kwiberg 3a2c803dc3 Multiply in 64 bits to avoid overflow
A fuzzer run caused the operands of this multiplication to be 512 and
5000000, resulting in a product about 20% too large for int32_t. So
change this from a 16x32->32 to a 16x32->64 multiplication. Since we
right shift by 2 at the end, the end result will still fit in int32_t.

I also had to fix a few follow-on add/sub overflows found by the same
fuzzer input once the multiplication was fixed. I chose to saturate
these, since it wasn't just an intermediate value that overflowed.

BUG=chromium:693868

Review-Url: https://codereview.webrtc.org/2729573002
Cr-Commit-Position: refs/heads/master@{#17003}
2017-03-03 13:44:49 +00:00
2017-03-03 08:04:11 +00:00
2016-06-14 09:39:40 +00:00
2017-01-20 20:45:07 +00:00
2015-09-11 09:04:09 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

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