Paulina Hensman 7bd79a0089 Split up audio_device build target
We currently have one build target containing everything for audio_device: the interfaces,
the "fine" audio buffer, and the actual implementations for each platform.
Since we are planning to move the Android implementation to the sdk/android folder,
we only want to depend on the interfaces and the "fine" audio buffer, not the other platform
specific implementations. This CL splits the audio_device target into three different targets:
the interfaces, the fine audio buffer, and the platform specific implementations. The default
audio_device target now points to the interfaces instead.

Bug: webrtc:7452
Change-Id: I57e849cc6f4087d950fa02d969ecc682934839cd
Reviewed-on: https://webrtc-review.googlesource.com/61321
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Reviewed-by: Patrik Höglund <phoglund@webrtc.org>
Reviewed-by: Fredrik Solenberg <solenberg@webrtc.org>
Reviewed-by: Magnus Jedvert <magjed@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#22452}
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WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

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