Obj-C SDK Cleanup

This CL separates the files under sdk/objc into logical directories, replacing
the previous file layout under Framework/.

A long term goal is to have some system set up to generate the files under
sdk/objc/api (the PeerConnection API wrappers) from the C++ code. In the shorter
term the goal is to abstract out shared concepts from these classes in order to
make them as uniform as possible.

The separation into base/, components/, and helpers/ are to differentiate between
the base layer's common protocols, various utilities and the actual platform
specific components.

The old directory layout that resembled a framework's internal layout is not
necessary, since it is generated by the framework target when building it.

Bug: webrtc:9627
Change-Id: Ib084fd83f050ae980649ca99e841f4fb0580bd8f
Reviewed-on: https://webrtc-review.googlesource.com/94142
Reviewed-by: Kári Helgason <kthelgason@webrtc.org>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Reviewed-by: Rasmus Brandt <brandtr@webrtc.org>
Reviewed-by: Henrik Andreassson <henrika@webrtc.org>
Commit-Queue: Anders Carlsson <andersc@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#24493}
This commit is contained in:
Anders Carlsson
2018-08-30 09:30:29 +02:00
committed by Commit Bot
parent 9ea5765f78
commit 7bca8ca4e2
470 changed files with 7255 additions and 5258 deletions

View File

@ -0,0 +1,23 @@
/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCVideoViewShading.h"
NS_ASSUME_NONNULL_BEGIN
/** Default RTCVideoViewShading that will be used in RTCNSGLVideoView and
* RTCEAGLVideoView if no external shader is specified. This shader will render
* the video in a rectangle without any color or geometric transformations.
*/
@interface RTCDefaultShader : NSObject<RTCVideoViewShading>
@end
NS_ASSUME_NONNULL_END

View File

@ -0,0 +1,207 @@
/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCDefaultShader.h"
#if TARGET_OS_IPHONE
#import <OpenGLES/ES3/gl.h>
#else
#import <OpenGL/gl3.h>
#endif
#import "RTCOpenGLDefines.h"
#import "RTCShader.h"
#import "base/RTCLogging.h"
#include "absl/types/optional.h"
static const int kYTextureUnit = 0;
static const int kUTextureUnit = 1;
static const int kVTextureUnit = 2;
static const int kUvTextureUnit = 1;
// Fragment shader converts YUV values from input textures into a final RGB
// pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php.
static const char kI420FragmentShaderSource[] =
SHADER_VERSION
"precision highp float;"
FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
"uniform lowp sampler2D s_textureY;\n"
"uniform lowp sampler2D s_textureU;\n"
"uniform lowp sampler2D s_textureV;\n"
FRAGMENT_SHADER_OUT
"void main() {\n"
" float y, u, v, r, g, b;\n"
" y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
" u = " FRAGMENT_SHADER_TEXTURE "(s_textureU, v_texcoord).r;\n"
" v = " FRAGMENT_SHADER_TEXTURE "(s_textureV, v_texcoord).r;\n"
" u = u - 0.5;\n"
" v = v - 0.5;\n"
" r = y + 1.403 * v;\n"
" g = y - 0.344 * u - 0.714 * v;\n"
" b = y + 1.770 * u;\n"
" " FRAGMENT_SHADER_COLOR " = vec4(r, g, b, 1.0);\n"
" }\n";
static const char kNV12FragmentShaderSource[] =
SHADER_VERSION
"precision mediump float;"
FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
"uniform lowp sampler2D s_textureY;\n"
"uniform lowp sampler2D s_textureUV;\n"
FRAGMENT_SHADER_OUT
"void main() {\n"
" mediump float y;\n"
" mediump vec2 uv;\n"
" y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
" uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n"
" vec2(0.5, 0.5);\n"
" " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n"
" y - 0.344 * uv.x - 0.714 * uv.y,\n"
" y + 1.770 * uv.x,\n"
" 1.0);\n"
" }\n";
@implementation RTCDefaultShader {
GLuint _vertexBuffer;
GLuint _vertexArray;
// Store current rotation and only upload new vertex data when rotation changes.
absl::optional<RTCVideoRotation> _currentRotation;
GLuint _i420Program;
GLuint _nv12Program;
}
- (void)dealloc {
glDeleteProgram(_i420Program);
glDeleteProgram(_nv12Program);
glDeleteBuffers(1, &_vertexBuffer);
glDeleteVertexArrays(1, &_vertexArray);
}
- (BOOL)createAndSetupI420Program {
NSAssert(!_i420Program, @"I420 program already created");
_i420Program = RTCCreateProgramFromFragmentSource(kI420FragmentShaderSource);
if (!_i420Program) {
return NO;
}
GLint ySampler = glGetUniformLocation(_i420Program, "s_textureY");
GLint uSampler = glGetUniformLocation(_i420Program, "s_textureU");
GLint vSampler = glGetUniformLocation(_i420Program, "s_textureV");
if (ySampler < 0 || uSampler < 0 || vSampler < 0) {
RTCLog(@"Failed to get uniform variable locations in I420 shader");
glDeleteProgram(_i420Program);
_i420Program = 0;
return NO;
}
glUseProgram(_i420Program);
glUniform1i(ySampler, kYTextureUnit);
glUniform1i(uSampler, kUTextureUnit);
glUniform1i(vSampler, kVTextureUnit);
return YES;
}
- (BOOL)createAndSetupNV12Program {
NSAssert(!_nv12Program, @"NV12 program already created");
_nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource);
if (!_nv12Program) {
return NO;
}
GLint ySampler = glGetUniformLocation(_nv12Program, "s_textureY");
GLint uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV");
if (ySampler < 0 || uvSampler < 0) {
RTCLog(@"Failed to get uniform variable locations in NV12 shader");
glDeleteProgram(_nv12Program);
_nv12Program = 0;
return NO;
}
glUseProgram(_nv12Program);
glUniform1i(ySampler, kYTextureUnit);
glUniform1i(uvSampler, kUvTextureUnit);
return YES;
}
- (BOOL)prepareVertexBufferWithRotation:(RTCVideoRotation)rotation {
if (!_vertexBuffer && !RTCCreateVertexBuffer(&_vertexBuffer, &_vertexArray)) {
RTCLog(@"Failed to setup vertex buffer");
return NO;
}
#if !TARGET_OS_IPHONE
glBindVertexArray(_vertexArray);
#endif
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
if (!_currentRotation || rotation != *_currentRotation) {
_currentRotation = absl::optional<RTCVideoRotation>(rotation);
RTCSetVertexData(*_currentRotation);
}
return YES;
}
- (void)applyShadingForFrameWithWidth:(int)width
height:(int)height
rotation:(RTCVideoRotation)rotation
yPlane:(GLuint)yPlane
uPlane:(GLuint)uPlane
vPlane:(GLuint)vPlane {
if (![self prepareVertexBufferWithRotation:rotation]) {
return;
}
if (!_i420Program && ![self createAndSetupI420Program]) {
RTCLog(@"Failed to setup I420 program");
return;
}
glUseProgram(_i420Program);
glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kYTextureUnit));
glBindTexture(GL_TEXTURE_2D, yPlane);
glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kUTextureUnit));
glBindTexture(GL_TEXTURE_2D, uPlane);
glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kVTextureUnit));
glBindTexture(GL_TEXTURE_2D, vPlane);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
- (void)applyShadingForFrameWithWidth:(int)width
height:(int)height
rotation:(RTCVideoRotation)rotation
yPlane:(GLuint)yPlane
uvPlane:(GLuint)uvPlane {
if (![self prepareVertexBufferWithRotation:rotation]) {
return;
}
if (!_nv12Program && ![self createAndSetupNV12Program]) {
RTCLog(@"Failed to setup NV12 shader");
return;
}
glUseProgram(_nv12Program);
glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kYTextureUnit));
glBindTexture(GL_TEXTURE_2D, yPlane);
glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kUvTextureUnit));
glBindTexture(GL_TEXTURE_2D, uvPlane);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@end

View File

@ -0,0 +1,24 @@
/*
* Copyright 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
// RTCDisplayLinkTimer wraps a CADisplayLink and is set to fire every two screen
// refreshes, which should be 30fps. We wrap the display link in order to avoid
// a retain cycle since CADisplayLink takes a strong reference onto its target.
// The timer is paused by default.
@interface RTCDisplayLinkTimer : NSObject
@property(nonatomic) BOOL isPaused;
- (instancetype)initWithTimerHandler:(void (^)(void))timerHandler;
- (void)invalidate;
@end

View File

@ -0,0 +1,59 @@
/*
* Copyright 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCDisplayLinkTimer.h"
#import <UIKit/UIKit.h>
@implementation RTCDisplayLinkTimer {
CADisplayLink *_displayLink;
void (^_timerHandler)(void);
}
- (instancetype)initWithTimerHandler:(void (^)(void))timerHandler {
NSParameterAssert(timerHandler);
if (self = [super init]) {
_timerHandler = timerHandler;
_displayLink =
[CADisplayLink displayLinkWithTarget:self
selector:@selector(displayLinkDidFire:)];
_displayLink.paused = YES;
#if __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_10_0
_displayLink.preferredFramesPerSecond = 30;
#else
[_displayLink setFrameInterval:2];
#endif
[_displayLink addToRunLoop:[NSRunLoop currentRunLoop]
forMode:NSRunLoopCommonModes];
}
return self;
}
- (void)dealloc {
[self invalidate];
}
- (BOOL)isPaused {
return _displayLink.paused;
}
- (void)setIsPaused:(BOOL)isPaused {
_displayLink.paused = isPaused;
}
- (void)invalidate {
[_displayLink invalidate];
}
- (void)displayLinkDidFire:(CADisplayLink *)displayLink {
_timerHandler();
}
@end

View File

@ -0,0 +1,44 @@
/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import "RTCMacros.h"
#import "RTCVideoRenderer.h"
#import "RTCVideoViewShading.h"
NS_ASSUME_NONNULL_BEGIN
@class RTCEAGLVideoView;
RTC_EXPORT
@protocol RTCEAGLVideoViewDelegate <RTCVideoViewDelegate>
@end
/**
* RTCEAGLVideoView is an RTCVideoRenderer which renders video frames in its
* bounds using OpenGLES 2.0 or OpenGLES 3.0.
*/
RTC_EXPORT
NS_EXTENSION_UNAVAILABLE_IOS("Rendering not available in app extensions.")
@interface RTCEAGLVideoView : UIView <RTCVideoRenderer>
@property(nonatomic, weak) id<RTCVideoViewDelegate> delegate;
- (instancetype)initWithFrame:(CGRect)frame
shader:(id<RTCVideoViewShading>)shader NS_DESIGNATED_INITIALIZER;
- (instancetype)initWithCoder:(NSCoder *)aDecoder
shader:(id<RTCVideoViewShading>)shader NS_DESIGNATED_INITIALIZER;
@end
NS_ASSUME_NONNULL_END

View File

@ -0,0 +1,284 @@
/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCEAGLVideoView.h"
#import <GLKit/GLKit.h>
#import "RTCDefaultShader.h"
#import "RTCDisplayLinkTimer.h"
#import "RTCI420TextureCache.h"
#import "RTCNV12TextureCache.h"
#import "base/RTCLogging.h"
#import "base/RTCVideoFrame.h"
#import "base/RTCVideoFrameBuffer.h"
#import "components/video_frame_buffer/RTCCVPixelBuffer.h"
// RTCEAGLVideoView wraps a GLKView which is setup with
// enableSetNeedsDisplay = NO for the purpose of gaining control of
// exactly when to call -[GLKView display]. This need for extra
// control is required to avoid triggering method calls on GLKView
// that results in attempting to bind the underlying render buffer
// when the drawable size would be empty which would result in the
// error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. -[GLKView display] is
// the method that will trigger the binding of the render
// buffer. Because the standard behaviour of -[UIView setNeedsDisplay]
// is disabled for the reasons above, the RTCEAGLVideoView maintains
// its own |isDirty| flag.
@interface RTCEAGLVideoView () <GLKViewDelegate>
// |videoFrame| is set when we receive a frame from a worker thread and is read
// from the display link callback so atomicity is required.
@property(atomic, strong) RTCVideoFrame *videoFrame;
@property(nonatomic, readonly) GLKView *glkView;
@end
@implementation RTCEAGLVideoView {
RTCDisplayLinkTimer *_timer;
EAGLContext *_glContext;
// This flag should only be set and read on the main thread (e.g. by
// setNeedsDisplay)
BOOL _isDirty;
id<RTCVideoViewShading> _shader;
RTCNV12TextureCache *_nv12TextureCache;
RTCI420TextureCache *_i420TextureCache;
// As timestamps should be unique between frames, will store last
// drawn frame timestamp instead of the whole frame to reduce memory usage.
int64_t _lastDrawnFrameTimeStampNs;
}
@synthesize delegate = _delegate;
@synthesize videoFrame = _videoFrame;
@synthesize glkView = _glkView;
- (instancetype)initWithFrame:(CGRect)frame {
return [self initWithFrame:frame shader:[[RTCDefaultShader alloc] init]];
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder {
return [self initWithCoder:aDecoder shader:[[RTCDefaultShader alloc] init]];
}
- (instancetype)initWithFrame:(CGRect)frame shader:(id<RTCVideoViewShading>)shader {
if (self = [super initWithFrame:frame]) {
_shader = shader;
if (![self configure]) {
return nil;
}
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder shader:(id<RTCVideoViewShading>)shader {
if (self = [super initWithCoder:aDecoder]) {
_shader = shader;
if (![self configure]) {
return nil;
}
}
return self;
}
- (BOOL)configure {
EAGLContext *glContext =
[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
if (!glContext) {
glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
}
if (!glContext) {
RTCLogError(@"Failed to create EAGLContext");
return NO;
}
_glContext = glContext;
// GLKView manages a framebuffer for us.
_glkView = [[GLKView alloc] initWithFrame:CGRectZero
context:_glContext];
_glkView.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888;
_glkView.drawableDepthFormat = GLKViewDrawableDepthFormatNone;
_glkView.drawableStencilFormat = GLKViewDrawableStencilFormatNone;
_glkView.drawableMultisample = GLKViewDrawableMultisampleNone;
_glkView.delegate = self;
_glkView.layer.masksToBounds = YES;
_glkView.enableSetNeedsDisplay = NO;
[self addSubview:_glkView];
// Listen to application state in order to clean up OpenGL before app goes
// away.
NSNotificationCenter *notificationCenter =
[NSNotificationCenter defaultCenter];
[notificationCenter addObserver:self
selector:@selector(willResignActive)
name:UIApplicationWillResignActiveNotification
object:nil];
[notificationCenter addObserver:self
selector:@selector(didBecomeActive)
name:UIApplicationDidBecomeActiveNotification
object:nil];
// Frames are received on a separate thread, so we poll for current frame
// using a refresh rate proportional to screen refresh frequency. This
// occurs on the main thread.
__weak RTCEAGLVideoView *weakSelf = self;
_timer = [[RTCDisplayLinkTimer alloc] initWithTimerHandler:^{
RTCEAGLVideoView *strongSelf = weakSelf;
[strongSelf displayLinkTimerDidFire];
}];
if ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive) {
[self setupGL];
}
return YES;
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
UIApplicationState appState =
[UIApplication sharedApplication].applicationState;
if (appState == UIApplicationStateActive) {
[self teardownGL];
}
[_timer invalidate];
[self ensureGLContext];
_shader = nil;
if (_glContext && [EAGLContext currentContext] == _glContext) {
[EAGLContext setCurrentContext:nil];
}
}
#pragma mark - UIView
- (void)setNeedsDisplay {
[super setNeedsDisplay];
_isDirty = YES;
}
- (void)setNeedsDisplayInRect:(CGRect)rect {
[super setNeedsDisplayInRect:rect];
_isDirty = YES;
}
- (void)layoutSubviews {
[super layoutSubviews];
_glkView.frame = self.bounds;
}
#pragma mark - GLKViewDelegate
// This method is called when the GLKView's content is dirty and needs to be
// redrawn. This occurs on main thread.
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
// The renderer will draw the frame to the framebuffer corresponding to the
// one used by |view|.
RTCVideoFrame *frame = self.videoFrame;
if (!frame || frame.timeStampNs == _lastDrawnFrameTimeStampNs) {
return;
}
[self ensureGLContext];
glClear(GL_COLOR_BUFFER_BIT);
if ([frame.buffer isKindOfClass:[RTCCVPixelBuffer class]]) {
if (!_nv12TextureCache) {
_nv12TextureCache = [[RTCNV12TextureCache alloc] initWithContext:_glContext];
}
if (_nv12TextureCache) {
[_nv12TextureCache uploadFrameToTextures:frame];
[_shader applyShadingForFrameWithWidth:frame.width
height:frame.height
rotation:frame.rotation
yPlane:_nv12TextureCache.yTexture
uvPlane:_nv12TextureCache.uvTexture];
[_nv12TextureCache releaseTextures];
_lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs;
}
} else {
if (!_i420TextureCache) {
_i420TextureCache = [[RTCI420TextureCache alloc] initWithContext:_glContext];
}
[_i420TextureCache uploadFrameToTextures:frame];
[_shader applyShadingForFrameWithWidth:frame.width
height:frame.height
rotation:frame.rotation
yPlane:_i420TextureCache.yTexture
uPlane:_i420TextureCache.uTexture
vPlane:_i420TextureCache.vTexture];
_lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs;
}
}
#pragma mark - RTCVideoRenderer
// These methods may be called on non-main thread.
- (void)setSize:(CGSize)size {
__weak RTCEAGLVideoView *weakSelf = self;
dispatch_async(dispatch_get_main_queue(), ^{
RTCEAGLVideoView *strongSelf = weakSelf;
[strongSelf.delegate videoView:strongSelf didChangeVideoSize:size];
});
}
- (void)renderFrame:(RTCVideoFrame *)frame {
self.videoFrame = frame;
}
#pragma mark - Private
- (void)displayLinkTimerDidFire {
// Don't render unless video frame have changed or the view content
// has explicitly been marked dirty.
if (!_isDirty && _lastDrawnFrameTimeStampNs == self.videoFrame.timeStampNs) {
return;
}
// Always reset isDirty at this point, even if -[GLKView display]
// won't be called in the case the drawable size is empty.
_isDirty = NO;
// Only call -[GLKView display] if the drawable size is
// non-empty. Calling display will make the GLKView setup its
// render buffer if necessary, but that will fail with error
// GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT if size is empty.
if (self.bounds.size.width > 0 && self.bounds.size.height > 0) {
[_glkView display];
}
}
- (void)setupGL {
self.videoFrame = nil;
[self ensureGLContext];
glDisable(GL_DITHER);
_timer.isPaused = NO;
}
- (void)teardownGL {
self.videoFrame = nil;
_timer.isPaused = YES;
[_glkView deleteDrawable];
[self ensureGLContext];
_nv12TextureCache = nil;
_i420TextureCache = nil;
}
- (void)didBecomeActive {
[self setupGL];
}
- (void)willResignActive {
[self teardownGL];
}
- (void)ensureGLContext {
NSAssert(_glContext, @"context shouldn't be nil");
if ([EAGLContext currentContext] != _glContext) {
[EAGLContext setCurrentContext:_glContext];
}
}
@end

View File

@ -0,0 +1,25 @@
/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCOpenGLDefines.h"
#import "base/RTCVideoFrame.h"
@interface RTCI420TextureCache : NSObject
@property(nonatomic, readonly) GLuint yTexture;
@property(nonatomic, readonly) GLuint uTexture;
@property(nonatomic, readonly) GLuint vTexture;
- (instancetype)init NS_UNAVAILABLE;
- (instancetype)initWithContext:(GlContextType *)context NS_DESIGNATED_INITIALIZER;
- (void)uploadFrameToTextures:(RTCVideoFrame *)frame;
@end

View File

@ -0,0 +1,157 @@
/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCI420TextureCache.h"
#if TARGET_OS_IPHONE
#import <OpenGLES/ES3/gl.h>
#else
#import <OpenGL/gl3.h>
#endif
#import "base/RTCI420Buffer.h"
#import "base/RTCVideoFrameBuffer.h"
#include <vector>
// Two sets of 3 textures are used here, one for each of the Y, U and V planes. Having two sets
// alleviates CPU blockage in the event that the GPU is asked to render to a texture that is already
// in use.
static const GLsizei kNumTextureSets = 2;
static const GLsizei kNumTexturesPerSet = 3;
static const GLsizei kNumTextures = kNumTexturesPerSet * kNumTextureSets;
@implementation RTCI420TextureCache {
BOOL _hasUnpackRowLength;
GLint _currentTextureSet;
// Handles for OpenGL constructs.
GLuint _textures[kNumTextures];
// Used to create a non-padded plane for GPU upload when we receive padded frames.
std::vector<uint8_t> _planeBuffer;
}
- (GLuint)yTexture {
return _textures[_currentTextureSet * kNumTexturesPerSet];
}
- (GLuint)uTexture {
return _textures[_currentTextureSet * kNumTexturesPerSet + 1];
}
- (GLuint)vTexture {
return _textures[_currentTextureSet * kNumTexturesPerSet + 2];
}
- (instancetype)initWithContext:(GlContextType *)context {
if (self = [super init]) {
#if TARGET_OS_IPHONE
_hasUnpackRowLength = (context.API == kEAGLRenderingAPIOpenGLES3);
#else
_hasUnpackRowLength = YES;
#endif
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
[self setupTextures];
}
return self;
}
- (void)dealloc {
glDeleteTextures(kNumTextures, _textures);
}
- (void)setupTextures {
glGenTextures(kNumTextures, _textures);
// Set parameters for each of the textures we created.
for (GLsizei i = 0; i < kNumTextures; i++) {
glBindTexture(GL_TEXTURE_2D, _textures[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}
- (void)uploadPlane:(const uint8_t *)plane
texture:(GLuint)texture
width:(size_t)width
height:(size_t)height
stride:(int32_t)stride {
glBindTexture(GL_TEXTURE_2D, texture);
const uint8_t *uploadPlane = plane;
if ((size_t)stride != width) {
if (_hasUnpackRowLength) {
// GLES3 allows us to specify stride.
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
glTexImage2D(GL_TEXTURE_2D,
0,
RTC_PIXEL_FORMAT,
static_cast<GLsizei>(width),
static_cast<GLsizei>(height),
0,
RTC_PIXEL_FORMAT,
GL_UNSIGNED_BYTE,
uploadPlane);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
return;
} else {
// Make an unpadded copy and upload that instead. Quick profiling showed
// that this is faster than uploading row by row using glTexSubImage2D.
uint8_t *unpaddedPlane = _planeBuffer.data();
for (size_t y = 0; y < height; ++y) {
memcpy(unpaddedPlane + y * width, plane + y * stride, width);
}
uploadPlane = unpaddedPlane;
}
}
glTexImage2D(GL_TEXTURE_2D,
0,
RTC_PIXEL_FORMAT,
static_cast<GLsizei>(width),
static_cast<GLsizei>(height),
0,
RTC_PIXEL_FORMAT,
GL_UNSIGNED_BYTE,
uploadPlane);
}
- (void)uploadFrameToTextures:(RTCVideoFrame *)frame {
_currentTextureSet = (_currentTextureSet + 1) % kNumTextureSets;
id<RTCI420Buffer> buffer = [frame.buffer toI420];
const int chromaWidth = buffer.chromaWidth;
const int chromaHeight = buffer.chromaHeight;
if (buffer.strideY != frame.width || buffer.strideU != chromaWidth ||
buffer.strideV != chromaWidth) {
_planeBuffer.resize(buffer.width * buffer.height);
}
[self uploadPlane:buffer.dataY
texture:self.yTexture
width:buffer.width
height:buffer.height
stride:buffer.strideY];
[self uploadPlane:buffer.dataU
texture:self.uTexture
width:chromaWidth
height:chromaHeight
stride:buffer.strideU];
[self uploadPlane:buffer.dataV
texture:self.vTexture
width:chromaWidth
height:chromaHeight
stride:buffer.strideV];
}
@end

View File

@ -0,0 +1,41 @@
/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
#if !TARGET_OS_IPHONE
#import <AppKit/NSOpenGLView.h>
#import "RTCVideoViewShading.h"
#import "base/RTCVideoRenderer.h"
NS_ASSUME_NONNULL_BEGIN
@class RTCNSGLVideoView;
RTC_EXPORT
@protocol RTCNSGLVideoViewDelegate <RTCVideoViewDelegate>
@end
RTC_EXPORT
@interface RTCNSGLVideoView : NSOpenGLView <RTCVideoRenderer>
@property(nonatomic, weak) id<RTCVideoViewDelegate> delegate;
- (instancetype)initWithFrame:(NSRect)frameRect
pixelFormat:(NSOpenGLPixelFormat *)format
shader:(id<RTCVideoViewShading>)shader NS_DESIGNATED_INITIALIZER;
@end
NS_ASSUME_NONNULL_END
#endif

View File

@ -0,0 +1,196 @@
/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
#if !TARGET_OS_IPHONE
#import "RTCNSGLVideoView.h"
#import <AppKit/NSOpenGL.h>
#import <CoreVideo/CVDisplayLink.h>
#import <OpenGL/gl3.h>
#import "RTCDefaultShader.h"
#import "RTCI420TextureCache.h"
#import "base/RTCLogging.h"
#import "base/RTCVideoFrame.h"
@interface RTCNSGLVideoView ()
// |videoFrame| is set when we receive a frame from a worker thread and is read
// from the display link callback so atomicity is required.
@property(atomic, strong) RTCVideoFrame *videoFrame;
@property(atomic, strong) RTCI420TextureCache *i420TextureCache;
- (void)drawFrame;
@end
static CVReturn OnDisplayLinkFired(CVDisplayLinkRef displayLink,
const CVTimeStamp *now,
const CVTimeStamp *outputTime,
CVOptionFlags flagsIn,
CVOptionFlags *flagsOut,
void *displayLinkContext) {
RTCNSGLVideoView *view = (__bridge RTCNSGLVideoView *)displayLinkContext;
[view drawFrame];
return kCVReturnSuccess;
}
@implementation RTCNSGLVideoView {
CVDisplayLinkRef _displayLink;
RTCVideoFrame *_lastDrawnFrame;
id<RTCVideoViewShading> _shader;
}
@synthesize delegate = _delegate;
@synthesize videoFrame = _videoFrame;
@synthesize i420TextureCache = _i420TextureCache;
- (instancetype)initWithFrame:(NSRect)frame pixelFormat:(NSOpenGLPixelFormat *)format {
return [self initWithFrame:frame pixelFormat:format shader:[[RTCDefaultShader alloc] init]];
}
- (instancetype)initWithFrame:(NSRect)frame
pixelFormat:(NSOpenGLPixelFormat *)format
shader:(id<RTCVideoViewShading>)shader {
if (self = [super initWithFrame:frame pixelFormat:format]) {
_shader = shader;
}
return self;
}
- (void)dealloc {
[self teardownDisplayLink];
}
- (void)drawRect:(NSRect)rect {
[self drawFrame];
}
- (void)reshape {
[super reshape];
NSRect frame = [self frame];
[self ensureGLContext];
CGLLockContext([[self openGLContext] CGLContextObj]);
glViewport(0, 0, frame.size.width, frame.size.height);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)lockFocus {
NSOpenGLContext *context = [self openGLContext];
[super lockFocus];
if ([context view] != self) {
[context setView:self];
}
[context makeCurrentContext];
}
- (void)prepareOpenGL {
[super prepareOpenGL];
[self ensureGLContext];
glDisable(GL_DITHER);
[self setupDisplayLink];
}
- (void)clearGLContext {
[self ensureGLContext];
self.i420TextureCache = nil;
[super clearGLContext];
}
#pragma mark - RTCVideoRenderer
// These methods may be called on non-main thread.
- (void)setSize:(CGSize)size {
dispatch_async(dispatch_get_main_queue(), ^{
[self.delegate videoView:self didChangeVideoSize:size];
});
}
- (void)renderFrame:(RTCVideoFrame *)frame {
self.videoFrame = frame;
}
#pragma mark - Private
- (void)drawFrame {
RTCVideoFrame *frame = self.videoFrame;
if (!frame || frame == _lastDrawnFrame) {
return;
}
// This method may be called from CVDisplayLink callback which isn't on the
// main thread so we have to lock the GL context before drawing.
NSOpenGLContext *context = [self openGLContext];
CGLLockContext([context CGLContextObj]);
[self ensureGLContext];
glClear(GL_COLOR_BUFFER_BIT);
// Rendering native CVPixelBuffer is not supported on OS X.
// TODO(magjed): Add support for NV12 texture cache on OS X.
frame = [frame newI420VideoFrame];
if (!self.i420TextureCache) {
self.i420TextureCache = [[RTCI420TextureCache alloc] initWithContext:context];
}
RTCI420TextureCache *i420TextureCache = self.i420TextureCache;
if (i420TextureCache) {
[i420TextureCache uploadFrameToTextures:frame];
[_shader applyShadingForFrameWithWidth:frame.width
height:frame.height
rotation:frame.rotation
yPlane:i420TextureCache.yTexture
uPlane:i420TextureCache.uTexture
vPlane:i420TextureCache.vTexture];
[context flushBuffer];
_lastDrawnFrame = frame;
}
CGLUnlockContext([context CGLContextObj]);
}
- (void)setupDisplayLink {
if (_displayLink) {
return;
}
// Synchronize buffer swaps with vertical refresh rate.
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
// Create display link.
CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink);
CVDisplayLinkSetOutputCallback(_displayLink,
&OnDisplayLinkFired,
(__bridge void *)self);
// Set the display link for the current renderer.
CGLContextObj cglContext = [[self openGLContext] CGLContextObj];
CGLPixelFormatObj cglPixelFormat = [[self pixelFormat] CGLPixelFormatObj];
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(
_displayLink, cglContext, cglPixelFormat);
CVDisplayLinkStart(_displayLink);
}
- (void)teardownDisplayLink {
if (!_displayLink) {
return;
}
CVDisplayLinkRelease(_displayLink);
_displayLink = NULL;
}
- (void)ensureGLContext {
NSOpenGLContext* context = [self openGLContext];
NSAssert(context, @"context shouldn't be nil");
if ([NSOpenGLContext currentContext] != context) {
[context makeCurrentContext];
}
}
@end
#endif // !TARGET_OS_IPHONE

View File

@ -0,0 +1,31 @@
/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <GLKit/GLKit.h>
@class RTCVideoFrame;
NS_ASSUME_NONNULL_BEGIN
@interface RTCNV12TextureCache : NSObject
@property(nonatomic, readonly) GLuint yTexture;
@property(nonatomic, readonly) GLuint uvTexture;
- (instancetype)init NS_UNAVAILABLE;
- (nullable instancetype)initWithContext:(EAGLContext *)context NS_DESIGNATED_INITIALIZER;
- (BOOL)uploadFrameToTextures:(RTCVideoFrame *)frame;
- (void)releaseTextures;
@end
NS_ASSUME_NONNULL_END

View File

@ -0,0 +1,111 @@
/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCNV12TextureCache.h"
#import "base/RTCVideoFrame.h"
#import "base/RTCVideoFrameBuffer.h"
#import "components/video_frame_buffer/RTCCVPixelBuffer.h"
@implementation RTCNV12TextureCache {
CVOpenGLESTextureCacheRef _textureCache;
CVOpenGLESTextureRef _yTextureRef;
CVOpenGLESTextureRef _uvTextureRef;
}
- (GLuint)yTexture {
return CVOpenGLESTextureGetName(_yTextureRef);
}
- (GLuint)uvTexture {
return CVOpenGLESTextureGetName(_uvTextureRef);
}
- (instancetype)initWithContext:(EAGLContext *)context {
if (self = [super init]) {
CVReturn ret = CVOpenGLESTextureCacheCreate(
kCFAllocatorDefault, NULL,
#if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
context,
#else
(__bridge void *)context,
#endif
NULL, &_textureCache);
if (ret != kCVReturnSuccess) {
self = nil;
}
}
return self;
}
- (BOOL)loadTexture:(CVOpenGLESTextureRef *)textureOut
pixelBuffer:(CVPixelBufferRef)pixelBuffer
planeIndex:(int)planeIndex
pixelFormat:(GLenum)pixelFormat {
const int width = CVPixelBufferGetWidthOfPlane(pixelBuffer, planeIndex);
const int height = CVPixelBufferGetHeightOfPlane(pixelBuffer, planeIndex);
if (*textureOut) {
CFRelease(*textureOut);
*textureOut = nil;
}
CVReturn ret = CVOpenGLESTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D, pixelFormat, width,
height, pixelFormat, GL_UNSIGNED_BYTE, planeIndex, textureOut);
if (ret != kCVReturnSuccess) {
CFRelease(*textureOut);
*textureOut = nil;
return NO;
}
NSAssert(CVOpenGLESTextureGetTarget(*textureOut) == GL_TEXTURE_2D,
@"Unexpected GLES texture target");
glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(*textureOut));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
return YES;
}
- (BOOL)uploadFrameToTextures:(RTCVideoFrame *)frame {
NSAssert([frame.buffer isKindOfClass:[RTCCVPixelBuffer class]],
@"frame must be CVPixelBuffer backed");
RTCCVPixelBuffer *rtcPixelBuffer = (RTCCVPixelBuffer *)frame.buffer;
CVPixelBufferRef pixelBuffer = rtcPixelBuffer.pixelBuffer;
return [self loadTexture:&_yTextureRef
pixelBuffer:pixelBuffer
planeIndex:0
pixelFormat:GL_LUMINANCE] &&
[self loadTexture:&_uvTextureRef
pixelBuffer:pixelBuffer
planeIndex:1
pixelFormat:GL_LUMINANCE_ALPHA];
}
- (void)releaseTextures {
if (_uvTextureRef) {
CFRelease(_uvTextureRef);
_uvTextureRef = nil;
}
if (_yTextureRef) {
CFRelease(_yTextureRef);
_yTextureRef = nil;
}
}
- (void)dealloc {
[self releaseTextures];
if (_textureCache) {
CFRelease(_textureCache);
_textureCache = nil;
}
}
@end

View File

@ -0,0 +1,37 @@
/*
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
#if TARGET_OS_IPHONE
#define RTC_PIXEL_FORMAT GL_LUMINANCE
#define SHADER_VERSION
#define VERTEX_SHADER_IN "attribute"
#define VERTEX_SHADER_OUT "varying"
#define FRAGMENT_SHADER_IN "varying"
#define FRAGMENT_SHADER_OUT
#define FRAGMENT_SHADER_COLOR "gl_FragColor"
#define FRAGMENT_SHADER_TEXTURE "texture2D"
@class EAGLContext;
typedef EAGLContext GlContextType;
#else
#define RTC_PIXEL_FORMAT GL_RED
#define SHADER_VERSION "#version 150\n"
#define VERTEX_SHADER_IN "in"
#define VERTEX_SHADER_OUT "out"
#define FRAGMENT_SHADER_IN "in"
#define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n"
#define FRAGMENT_SHADER_COLOR "fragColor"
#define FRAGMENT_SHADER_TEXTURE "texture"
@class NSOpenGLContext;
typedef NSOpenGLContext GlContextType;
#endif

View File

@ -0,0 +1,21 @@
/*
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "base/RTCVideoFrame.h"
RTC_EXTERN const char kRTCVertexShaderSource[];
RTC_EXTERN GLuint RTCCreateShader(GLenum type, const GLchar* source);
RTC_EXTERN GLuint RTCCreateProgram(GLuint vertexShader, GLuint fragmentShader);
RTC_EXTERN GLuint
RTCCreateProgramFromFragmentSource(const char fragmentShaderSource[]);
RTC_EXTERN BOOL RTCCreateVertexBuffer(GLuint* vertexBuffer,
GLuint* vertexArray);
RTC_EXTERN void RTCSetVertexData(RTCVideoRotation rotation);

View File

@ -0,0 +1,189 @@
/*
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCShader.h"
#if TARGET_OS_IPHONE
#import <OpenGLES/ES3/gl.h>
#else
#import <OpenGL/gl3.h>
#endif
#include <algorithm>
#include <array>
#include <memory>
#import "RTCOpenGLDefines.h"
#include "rtc_base/checks.h"
#include "rtc_base/logging.h"
// Vertex shader doesn't do anything except pass coordinates through.
const char kRTCVertexShaderSource[] =
SHADER_VERSION
VERTEX_SHADER_IN " vec2 position;\n"
VERTEX_SHADER_IN " vec2 texcoord;\n"
VERTEX_SHADER_OUT " vec2 v_texcoord;\n"
"void main() {\n"
" gl_Position = vec4(position.x, position.y, 0.0, 1.0);\n"
" v_texcoord = texcoord;\n"
"}\n";
// Compiles a shader of the given |type| with GLSL source |source| and returns
// the shader handle or 0 on error.
GLuint RTCCreateShader(GLenum type, const GLchar *source) {
GLuint shader = glCreateShader(type);
if (!shader) {
return 0;
}
glShaderSource(shader, 1, &source, NULL);
glCompileShader(shader);
GLint compileStatus = GL_FALSE;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
if (compileStatus == GL_FALSE) {
GLint logLength = 0;
// The null termination character is included in the returned log length.
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0) {
std::unique_ptr<char[]> compileLog(new char[logLength]);
// The returned string is null terminated.
glGetShaderInfoLog(shader, logLength, NULL, compileLog.get());
RTC_LOG(LS_ERROR) << "Shader compile error: " << compileLog.get();
}
glDeleteShader(shader);
shader = 0;
}
return shader;
}
// Links a shader program with the given vertex and fragment shaders and
// returns the program handle or 0 on error.
GLuint RTCCreateProgram(GLuint vertexShader, GLuint fragmentShader) {
if (vertexShader == 0 || fragmentShader == 0) {
return 0;
}
GLuint program = glCreateProgram();
if (!program) {
return 0;
}
glAttachShader(program, vertexShader);
glAttachShader(program, fragmentShader);
glLinkProgram(program);
GLint linkStatus = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
if (linkStatus == GL_FALSE) {
glDeleteProgram(program);
program = 0;
}
return program;
}
// Creates and links a shader program with the given fragment shader source and
// a plain vertex shader. Returns the program handle or 0 on error.
GLuint RTCCreateProgramFromFragmentSource(const char fragmentShaderSource[]) {
GLuint vertexShader = RTCCreateShader(GL_VERTEX_SHADER, kRTCVertexShaderSource);
RTC_CHECK(vertexShader) << "failed to create vertex shader";
GLuint fragmentShader =
RTCCreateShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
RTC_CHECK(fragmentShader) << "failed to create fragment shader";
GLuint program = RTCCreateProgram(vertexShader, fragmentShader);
// Shaders are created only to generate program.
if (vertexShader) {
glDeleteShader(vertexShader);
}
if (fragmentShader) {
glDeleteShader(fragmentShader);
}
// Set vertex shader variables 'position' and 'texcoord' in program.
GLint position = glGetAttribLocation(program, "position");
GLint texcoord = glGetAttribLocation(program, "texcoord");
if (position < 0 || texcoord < 0) {
glDeleteProgram(program);
return 0;
}
// Read position attribute with size of 2 and stride of 4 beginning at the start of the array. The
// last argument indicates offset of data within the vertex buffer.
glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)0);
glEnableVertexAttribArray(position);
// Read texcoord attribute with size of 2 and stride of 4 beginning at the first texcoord in the
// array. The last argument indicates offset of data within the vertex buffer.
glVertexAttribPointer(
texcoord, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat)));
glEnableVertexAttribArray(texcoord);
return program;
}
BOOL RTCCreateVertexBuffer(GLuint *vertexBuffer, GLuint *vertexArray) {
#if !TARGET_OS_IPHONE
glGenVertexArrays(1, vertexArray);
if (*vertexArray == 0) {
return NO;
}
glBindVertexArray(*vertexArray);
#endif
glGenBuffers(1, vertexBuffer);
if (*vertexBuffer == 0) {
glDeleteVertexArrays(1, vertexArray);
return NO;
}
glBindBuffer(GL_ARRAY_BUFFER, *vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, 4 * 4 * sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
return YES;
}
// Set vertex data to the currently bound vertex buffer.
void RTCSetVertexData(RTCVideoRotation rotation) {
// When modelview and projection matrices are identity (default) the world is
// contained in the square around origin with unit size 2. Drawing to these
// coordinates is equivalent to drawing to the entire screen. The texture is
// stretched over that square using texture coordinates (u, v) that range
// from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically
// here because the incoming frame has origin in upper left hand corner but
// OpenGL expects origin in bottom left corner.
std::array<std::array<GLfloat, 2>, 4> UVCoords = {{
{{0, 1}}, // Lower left.
{{1, 1}}, // Lower right.
{{1, 0}}, // Upper right.
{{0, 0}}, // Upper left.
}};
// Rotate the UV coordinates.
int rotation_offset;
switch (rotation) {
case RTCVideoRotation_0:
rotation_offset = 0;
break;
case RTCVideoRotation_90:
rotation_offset = 1;
break;
case RTCVideoRotation_180:
rotation_offset = 2;
break;
case RTCVideoRotation_270:
rotation_offset = 3;
break;
}
std::rotate(UVCoords.begin(), UVCoords.begin() + rotation_offset,
UVCoords.end());
const GLfloat gVertices[] = {
// X, Y, U, V.
-1, -1, UVCoords[0][0], UVCoords[0][1],
1, -1, UVCoords[1][0], UVCoords[1][1],
1, 1, UVCoords[2][0], UVCoords[2][1],
-1, 1, UVCoords[3][0], UVCoords[3][1],
};
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(gVertices), gVertices);
}

View File

@ -0,0 +1,41 @@
/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
#import "RTCVideoFrame.h"
NS_ASSUME_NONNULL_BEGIN
/**
* RTCVideoViewShading provides a way for apps to customize the OpenGL(ES) shaders used in
* rendering for the RTCEAGLVideoView/RTCNSGLVideoView.
*/
RTC_EXPORT
@protocol RTCVideoViewShading <NSObject>
/** Callback for I420 frames. Each plane is given as a texture. */
- (void)applyShadingForFrameWithWidth:(int)width
height:(int)height
rotation:(RTCVideoRotation)rotation
yPlane:(GLuint)yPlane
uPlane:(GLuint)uPlane
vPlane:(GLuint)vPlane;
/** Callback for NV12 frames. Each plane is given as a texture. */
- (void)applyShadingForFrameWithWidth:(int)width
height:(int)height
rotation:(RTCVideoRotation)rotation
yPlane:(GLuint)yPlane
uvPlane:(GLuint)uvPlane;
@end
NS_ASSUME_NONNULL_END