Android RendererCommon: Add unittests for getTextureMatrix()

BUG=webrtc:4742
R=glaznev@webrtc.org

Review URL: https://codereview.webrtc.org/1315843002 .

Cr-Commit-Position: refs/heads/master@{#9783}
This commit is contained in:
Magnus Jedvert
2015-08-25 20:05:13 +02:00
parent 1eb87c7d94
commit c464b409be

View File

@ -28,12 +28,14 @@
package org.webrtc;
import android.test.ActivityTestCase;
import android.test.MoreAsserts;
import android.test.suitebuilder.annotation.SmallTest;
import android.graphics.Point;
import static org.webrtc.RendererCommon.ScalingType.*;
import static org.webrtc.RendererCommon.getDisplaySize;
import static org.webrtc.RendererCommon.getTextureMatrix;
public class RendererCommonTest extends ActivityTestCase {
@SmallTest
@ -87,4 +89,75 @@ public class RendererCommonTest extends ActivityTestCase {
assertEquals(getDisplaySize(SCALE_ASPECT_FILL, 4.0f / 3, 1280, 720), new Point(1280, 720));
assertEquals(getDisplaySize(SCALE_ASPECT_BALANCED, 4.0f / 3, 1280, 720), new Point(1280, 720));
}
// Only keep 2 rounded decimals to make float comparison robust.
static private double[] round(float[] array) {
assertEquals(array.length, 16);
final double[] doubleArray = new double[16];
for (int i = 0; i < 16; ++i) {
doubleArray[i] = Math.round(100 * array[i]) / 100.0;
}
return doubleArray;
}
@SmallTest
static public void testTexMatrixDefault() {
final float texMatrix[] = new float[16];
getTextureMatrix(texMatrix, 0, false, 1.0f, 1.0f);
// TODO(magjed): Every tex matrix contains a vertical flip, because we ignore the texture
// transform matrix from the SurfaceTexture (which contains a vertical flip). Update tests when
// this is fixed.
// Assert:
// u' = u.
// v' = 1 - v.
MoreAsserts.assertEquals(round(texMatrix), new double[]
{1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1});
}
@SmallTest
static public void testTexMatrixMirror() {
final float texMatrix[] = new float[16];
getTextureMatrix(texMatrix, 0, true, 1.0f, 1.0f);
// Assert:
// u' = 1 - u.
// v' = 1 - v.
MoreAsserts.assertEquals(round(texMatrix), new double[]
{-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
1, 1, 0, 1});
}
@SmallTest
static public void testTexMatrixRotation90Deg() {
final float texMatrix[] = new float[16];
getTextureMatrix(texMatrix, 90, false, 1.0f, 1.0f);
// Assert:
// u' = 1 - v.
// v' = 1 - u.
MoreAsserts.assertEquals(round(texMatrix), new double[]
{0, -1, 0, 0,
-1, 0, 0, 0,
0, 0, 1, 0,
1, 1, 0, 1});
}
@SmallTest
static public void testTexMatrixScale() {
final float texMatrix[] = new float[16];
// Video has aspect ratio 2, but layout is square. This will cause only the center part of the
// video to be visible, i.e. the u coordinate will go from 0.25 to 0.75 instead of from 0 to 1.
getTextureMatrix(texMatrix, 0, false, 2.0f, 1.0f);
// Assert:
// u' = 0.25 + 0.5 u.
// v' = 1 - v.
MoreAsserts.assertEquals(round(texMatrix), new double[]
{0.5, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0.25, 1, 0, 1});
}
}