Update old TODO comments
Bug: None Change-Id: I531ed648fe3d1f0dd1202f53c59ed023aed1ea7c Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/267664 Commit-Queue: Niels Moller <nisse@webrtc.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Cr-Commit-Position: refs/heads/main@{#37432}
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@ -36,9 +36,7 @@ public final class YuvConverter {
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// Since the alpha read from the texture is always 1, this could
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// be written as a mat4 x vec4 multiply. However, that seems to
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// give a worse framerate, possibly because the additional
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// multiplies by 1.0 consume resources. TODO(nisse): Could also
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// try to do it as a vec3 x mat3x4, followed by an add in of a
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// constant vector.
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// multiplies by 1.0 consume resources.
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+ " gl_FragColor.r = coeffs.a + dot(coeffs.rgb,\n"
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+ " sample(tc - 1.5 * xUnit).rgb);\n"
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+ " gl_FragColor.g = coeffs.a + dot(coeffs.rgb,\n"
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