Fixing potential AsyncInvoker deadlock that occurs for "reentrant" invocations.

The deadlock occurs if the AsyncInvoker is destroyed on thread A while
a task on thread B is running, which AsyncInvokes a task back on thread
A.

This was causing pending_invocations_ to end up negative, because
an AsyncClosure that's never added to a thread's message queue (due to
the "destroying_" flag) caused the count to be decremented but not
incremented.

BUG=None

Review-Url: https://codereview.webrtc.org/2885143006
Cr-Commit-Position: refs/heads/master@{#18225}
This commit is contained in:
deadbeef
2017-05-22 15:32:51 -07:00
committed by Commit bot
parent f472699bbd
commit ef37ca5fb3
4 changed files with 51 additions and 23 deletions

View File

@ -27,7 +27,7 @@ class AsyncInvoker;
// on the calling thread if necessary.
class AsyncClosure {
public:
explicit AsyncClosure(AsyncInvoker* invoker) : invoker_(invoker) {}
explicit AsyncClosure(AsyncInvoker* invoker);
virtual ~AsyncClosure();
// Runs the asynchronous task, and triggers a callback to the calling
// thread if needed. Should be called from the target thread.

View File

@ -19,7 +19,7 @@ namespace rtc {
AsyncInvoker::AsyncInvoker() : invocation_complete_(false, false) {}
AsyncInvoker::~AsyncInvoker() {
destroying_ = true;
AtomicOps::Increment(&destroying_);
// Messages for this need to be cleared *before* our destructor is complete.
MessageQueueManager::Clear(this);
// And we need to wait for any invocations that are still in progress on
@ -44,7 +44,8 @@ void AsyncInvoker::OnMessage(Message* msg) {
}
void AsyncInvoker::Flush(Thread* thread, uint32_t id /*= MQID_ANY*/) {
if (destroying_) return;
if (AtomicOps::AcquireLoad(&destroying_))
return;
// Run this on |thread| to reduce the number of context switches.
if (Thread::Current() != thread) {
@ -65,11 +66,10 @@ void AsyncInvoker::DoInvoke(const Location& posted_from,
Thread* thread,
std::unique_ptr<AsyncClosure> closure,
uint32_t id) {
if (destroying_) {
if (AtomicOps::AcquireLoad(&destroying_)) {
LOG(LS_WARNING) << "Tried to invoke while destroying the invoker.";
return;
}
AtomicOps::Increment(&pending_invocations_);
thread->Post(posted_from, this, id,
new ScopedMessageData<AsyncClosure>(std::move(closure)));
}
@ -79,11 +79,10 @@ void AsyncInvoker::DoInvokeDelayed(const Location& posted_from,
std::unique_ptr<AsyncClosure> closure,
uint32_t delay_ms,
uint32_t id) {
if (destroying_) {
if (AtomicOps::AcquireLoad(&destroying_)) {
LOG(LS_WARNING) << "Tried to invoke while destroying the invoker.";
return;
}
AtomicOps::Increment(&pending_invocations_);
thread->PostDelayed(posted_from, delay_ms, this, id,
new ScopedMessageData<AsyncClosure>(std::move(closure)));
}
@ -111,6 +110,10 @@ void GuardedAsyncInvoker::ThreadDestroyed() {
thread_ = nullptr;
}
AsyncClosure::AsyncClosure(AsyncInvoker* invoker) : invoker_(invoker) {
AtomicOps::Increment(&invoker_->pending_invocations_);
}
AsyncClosure::~AsyncClosure() {
AtomicOps::Decrement(&invoker_->pending_invocations_);
invoker_->invocation_complete_.Set();

View File

@ -120,7 +120,7 @@ class AsyncInvoker : public MessageHandler {
uint32_t id);
volatile int pending_invocations_ = 0;
Event invocation_complete_;
bool destroying_ = false;
int destroying_ = 0;
friend class AsyncClosure;
RTC_DISALLOW_COPY_AND_ASSIGN(AsyncInvoker);

View File

@ -104,7 +104,7 @@ class MessageClient : public MessageHandler, public TestGenerator {
Socket* socket_;
};
class CustomThread : public rtc::Thread {
class CustomThread : public Thread {
public:
CustomThread() {}
virtual ~CustomThread() { Stop(); }
@ -150,7 +150,7 @@ class SignalWhenDestroyedThread : public Thread {
// Using std::atomic<bool> or std::atomic_flag in C++11 is probably
// the right thing to do, but those features are not yet allowed. Or
// rtc::AtomicInt, if/when that is added. Since the use isn't
// AtomicInt, if/when that is added. Since the use isn't
// performance critical, use a plain critical section for the time
// being.
@ -451,27 +451,23 @@ TEST_F(AsyncInvokeTest, KillInvokerDuringExecute) {
// executing, and then to wait for it to finish, ensuring the "EXPECT_FALSE"
// is run.
Event functor_started(false, false);
Event functor_continue(false, false);
Event functor_finished(false, false);
Thread thread;
thread.Start();
volatile bool invoker_destroyed = false;
{
auto functor = [&functor_started, &functor_finished, &invoker_destroyed] {
functor_started.Set();
Thread::Current()->SleepMs(kWaitTimeout);
EXPECT_FALSE(invoker_destroyed);
functor_finished.Set();
};
AsyncInvoker invoker;
invoker.AsyncInvoke<void>(RTC_FROM_HERE, &thread,
[&functor_started, &functor_continue,
&functor_finished, &invoker_destroyed] {
functor_started.Set();
functor_continue.Wait(Event::kForever);
rtc::Thread::Current()->SleepMs(kWaitTimeout);
EXPECT_FALSE(invoker_destroyed);
functor_finished.Set();
});
invoker.AsyncInvoke<void>(RTC_FROM_HERE, &thread, functor);
functor_started.Wait(Event::kForever);
// Allow the functor to continue and immediately destroy the invoker.
functor_continue.Set();
// Destroy the invoker while the functor is still executing (doing
// SleepMs).
}
// If the destructor DIDN'T wait for the functor to finish executing, it will
@ -481,6 +477,35 @@ TEST_F(AsyncInvokeTest, KillInvokerDuringExecute) {
functor_finished.Wait(Event::kForever);
}
// Variant of the above test where the async-invoked task calls AsyncInvoke
// again, for the thread on which the AsyncInvoker is currently being
// destroyed. This shouldn't deadlock or crash; this second invocation should
// just be ignored.
TEST_F(AsyncInvokeTest, KillInvokerDuringExecuteWithReentrantInvoke) {
Event functor_started(false, false);
bool reentrant_functor_run = false;
Thread* main = Thread::Current();
Thread thread;
thread.Start();
{
AsyncInvoker invoker;
auto reentrant_functor = [&reentrant_functor_run] {
reentrant_functor_run = true;
};
auto functor = [&functor_started, &invoker, main, reentrant_functor] {
functor_started.Set();
Thread::Current()->SleepMs(kWaitTimeout);
invoker.AsyncInvoke<void>(RTC_FROM_HERE, main, reentrant_functor);
};
// This queues a task on |thread| to sleep for |kWaitTimeout| then queue a
// task on |main|. But this second queued task should never run.
invoker.AsyncInvoke<void>(RTC_FROM_HERE, &thread, functor);
functor_started.Wait(Event::kForever);
}
EXPECT_FALSE(reentrant_functor_run);
}
TEST_F(AsyncInvokeTest, Flush) {
AsyncInvoker invoker;
AtomicBool flag1;