0f1c0bd3265d337eba32faacad9cc4e36bb1f53e
For the buffering of |input_frames_|, we assume that frames are ordered per simulcast layer but we make no assumptions between layers. For SVC, we still assume ordering of encode callbacks for the spatial layers. If we ever add async codecs that support SVC, they should still obey this assumption. Bug: webrtc:8448 Change-Id: I4ebb0c1e1d0eef41d850ed5b92aacc79d0a11137 Reviewed-on: https://webrtc-review.googlesource.com/60801 Commit-Queue: Rasmus Brandt <brandtr@webrtc.org> Reviewed-by: Sergey Silkin <ssilkin@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22380}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
- Coding style guide
- Code of conduct
Description
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