sprang 4847ae6b51 Reland of Periodically update codec bit/frame rate settings.
Patch set 1 is a reland + trivial rebase.
Patch set >= 2 contains bug fixes.

> Original issue's description:
> > Fix bug in vie_encoder.cc which caused channel parameters not to be updated at regular intervals, as it was intended.
> >
> > That however exposes a bunch of failed test, so this CL also fixed a few other things:
> > * FakeEncoder should trust the configured FPS value rather than guesstimating itself based on the realtime clock, so as not to completely undershoot targets in offline mode. Also, compensate for key-frame overshoots when outputting delta frames.
> > * FrameDropper should not assuming incoming frame rate is 0 if no frames have been seen.
> > * Fix a bunch of test cases that started failing because they were relying on the fake encoder undershooting.
> > * Fix test
> >
> > BUG=7664
> >
> > Review-Url: https://codereview.webrtc.org/2883963002
> > Cr-Commit-Position: refs/heads/master@{#18473}
> > Committed: 6431e21da6

BUG=webrtc:7664

Review-Url: https://codereview.webrtc.org/2953053002
Cr-Commit-Position: refs/heads/master@{#18782}
2017-06-27 14:06:52 +00:00
2017-06-01 20:01:48 +00:00
2017-06-21 10:44:05 +00:00
2017-01-20 20:45:07 +00:00
2017-03-23 10:46:00 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

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