if (strides[i] == planeWidth) {
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// Input is packed already.
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packedByteBuffer = planes[i];
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} else {
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VideoRenderer.nativeCopyPlane(
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planes[i], planeWidth, planeHeight, strides[i], copyBuffer, planeWidth);
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packedByteBuffer = copyBuffer;
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}
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidth, planeHeight, 0,
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GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer);
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}
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}
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/**
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* Draw an OES texture frame with specified texture transformation matrix. Required resources are
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@ -150,7 +195,7 @@ public class GlRectDrawer {
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* Draw a YUV frame with specified texture transformation matrix. Required resources are
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* allocated at the first call to this function.
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*/
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public void drawYuv(int width, int height, int[] yuvTextures, float[] texMatrix) {
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public void drawYuv(int[] yuvTextures, float[] texMatrix) {
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prepareShader(YUV_FRAGMENT_SHADER_STRING);
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// Bind the textures.
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for (int i = 0; i < 3; ++i) {
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@ -219,5 +264,6 @@ public class GlRectDrawer {
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shader.release();
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}
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shaders.clear();
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copyBuffer = null;
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}
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}
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@ -29,7 +29,6 @@ package org.webrtc;
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import java.util.ArrayList;
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import java.util.concurrent.CountDownLatch;
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import java.util.concurrent.LinkedBlockingQueue;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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@ -102,14 +101,11 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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private int[] yuvTextures = { 0, 0, 0 };
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private int oesTexture = 0;
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// Render frame queue - accessed by two threads. renderFrame() call does
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// an offer (writing I420Frame to render) and early-returns (recording
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// a dropped frame) if that queue is full. draw() call does a peek(),
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// copies frame to texture and then removes it from a queue using poll().
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private final LinkedBlockingQueue<I420Frame> frameToRenderQueue;
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// Local copy of incoming video frame. Synchronized on |frameToRenderQueue|.
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private I420Frame yuvFrameToRender;
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private I420Frame textureFrameToRender;
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// Pending frame to render. Serves as a queue with size 1. |pendingFrame| is accessed by two
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// threads - frames are received in renderFrame() and consumed in draw(). Frames are dropped in
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// renderFrame() if the previous frame has not been rendered yet.
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private I420Frame pendingFrame;
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private final Object pendingFrameLock = new Object();
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// Type of video frame used for recent frame rendering.
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private static enum RendererType { RENDERER_YUV, RENDERER_TEXTURE };
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private RendererType rendererType;
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@ -129,7 +125,7 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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private long startTimeNs = -1;
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// Time in ns spent in draw() function.
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private long drawTimeNs;
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// Time in ns spent in renderFrame() function - including copying frame
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// Time in ns spent in draw() copying resources from |pendingFrame| - including uploading frame
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// data to rendering planes.
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private long copyTimeNs;
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// The allowed view area in percentage of screen size.
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@ -163,7 +159,6 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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this.id = id;
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this.scalingType = scalingType;
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this.mirror = mirror;
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frameToRenderQueue = new LinkedBlockingQueue<I420Frame>(1);
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layoutInPercentage = new Rect(x, y, Math.min(100, x + width), Math.min(100, y + height));
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updateTextureProperties = false;
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rotationDegree = 0;
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@ -171,10 +166,11 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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private synchronized void release() {
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surface = null;
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synchronized (frameToRenderQueue) {
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frameToRenderQueue.clear();
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yuvFrameToRender = null;
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textureFrameToRender = null;
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synchronized (pendingFrameLock) {
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if (pendingFrame != null) {
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VideoRenderer.renderFrameDone(pendingFrame);
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pendingFrame = null;
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}
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}
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}
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@ -231,52 +227,47 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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GLES20.glViewport(displayLayout.left, screenHeight - displayLayout.bottom,
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displayLayout.width(), displayLayout.height());
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I420Frame frameFromQueue;
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synchronized (frameToRenderQueue) {
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final boolean isNewFrame;
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synchronized (pendingFrameLock) {
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// Check if texture vertices/coordinates adjustment is required when
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// screen orientation changes or video frame size changes.
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checkAdjustTextureCoords();
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frameFromQueue = frameToRenderQueue.peek();
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if (frameFromQueue != null && startTimeNs == -1) {
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isNewFrame = (pendingFrame != null);
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if (isNewFrame && startTimeNs == -1) {
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startTimeNs = now;
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}
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if (frameFromQueue != null) {
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if (frameFromQueue.yuvFrame) {
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// YUV textures rendering. Upload YUV data as textures.
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for (int i = 0; i < 3; ++i) {
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
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int w = (i == 0) ? frameFromQueue.width : frameFromQueue.width / 2;
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int h = (i == 0) ? frameFromQueue.height : frameFromQueue.height / 2;
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE,
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w, h, 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE,
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frameFromQueue.yuvPlanes[i]);
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}
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if (isNewFrame) {
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if (pendingFrame.yuvFrame) {
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rendererType = RendererType.RENDERER_YUV;
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drawer.uploadYuvData(yuvTextures, pendingFrame.width, pendingFrame.height,
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pendingFrame.yuvStrides, pendingFrame.yuvPlanes);
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} else {
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rendererType = RendererType.RENDERER_TEXTURE;
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// External texture rendering. Copy texture id and update texture image to latest.
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// TODO(magjed): We should not make an unmanaged copy of texture id. Also, this is not
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// the best place to call updateTexImage.
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oesTexture = frameFromQueue.textureId;
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if (frameFromQueue.textureObject instanceof SurfaceTexture) {
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oesTexture = pendingFrame.textureId;
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if (pendingFrame.textureObject instanceof SurfaceTexture) {
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SurfaceTexture surfaceTexture =
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(SurfaceTexture) frameFromQueue.textureObject;
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(SurfaceTexture) pendingFrame.textureObject;
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surfaceTexture.updateTexImage();
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}
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}
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frameToRenderQueue.poll();
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copyTimeNs += (System.nanoTime() - now);
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VideoRenderer.renderFrameDone(pendingFrame);
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pendingFrame = null;
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}
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}
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if (rendererType == RendererType.RENDERER_YUV) {
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drawer.drawYuv(videoWidth, videoHeight, yuvTextures, texMatrix);
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drawer.drawYuv(yuvTextures, texMatrix);
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} else {
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drawer.drawOes(oesTexture, texMatrix);
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}
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if (frameFromQueue != null) {
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if (isNewFrame) {
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framesRendered++;
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drawTimeNs += (System.nanoTime() - now);
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if ((framesRendered % 300) == 0) {
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@ -342,25 +333,13 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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rendererEvents.onFrameResolutionChanged(videoWidth, videoHeight, rotation);
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}
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// Frame re-allocation need to be synchronized with copying
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// frame to textures in draw() function to avoid re-allocating
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// the frame while it is being copied.
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synchronized (frameToRenderQueue) {
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synchronized (updateTextureLock) {
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Log.d(TAG, "ID: " + id + ". YuvImageRenderer.setSize: " +
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videoWidth + " x " + videoHeight + " rotation " + rotation);
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this.videoWidth = videoWidth;
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this.videoHeight = videoHeight;
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rotationDegree = rotation;
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int[] strides = { videoWidth, videoWidth / 2, videoWidth / 2 };
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// Clear rendering queue.
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frameToRenderQueue.poll();
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// Re-allocate / allocate the frame.
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yuvFrameToRender = new I420Frame(videoWidth, videoHeight, rotationDegree,
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strides, null, 0);
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textureFrameToRender = new I420Frame(videoWidth, videoHeight, rotationDegree,
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null, -1, 0);
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updateTextureProperties = true;
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Log.d(TAG, " YuvImageRenderer.setSize done.");
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}
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@ -377,16 +356,8 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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Log.d(TAG, "ID: " + id + ". Reporting first rendered frame.");
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rendererEvents.onFirstFrameRendered();
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}
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setSize(frame.width, frame.height, frame.rotationDegree);
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long now = System.nanoTime();
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framesReceived++;
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synchronized (frameToRenderQueue) {
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// Skip rendering of this frame if setSize() was not called.
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if (yuvFrameToRender == null || textureFrameToRender == null) {
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framesDropped++;
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VideoRenderer.renderFrameDone(frame);
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return;
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}
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synchronized (pendingFrameLock) {
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// Check input frame parameters.
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if (frame.yuvFrame) {
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if (frame.yuvStrides[0] < frame.width ||
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@ -397,35 +368,18 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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VideoRenderer.renderFrameDone(frame);
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return;
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}
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// Check incoming frame dimensions.
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if (frame.width != yuvFrameToRender.width ||
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frame.height != yuvFrameToRender.height) {
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throw new RuntimeException("Wrong frame size " +
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frame.width + " x " + frame.height);
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}
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}
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if (frameToRenderQueue.size() > 0) {
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if (pendingFrame != null) {
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// Skip rendering of this frame if previous frame was not rendered yet.
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framesDropped++;
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VideoRenderer.renderFrameDone(frame);
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return;
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}
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// Create a local copy of the frame.
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if (frame.yuvFrame) {
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yuvFrameToRender.copyFrom(frame);
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rendererType = RendererType.RENDERER_YUV;
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frameToRenderQueue.offer(yuvFrameToRender);
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} else {
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textureFrameToRender.copyFrom(frame);
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rendererType = RendererType.RENDERER_TEXTURE;
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frameToRenderQueue.offer(textureFrameToRender);
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}
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pendingFrame = frame;
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}
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copyTimeNs += (System.nanoTime() - now);
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setSize(frame.width, frame.height, frame.rotationDegree);
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seenFrame = true;
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VideoRenderer.renderFrameDone(frame);
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// Request rendering.
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surface.requestRender();
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@ -37,7 +37,7 @@ import java.nio.ByteBuffer;
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*/
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public class VideoRenderer {
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/** Java version of cricket::VideoFrame. */
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/** Java version of cricket::VideoFrame. Frames are only constructed from native code. */
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public static class I420Frame {
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public final int width;
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public final int height;
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@ -46,7 +46,7 @@ public class VideoRenderer {
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public final boolean yuvFrame;
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public Object textureObject;
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public int textureId;
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// If |nativeFramePointer| is non-zero, the memory is allocated on the C++ side.
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// Frame pointer in C++.
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private long nativeFramePointer;
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// rotationDegree is the degree that the frame must be rotated clockwisely
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@ -54,22 +54,14 @@ public class VideoRenderer {
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public int rotationDegree;
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/**
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* Construct a frame of the given dimensions with the specified planar
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* data. If |yuvPlanes| is null, new planes of the appropriate sizes are
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* allocated.
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* Construct a frame of the given dimensions with the specified planar data.
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*/
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public I420Frame(
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private I420Frame(
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int width, int height, int rotationDegree,
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int[] yuvStrides, ByteBuffer[] yuvPlanes, long nativeFramePointer) {
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this.width = width;
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this.height = height;
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this.yuvStrides = yuvStrides;
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if (yuvPlanes == null) {
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yuvPlanes = new ByteBuffer[3];
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yuvPlanes[0] = ByteBuffer.allocateDirect(yuvStrides[0] * height);
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yuvPlanes[1] = ByteBuffer.allocateDirect(yuvStrides[1] * height / 2);
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yuvPlanes[2] = ByteBuffer.allocateDirect(yuvStrides[2] * height / 2);
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}
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this.yuvPlanes = yuvPlanes;
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this.yuvFrame = true;
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this.rotationDegree = rotationDegree;
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@ -82,7 +74,7 @@ public class VideoRenderer {
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/**
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* Construct a texture frame of the given dimensions with data in SurfaceTexture
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*/
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public I420Frame(
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private I420Frame(
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int width, int height, int rotationDegree,
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Object textureObject, int textureId, long nativeFramePointer) {
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this.width = width;
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@ -107,66 +99,6 @@ public class VideoRenderer {
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return (rotationDegree % 180 == 0) ? height : width;
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}
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/**
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* Copy the planes out of |source| into |this| and return |this|. Calling
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* this with mismatched frame dimensions or frame type is a programming
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* error and will likely crash.
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*/
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public I420Frame copyFrom(I420Frame source) {
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// |nativeFramePointer| is not copied from |source|, because resources in this object are
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// still allocated in Java. After copyFrom() is done, this object should not hold any
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// references to |source|. This is violated for texture frames however, because |textureId|
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// is copied without making a deep copy.
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if (this.nativeFramePointer != 0) {
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throw new RuntimeException("Trying to overwrite a frame allocated in C++");
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}
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if (source.yuvFrame && yuvFrame) {
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if (width != source.width || height != source.height) {
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throw new RuntimeException("Mismatched dimensions! Source: " +
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source.toString() + ", destination: " + toString());
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}
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nativeCopyPlane(source.yuvPlanes[0], width, height,
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source.yuvStrides[0], yuvPlanes[0], yuvStrides[0]);
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nativeCopyPlane(source.yuvPlanes[1], width / 2, height / 2,
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source.yuvStrides[1], yuvPlanes[1], yuvStrides[1]);
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nativeCopyPlane(source.yuvPlanes[2], width / 2, height / 2,
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source.yuvStrides[2], yuvPlanes[2], yuvStrides[2]);
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rotationDegree = source.rotationDegree;
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return this;
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} else if (!source.yuvFrame && !yuvFrame) {
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textureObject = source.textureObject;
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textureId = source.textureId;
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rotationDegree = source.rotationDegree;
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return this;
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} else {
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throw new RuntimeException("Mismatched frame types! Source: " +
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source.toString() + ", destination: " + toString());
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}
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}
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public I420Frame copyFrom(byte[] yuvData, int rotationDegree) {
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if (yuvData.length < width * height * 3 / 2) {
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throw new RuntimeException("Wrong arrays size: " + yuvData.length);
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}
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if (!yuvFrame) {
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throw new RuntimeException("Can not feed yuv data to texture frame");
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}
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int planeSize = width * height;
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ByteBuffer[] planes = new ByteBuffer[3];
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planes[0] = ByteBuffer.wrap(yuvData, 0, planeSize);
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planes[1] = ByteBuffer.wrap(yuvData, planeSize, planeSize / 4);
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planes[2] = ByteBuffer.wrap(yuvData, planeSize + planeSize / 4,
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planeSize / 4);
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for (int i = 0; i < 3; i++) {
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yuvPlanes[i].position(0);
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yuvPlanes[i].put(planes[i]);
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yuvPlanes[i].position(0);
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yuvPlanes[i].limit(yuvPlanes[i].capacity());
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}
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this.rotationDegree = rotationDegree;
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return this;
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}
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@Override
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public String toString() {
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return width + "x" + height + ":" + yuvStrides[0] + ":" + yuvStrides[1] +
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@ -175,7 +107,7 @@ public class VideoRenderer {
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}
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// Helper native function to do a video frame plane copying.
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private static native void nativeCopyPlane(ByteBuffer src, int width,
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public static native void nativeCopyPlane(ByteBuffer src, int width,
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int height, int srcStride, ByteBuffer dst, int dstStride);
|
||||
|
||||
/** The real meat of VideoRendererInterface. */
|
||||
|
Reference in New Issue
Block a user