b3d539ef2524c5daee18998478acd36765545268

Before this change the allocated buffer and encoder complexity was set based on the highest resolution configured regardless if that spatial layer was active or not. This should reduce memory pressure and improve visual quality when only a low resolution is requested. In test, increasing the encoder complexity has paradoxically also resulted in increased decoder speed. Bug: webrtc:11551 Change-Id: I3ae47a5856de82ff7d40fddfcb160935b12b1d2b Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/186301 Commit-Queue: Erik Språng <sprang@webrtc.org> Reviewed-by: Ilya Nikolaevskiy <ilnik@webrtc.org> Cr-Commit-Position: refs/heads/master@{#32280}
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WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See here for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
- Coding style guide
- Code of conduct
Description
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