9a12ee5d37ced49a3b84357ac7ae8a9ddd8d01a6

Assume bitrate is evenly distributed between frames. This is wrong for uneven frame sizes and will underestimate the overhead for simulcast. However, it will be more correct than the current calculation, especially for low bitrates when each frame is smaller than one packet. This is also when overhead matters more since it is a larger fraction of the total bitrate. It is also unclear what will happen when using FEC. Bug: b/166341943 Change-Id: I247b9d0fc7a8ad5daa9b577f55ec16c56efa34c3 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/195221 Reviewed-by: Erik Språng <sprang@webrtc.org> Commit-Queue: Jakob Ivarsson <jakobi@webrtc.org> Cr-Commit-Position: refs/heads/master@{#32725}
Document purpose and wire format of extension http://www.webrtc.org/experiments/rtp-hdrext/video-layers-allocation00
…
…
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See here for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
- Coding style guide
- Code of conduct
- Reporting bugs
Description
Languages
C++
88.6%
C
3.3%
Java
3%
Objective-C++
1.9%
Python
1.9%
Other
1%