
UDP case should not be changed. Active TCPConnection will initiate Reconnect after OnClose and when Send or Ping fails. Passive TCPConnection will prune itself as usual as the active side will create a new connection. The Reconnect could make P2PCT choose a different best_connection in the case where connectivities exist b/w more than 1 Network. Also, to avoid upper layer triggers ice restart, the WRITE_TIMEOUT caused by the socket disconnection is delayed to give the reconnect mechanism chance to kick in. The timeout event is only fired if the reconnect can't work in 5 sec. If the reconnect, there should be no ICE disconnected state trigger either in active or passive side. BUG=1926 R=pthatcher@webrtc.org Review URL: https://webrtc-codereview.appspot.com/31359004 Cr-Commit-Position: refs/heads/master@{#8929}
1084 lines
33 KiB
C++
1084 lines
33 KiB
C++
/*
|
|
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license
|
|
* that can be found in the LICENSE file in the root of the source
|
|
* tree. An additional intellectual property rights grant can be found
|
|
* in the file PATENTS. All contributing project authors may
|
|
* be found in the AUTHORS file in the root of the source tree.
|
|
*/
|
|
|
|
#include "webrtc/base/virtualsocketserver.h"
|
|
|
|
#include <errno.h>
|
|
#include <math.h>
|
|
|
|
#include <algorithm>
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
#include "webrtc/base/common.h"
|
|
#include "webrtc/base/logging.h"
|
|
#include "webrtc/base/physicalsocketserver.h"
|
|
#include "webrtc/base/socketaddresspair.h"
|
|
#include "webrtc/base/thread.h"
|
|
#include "webrtc/base/timeutils.h"
|
|
|
|
namespace rtc {
|
|
#if defined(WEBRTC_WIN)
|
|
const in_addr kInitialNextIPv4 = { {0x01, 0, 0, 0} };
|
|
#else
|
|
// This value is entirely arbitrary, hence the lack of concern about endianness.
|
|
const in_addr kInitialNextIPv4 = { 0x01000000 };
|
|
#endif
|
|
// Starts at ::2 so as to not cause confusion with ::1.
|
|
const in6_addr kInitialNextIPv6 = { { {
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2
|
|
} } };
|
|
|
|
const uint16 kFirstEphemeralPort = 49152;
|
|
const uint16 kLastEphemeralPort = 65535;
|
|
const uint16 kEphemeralPortCount = kLastEphemeralPort - kFirstEphemeralPort + 1;
|
|
const uint32 kDefaultNetworkCapacity = 64 * 1024;
|
|
const uint32 kDefaultTcpBufferSize = 32 * 1024;
|
|
|
|
const uint32 UDP_HEADER_SIZE = 28; // IP + UDP headers
|
|
const uint32 TCP_HEADER_SIZE = 40; // IP + TCP headers
|
|
const uint32 TCP_MSS = 1400; // Maximum segment size
|
|
|
|
// Note: The current algorithm doesn't work for sample sizes smaller than this.
|
|
const int NUM_SAMPLES = 1000;
|
|
|
|
enum {
|
|
MSG_ID_PACKET,
|
|
MSG_ID_ADDRESS_BOUND,
|
|
MSG_ID_CONNECT,
|
|
MSG_ID_DISCONNECT,
|
|
};
|
|
|
|
// Packets are passed between sockets as messages. We copy the data just like
|
|
// the kernel does.
|
|
class Packet : public MessageData {
|
|
public:
|
|
Packet(const char* data, size_t size, const SocketAddress& from)
|
|
: size_(size), consumed_(0), from_(from) {
|
|
ASSERT(NULL != data);
|
|
data_ = new char[size_];
|
|
memcpy(data_, data, size_);
|
|
}
|
|
|
|
~Packet() override {
|
|
delete[] data_;
|
|
}
|
|
|
|
const char* data() const { return data_ + consumed_; }
|
|
size_t size() const { return size_ - consumed_; }
|
|
const SocketAddress& from() const { return from_; }
|
|
|
|
// Remove the first size bytes from the data.
|
|
void Consume(size_t size) {
|
|
ASSERT(size + consumed_ < size_);
|
|
consumed_ += size;
|
|
}
|
|
|
|
private:
|
|
char* data_;
|
|
size_t size_, consumed_;
|
|
SocketAddress from_;
|
|
};
|
|
|
|
struct MessageAddress : public MessageData {
|
|
explicit MessageAddress(const SocketAddress& a) : addr(a) { }
|
|
SocketAddress addr;
|
|
};
|
|
|
|
VirtualSocket::VirtualSocket(VirtualSocketServer* server,
|
|
int family,
|
|
int type,
|
|
bool async)
|
|
: server_(server),
|
|
family_(family),
|
|
type_(type),
|
|
async_(async),
|
|
state_(CS_CLOSED),
|
|
error_(0),
|
|
listen_queue_(NULL),
|
|
write_enabled_(false),
|
|
network_size_(0),
|
|
recv_buffer_size_(0),
|
|
bound_(false),
|
|
was_any_(false) {
|
|
ASSERT((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
|
|
ASSERT(async_ || (type_ != SOCK_STREAM)); // We only support async streams
|
|
}
|
|
|
|
VirtualSocket::~VirtualSocket() {
|
|
Close();
|
|
|
|
for (RecvBuffer::iterator it = recv_buffer_.begin(); it != recv_buffer_.end();
|
|
++it) {
|
|
delete *it;
|
|
}
|
|
}
|
|
|
|
SocketAddress VirtualSocket::GetLocalAddress() const {
|
|
if (!alternative_local_addr_.IsNil())
|
|
return alternative_local_addr_;
|
|
return local_addr_;
|
|
}
|
|
|
|
SocketAddress VirtualSocket::GetRemoteAddress() const {
|
|
return remote_addr_;
|
|
}
|
|
|
|
void VirtualSocket::SetLocalAddress(const SocketAddress& addr) {
|
|
local_addr_ = addr;
|
|
}
|
|
|
|
void VirtualSocket::SetAlternativeLocalAddress(const SocketAddress& addr) {
|
|
alternative_local_addr_ = addr;
|
|
}
|
|
|
|
int VirtualSocket::Bind(const SocketAddress& addr) {
|
|
if (!local_addr_.IsNil()) {
|
|
error_ = EINVAL;
|
|
return -1;
|
|
}
|
|
local_addr_ = addr;
|
|
int result = server_->Bind(this, &local_addr_);
|
|
if (result != 0) {
|
|
local_addr_.Clear();
|
|
error_ = EADDRINUSE;
|
|
} else {
|
|
bound_ = true;
|
|
was_any_ = addr.IsAnyIP();
|
|
// Post a message here such that test case could have chance to
|
|
// process the local address. (i.e. SetAlternativeLocalAddress).
|
|
server_->msg_queue_->Post(this, MSG_ID_ADDRESS_BOUND);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
int VirtualSocket::Connect(const SocketAddress& addr) {
|
|
return InitiateConnect(addr, true);
|
|
}
|
|
|
|
int VirtualSocket::Close() {
|
|
if (!local_addr_.IsNil() && bound_) {
|
|
// Remove from the binding table.
|
|
server_->Unbind(local_addr_, this);
|
|
bound_ = false;
|
|
}
|
|
|
|
if (SOCK_STREAM == type_) {
|
|
// Cancel pending sockets
|
|
if (listen_queue_) {
|
|
while (!listen_queue_->empty()) {
|
|
SocketAddress addr = listen_queue_->front();
|
|
|
|
// Disconnect listening socket.
|
|
server_->Disconnect(server_->LookupBinding(addr));
|
|
listen_queue_->pop_front();
|
|
}
|
|
delete listen_queue_;
|
|
listen_queue_ = NULL;
|
|
}
|
|
// Disconnect stream sockets
|
|
if (CS_CONNECTED == state_) {
|
|
// Disconnect remote socket, check if it is a child of a server socket.
|
|
VirtualSocket* socket =
|
|
server_->LookupConnection(local_addr_, remote_addr_);
|
|
if (!socket) {
|
|
// Not a server socket child, then see if it is bound.
|
|
// TODO(tbd): If this is indeed a server socket that has no
|
|
// children this will cause the server socket to be
|
|
// closed. This might lead to unexpected results, how to fix this?
|
|
socket = server_->LookupBinding(remote_addr_);
|
|
}
|
|
server_->Disconnect(socket);
|
|
|
|
// Remove mapping for both directions.
|
|
server_->RemoveConnection(remote_addr_, local_addr_);
|
|
server_->RemoveConnection(local_addr_, remote_addr_);
|
|
}
|
|
// Cancel potential connects
|
|
MessageList msgs;
|
|
if (server_->msg_queue_) {
|
|
server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs);
|
|
}
|
|
for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) {
|
|
ASSERT(NULL != it->pdata);
|
|
MessageAddress* data = static_cast<MessageAddress*>(it->pdata);
|
|
|
|
// Lookup remote side.
|
|
VirtualSocket* socket =
|
|
server_->LookupConnection(local_addr_, data->addr);
|
|
if (socket) {
|
|
// Server socket, remote side is a socket retreived by
|
|
// accept. Accepted sockets are not bound so we will not
|
|
// find it by looking in the bindings table.
|
|
server_->Disconnect(socket);
|
|
server_->RemoveConnection(local_addr_, data->addr);
|
|
} else {
|
|
server_->Disconnect(server_->LookupBinding(data->addr));
|
|
}
|
|
delete data;
|
|
}
|
|
// Clear incoming packets and disconnect messages
|
|
if (server_->msg_queue_) {
|
|
server_->msg_queue_->Clear(this);
|
|
}
|
|
}
|
|
|
|
state_ = CS_CLOSED;
|
|
local_addr_.Clear();
|
|
remote_addr_.Clear();
|
|
return 0;
|
|
}
|
|
|
|
int VirtualSocket::Send(const void* pv, size_t cb) {
|
|
if (CS_CONNECTED != state_) {
|
|
error_ = ENOTCONN;
|
|
return -1;
|
|
}
|
|
if (SOCK_DGRAM == type_) {
|
|
return SendUdp(pv, cb, remote_addr_);
|
|
} else {
|
|
return SendTcp(pv, cb);
|
|
}
|
|
}
|
|
|
|
int VirtualSocket::SendTo(const void* pv,
|
|
size_t cb,
|
|
const SocketAddress& addr) {
|
|
if (SOCK_DGRAM == type_) {
|
|
return SendUdp(pv, cb, addr);
|
|
} else {
|
|
if (CS_CONNECTED != state_) {
|
|
error_ = ENOTCONN;
|
|
return -1;
|
|
}
|
|
return SendTcp(pv, cb);
|
|
}
|
|
}
|
|
|
|
int VirtualSocket::Recv(void* pv, size_t cb) {
|
|
SocketAddress addr;
|
|
return RecvFrom(pv, cb, &addr);
|
|
}
|
|
|
|
int VirtualSocket::RecvFrom(void* pv, size_t cb, SocketAddress* paddr) {
|
|
// If we don't have a packet, then either error or wait for one to arrive.
|
|
if (recv_buffer_.empty()) {
|
|
if (async_) {
|
|
error_ = EAGAIN;
|
|
return -1;
|
|
}
|
|
while (recv_buffer_.empty()) {
|
|
Message msg;
|
|
server_->msg_queue_->Get(&msg);
|
|
server_->msg_queue_->Dispatch(&msg);
|
|
}
|
|
}
|
|
|
|
// Return the packet at the front of the queue.
|
|
Packet* packet = recv_buffer_.front();
|
|
size_t data_read = std::min(cb, packet->size());
|
|
memcpy(pv, packet->data(), data_read);
|
|
*paddr = packet->from();
|
|
|
|
if (data_read < packet->size()) {
|
|
packet->Consume(data_read);
|
|
} else {
|
|
recv_buffer_.pop_front();
|
|
delete packet;
|
|
}
|
|
|
|
if (SOCK_STREAM == type_) {
|
|
bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity_);
|
|
recv_buffer_size_ -= data_read;
|
|
if (was_full) {
|
|
VirtualSocket* sender = server_->LookupBinding(remote_addr_);
|
|
ASSERT(NULL != sender);
|
|
server_->SendTcp(sender);
|
|
}
|
|
}
|
|
|
|
return static_cast<int>(data_read);
|
|
}
|
|
|
|
int VirtualSocket::Listen(int backlog) {
|
|
ASSERT(SOCK_STREAM == type_);
|
|
ASSERT(CS_CLOSED == state_);
|
|
if (local_addr_.IsNil()) {
|
|
error_ = EINVAL;
|
|
return -1;
|
|
}
|
|
ASSERT(NULL == listen_queue_);
|
|
listen_queue_ = new ListenQueue;
|
|
state_ = CS_CONNECTING;
|
|
return 0;
|
|
}
|
|
|
|
VirtualSocket* VirtualSocket::Accept(SocketAddress* paddr) {
|
|
if (NULL == listen_queue_) {
|
|
error_ = EINVAL;
|
|
return NULL;
|
|
}
|
|
while (!listen_queue_->empty()) {
|
|
VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_, async_);
|
|
|
|
// Set the new local address to the same as this server socket.
|
|
socket->SetLocalAddress(local_addr_);
|
|
// Sockets made from a socket that 'was Any' need to inherit that.
|
|
socket->set_was_any(was_any_);
|
|
SocketAddress remote_addr(listen_queue_->front());
|
|
int result = socket->InitiateConnect(remote_addr, false);
|
|
listen_queue_->pop_front();
|
|
if (result != 0) {
|
|
delete socket;
|
|
continue;
|
|
}
|
|
socket->CompleteConnect(remote_addr, false);
|
|
if (paddr) {
|
|
*paddr = remote_addr;
|
|
}
|
|
return socket;
|
|
}
|
|
error_ = EWOULDBLOCK;
|
|
return NULL;
|
|
}
|
|
|
|
int VirtualSocket::GetError() const {
|
|
return error_;
|
|
}
|
|
|
|
void VirtualSocket::SetError(int error) {
|
|
error_ = error;
|
|
}
|
|
|
|
Socket::ConnState VirtualSocket::GetState() const {
|
|
return state_;
|
|
}
|
|
|
|
int VirtualSocket::GetOption(Option opt, int* value) {
|
|
OptionsMap::const_iterator it = options_map_.find(opt);
|
|
if (it == options_map_.end()) {
|
|
return -1;
|
|
}
|
|
*value = it->second;
|
|
return 0; // 0 is success to emulate getsockopt()
|
|
}
|
|
|
|
int VirtualSocket::SetOption(Option opt, int value) {
|
|
options_map_[opt] = value;
|
|
return 0; // 0 is success to emulate setsockopt()
|
|
}
|
|
|
|
int VirtualSocket::EstimateMTU(uint16* mtu) {
|
|
if (CS_CONNECTED != state_)
|
|
return ENOTCONN;
|
|
else
|
|
return 65536;
|
|
}
|
|
|
|
void VirtualSocket::OnMessage(Message* pmsg) {
|
|
if (pmsg->message_id == MSG_ID_PACKET) {
|
|
// ASSERT(!local_addr_.IsAny());
|
|
ASSERT(NULL != pmsg->pdata);
|
|
Packet* packet = static_cast<Packet*>(pmsg->pdata);
|
|
|
|
recv_buffer_.push_back(packet);
|
|
|
|
if (async_) {
|
|
SignalReadEvent(this);
|
|
}
|
|
} else if (pmsg->message_id == MSG_ID_CONNECT) {
|
|
ASSERT(NULL != pmsg->pdata);
|
|
MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
|
|
if (listen_queue_ != NULL) {
|
|
listen_queue_->push_back(data->addr);
|
|
if (async_) {
|
|
SignalReadEvent(this);
|
|
}
|
|
} else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
|
|
CompleteConnect(data->addr, true);
|
|
} else {
|
|
LOG(LS_VERBOSE) << "Socket at " << local_addr_ << " is not listening";
|
|
server_->Disconnect(server_->LookupBinding(data->addr));
|
|
}
|
|
delete data;
|
|
} else if (pmsg->message_id == MSG_ID_DISCONNECT) {
|
|
ASSERT(SOCK_STREAM == type_);
|
|
if (CS_CLOSED != state_) {
|
|
int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
|
|
state_ = CS_CLOSED;
|
|
remote_addr_.Clear();
|
|
if (async_) {
|
|
SignalCloseEvent(this, error);
|
|
}
|
|
}
|
|
} else if (pmsg->message_id == MSG_ID_ADDRESS_BOUND) {
|
|
SignalAddressReady(this, GetLocalAddress());
|
|
} else {
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
int VirtualSocket::InitiateConnect(const SocketAddress& addr, bool use_delay) {
|
|
if (!remote_addr_.IsNil()) {
|
|
error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS;
|
|
return -1;
|
|
}
|
|
if (local_addr_.IsNil()) {
|
|
// If there's no local address set, grab a random one in the correct AF.
|
|
int result = 0;
|
|
if (addr.ipaddr().family() == AF_INET) {
|
|
result = Bind(SocketAddress("0.0.0.0", 0));
|
|
} else if (addr.ipaddr().family() == AF_INET6) {
|
|
result = Bind(SocketAddress("::", 0));
|
|
}
|
|
if (result != 0) {
|
|
return result;
|
|
}
|
|
}
|
|
if (type_ == SOCK_DGRAM) {
|
|
remote_addr_ = addr;
|
|
state_ = CS_CONNECTED;
|
|
} else {
|
|
int result = server_->Connect(this, addr, use_delay);
|
|
if (result != 0) {
|
|
error_ = EHOSTUNREACH;
|
|
return -1;
|
|
}
|
|
state_ = CS_CONNECTING;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void VirtualSocket::CompleteConnect(const SocketAddress& addr, bool notify) {
|
|
ASSERT(CS_CONNECTING == state_);
|
|
remote_addr_ = addr;
|
|
state_ = CS_CONNECTED;
|
|
server_->AddConnection(remote_addr_, local_addr_, this);
|
|
if (async_ && notify) {
|
|
SignalConnectEvent(this);
|
|
}
|
|
}
|
|
|
|
int VirtualSocket::SendUdp(const void* pv,
|
|
size_t cb,
|
|
const SocketAddress& addr) {
|
|
// If we have not been assigned a local port, then get one.
|
|
if (local_addr_.IsNil()) {
|
|
local_addr_ = EmptySocketAddressWithFamily(addr.ipaddr().family());
|
|
int result = server_->Bind(this, &local_addr_);
|
|
if (result != 0) {
|
|
local_addr_.Clear();
|
|
error_ = EADDRINUSE;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// Send the data in a message to the appropriate socket.
|
|
return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr);
|
|
}
|
|
|
|
int VirtualSocket::SendTcp(const void* pv, size_t cb) {
|
|
size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size();
|
|
if (0 == capacity) {
|
|
write_enabled_ = true;
|
|
error_ = EWOULDBLOCK;
|
|
return -1;
|
|
}
|
|
size_t consumed = std::min(cb, capacity);
|
|
const char* cpv = static_cast<const char*>(pv);
|
|
send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed);
|
|
server_->SendTcp(this);
|
|
return static_cast<int>(consumed);
|
|
}
|
|
|
|
VirtualSocketServer::VirtualSocketServer(SocketServer* ss)
|
|
: server_(ss), server_owned_(false), msg_queue_(NULL), stop_on_idle_(false),
|
|
network_delay_(Time()), next_ipv4_(kInitialNextIPv4),
|
|
next_ipv6_(kInitialNextIPv6), next_port_(kFirstEphemeralPort),
|
|
bindings_(new AddressMap()), connections_(new ConnectionMap()),
|
|
bandwidth_(0), network_capacity_(kDefaultNetworkCapacity),
|
|
send_buffer_capacity_(kDefaultTcpBufferSize),
|
|
recv_buffer_capacity_(kDefaultTcpBufferSize),
|
|
delay_mean_(0), delay_stddev_(0), delay_samples_(NUM_SAMPLES),
|
|
delay_dist_(NULL), drop_prob_(0.0) {
|
|
if (!server_) {
|
|
server_ = new PhysicalSocketServer();
|
|
server_owned_ = true;
|
|
}
|
|
UpdateDelayDistribution();
|
|
}
|
|
|
|
VirtualSocketServer::~VirtualSocketServer() {
|
|
delete bindings_;
|
|
delete connections_;
|
|
delete delay_dist_;
|
|
if (server_owned_) {
|
|
delete server_;
|
|
}
|
|
}
|
|
|
|
IPAddress VirtualSocketServer::GetNextIP(int family) {
|
|
if (family == AF_INET) {
|
|
IPAddress next_ip(next_ipv4_);
|
|
next_ipv4_.s_addr =
|
|
HostToNetwork32(NetworkToHost32(next_ipv4_.s_addr) + 1);
|
|
return next_ip;
|
|
} else if (family == AF_INET6) {
|
|
IPAddress next_ip(next_ipv6_);
|
|
uint32* as_ints = reinterpret_cast<uint32*>(&next_ipv6_.s6_addr);
|
|
as_ints[3] += 1;
|
|
return next_ip;
|
|
}
|
|
return IPAddress();
|
|
}
|
|
|
|
uint16 VirtualSocketServer::GetNextPort() {
|
|
uint16 port = next_port_;
|
|
if (next_port_ < kLastEphemeralPort) {
|
|
++next_port_;
|
|
} else {
|
|
next_port_ = kFirstEphemeralPort;
|
|
}
|
|
return port;
|
|
}
|
|
|
|
Socket* VirtualSocketServer::CreateSocket(int type) {
|
|
return CreateSocket(AF_INET, type);
|
|
}
|
|
|
|
Socket* VirtualSocketServer::CreateSocket(int family, int type) {
|
|
return CreateSocketInternal(family, type);
|
|
}
|
|
|
|
AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int type) {
|
|
return CreateAsyncSocket(AF_INET, type);
|
|
}
|
|
|
|
AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int family, int type) {
|
|
return CreateSocketInternal(family, type);
|
|
}
|
|
|
|
VirtualSocket* VirtualSocketServer::CreateSocketInternal(int family, int type) {
|
|
return new VirtualSocket(this, family, type, true);
|
|
}
|
|
|
|
void VirtualSocketServer::SetMessageQueue(MessageQueue* msg_queue) {
|
|
msg_queue_ = msg_queue;
|
|
if (msg_queue_) {
|
|
msg_queue_->SignalQueueDestroyed.connect(this,
|
|
&VirtualSocketServer::OnMessageQueueDestroyed);
|
|
}
|
|
}
|
|
|
|
bool VirtualSocketServer::Wait(int cmsWait, bool process_io) {
|
|
ASSERT(msg_queue_ == Thread::Current());
|
|
if (stop_on_idle_ && Thread::Current()->empty()) {
|
|
return false;
|
|
}
|
|
return socketserver()->Wait(cmsWait, process_io);
|
|
}
|
|
|
|
void VirtualSocketServer::WakeUp() {
|
|
socketserver()->WakeUp();
|
|
}
|
|
|
|
bool VirtualSocketServer::ProcessMessagesUntilIdle() {
|
|
ASSERT(msg_queue_ == Thread::Current());
|
|
stop_on_idle_ = true;
|
|
while (!msg_queue_->empty()) {
|
|
Message msg;
|
|
if (msg_queue_->Get(&msg, Thread::kForever)) {
|
|
msg_queue_->Dispatch(&msg);
|
|
}
|
|
}
|
|
stop_on_idle_ = false;
|
|
return !msg_queue_->IsQuitting();
|
|
}
|
|
|
|
void VirtualSocketServer::SetNextPortForTesting(uint16 port) {
|
|
next_port_ = port;
|
|
}
|
|
|
|
bool VirtualSocketServer::CloseTcpConnections(
|
|
const SocketAddress& addr_local,
|
|
const SocketAddress& addr_remote) {
|
|
VirtualSocket* socket = LookupConnection(addr_local, addr_remote);
|
|
if (!socket) {
|
|
return false;
|
|
}
|
|
// Signal the close event on the local connection first.
|
|
socket->SignalCloseEvent(socket, 0);
|
|
|
|
// Trigger the remote connection's close event.
|
|
socket->Close();
|
|
|
|
return true;
|
|
}
|
|
|
|
int VirtualSocketServer::Bind(VirtualSocket* socket,
|
|
const SocketAddress& addr) {
|
|
ASSERT(NULL != socket);
|
|
// Address must be completely specified at this point
|
|
ASSERT(!IPIsUnspec(addr.ipaddr()));
|
|
ASSERT(addr.port() != 0);
|
|
|
|
// Normalize the address (turns v6-mapped addresses into v4-addresses).
|
|
SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
|
|
|
|
AddressMap::value_type entry(normalized, socket);
|
|
return bindings_->insert(entry).second ? 0 : -1;
|
|
}
|
|
|
|
int VirtualSocketServer::Bind(VirtualSocket* socket, SocketAddress* addr) {
|
|
ASSERT(NULL != socket);
|
|
|
|
if (!IPIsUnspec(addr->ipaddr())) {
|
|
addr->SetIP(addr->ipaddr().Normalized());
|
|
} else {
|
|
ASSERT(false);
|
|
}
|
|
|
|
if (addr->port() == 0) {
|
|
for (int i = 0; i < kEphemeralPortCount; ++i) {
|
|
addr->SetPort(GetNextPort());
|
|
if (bindings_->find(*addr) == bindings_->end()) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Bind(socket, *addr);
|
|
}
|
|
|
|
VirtualSocket* VirtualSocketServer::LookupBinding(const SocketAddress& addr) {
|
|
SocketAddress normalized(addr.ipaddr().Normalized(),
|
|
addr.port());
|
|
AddressMap::iterator it = bindings_->find(normalized);
|
|
return (bindings_->end() != it) ? it->second : NULL;
|
|
}
|
|
|
|
int VirtualSocketServer::Unbind(const SocketAddress& addr,
|
|
VirtualSocket* socket) {
|
|
SocketAddress normalized(addr.ipaddr().Normalized(),
|
|
addr.port());
|
|
ASSERT((*bindings_)[normalized] == socket);
|
|
bindings_->erase(bindings_->find(normalized));
|
|
return 0;
|
|
}
|
|
|
|
void VirtualSocketServer::AddConnection(const SocketAddress& local,
|
|
const SocketAddress& remote,
|
|
VirtualSocket* remote_socket) {
|
|
// Add this socket pair to our routing table. This will allow
|
|
// multiple clients to connect to the same server address.
|
|
SocketAddress local_normalized(local.ipaddr().Normalized(),
|
|
local.port());
|
|
SocketAddress remote_normalized(remote.ipaddr().Normalized(),
|
|
remote.port());
|
|
SocketAddressPair address_pair(local_normalized, remote_normalized);
|
|
connections_->insert(std::pair<SocketAddressPair,
|
|
VirtualSocket*>(address_pair, remote_socket));
|
|
}
|
|
|
|
VirtualSocket* VirtualSocketServer::LookupConnection(
|
|
const SocketAddress& local,
|
|
const SocketAddress& remote) {
|
|
SocketAddress local_normalized(local.ipaddr().Normalized(),
|
|
local.port());
|
|
SocketAddress remote_normalized(remote.ipaddr().Normalized(),
|
|
remote.port());
|
|
SocketAddressPair address_pair(local_normalized, remote_normalized);
|
|
ConnectionMap::iterator it = connections_->find(address_pair);
|
|
return (connections_->end() != it) ? it->second : NULL;
|
|
}
|
|
|
|
void VirtualSocketServer::RemoveConnection(const SocketAddress& local,
|
|
const SocketAddress& remote) {
|
|
SocketAddress local_normalized(local.ipaddr().Normalized(),
|
|
local.port());
|
|
SocketAddress remote_normalized(remote.ipaddr().Normalized(),
|
|
remote.port());
|
|
SocketAddressPair address_pair(local_normalized, remote_normalized);
|
|
connections_->erase(address_pair);
|
|
}
|
|
|
|
static double Random() {
|
|
return static_cast<double>(rand()) / RAND_MAX;
|
|
}
|
|
|
|
int VirtualSocketServer::Connect(VirtualSocket* socket,
|
|
const SocketAddress& remote_addr,
|
|
bool use_delay) {
|
|
uint32 delay = use_delay ? GetRandomTransitDelay() : 0;
|
|
VirtualSocket* remote = LookupBinding(remote_addr);
|
|
if (!CanInteractWith(socket, remote)) {
|
|
LOG(LS_INFO) << "Address family mismatch between "
|
|
<< socket->GetLocalAddress() << " and " << remote_addr;
|
|
return -1;
|
|
}
|
|
if (remote != NULL) {
|
|
SocketAddress addr = socket->GetLocalAddress();
|
|
msg_queue_->PostDelayed(delay, remote, MSG_ID_CONNECT,
|
|
new MessageAddress(addr));
|
|
} else {
|
|
LOG(LS_INFO) << "No one listening at " << remote_addr;
|
|
msg_queue_->PostDelayed(delay, socket, MSG_ID_DISCONNECT);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool VirtualSocketServer::Disconnect(VirtualSocket* socket) {
|
|
if (socket) {
|
|
// Remove the mapping.
|
|
msg_queue_->Post(socket, MSG_ID_DISCONNECT);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int VirtualSocketServer::SendUdp(VirtualSocket* socket,
|
|
const char* data, size_t data_size,
|
|
const SocketAddress& remote_addr) {
|
|
// See if we want to drop this packet.
|
|
if (Random() < drop_prob_) {
|
|
LOG(LS_VERBOSE) << "Dropping packet: bad luck";
|
|
return static_cast<int>(data_size);
|
|
}
|
|
|
|
VirtualSocket* recipient = LookupBinding(remote_addr);
|
|
if (!recipient) {
|
|
// Make a fake recipient for address family checking.
|
|
scoped_ptr<VirtualSocket> dummy_socket(
|
|
CreateSocketInternal(AF_INET, SOCK_DGRAM));
|
|
dummy_socket->SetLocalAddress(remote_addr);
|
|
if (!CanInteractWith(socket, dummy_socket.get())) {
|
|
LOG(LS_VERBOSE) << "Incompatible address families: "
|
|
<< socket->GetLocalAddress() << " and " << remote_addr;
|
|
return -1;
|
|
}
|
|
LOG(LS_VERBOSE) << "No one listening at " << remote_addr;
|
|
return static_cast<int>(data_size);
|
|
}
|
|
|
|
if (!CanInteractWith(socket, recipient)) {
|
|
LOG(LS_VERBOSE) << "Incompatible address families: "
|
|
<< socket->GetLocalAddress() << " and " << remote_addr;
|
|
return -1;
|
|
}
|
|
|
|
CritScope cs(&socket->crit_);
|
|
|
|
uint32 cur_time = Time();
|
|
PurgeNetworkPackets(socket, cur_time);
|
|
|
|
// Determine whether we have enough bandwidth to accept this packet. To do
|
|
// this, we need to update the send queue. Once we know it's current size,
|
|
// we know whether we can fit this packet.
|
|
//
|
|
// NOTE: There are better algorithms for maintaining such a queue (such as
|
|
// "Derivative Random Drop"); however, this algorithm is a more accurate
|
|
// simulation of what a normal network would do.
|
|
|
|
size_t packet_size = data_size + UDP_HEADER_SIZE;
|
|
if (socket->network_size_ + packet_size > network_capacity_) {
|
|
LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded";
|
|
return static_cast<int>(data_size);
|
|
}
|
|
|
|
AddPacketToNetwork(socket, recipient, cur_time, data, data_size,
|
|
UDP_HEADER_SIZE, false);
|
|
|
|
return static_cast<int>(data_size);
|
|
}
|
|
|
|
void VirtualSocketServer::SendTcp(VirtualSocket* socket) {
|
|
// TCP can't send more data than will fill up the receiver's buffer.
|
|
// We track the data that is in the buffer plus data in flight using the
|
|
// recipient's recv_buffer_size_. Anything beyond that must be stored in the
|
|
// sender's buffer. We will trigger the buffered data to be sent when data
|
|
// is read from the recv_buffer.
|
|
|
|
// Lookup the local/remote pair in the connections table.
|
|
VirtualSocket* recipient = LookupConnection(socket->local_addr_,
|
|
socket->remote_addr_);
|
|
if (!recipient) {
|
|
LOG(LS_VERBOSE) << "Sending data to no one.";
|
|
return;
|
|
}
|
|
|
|
CritScope cs(&socket->crit_);
|
|
|
|
uint32 cur_time = Time();
|
|
PurgeNetworkPackets(socket, cur_time);
|
|
|
|
while (true) {
|
|
size_t available = recv_buffer_capacity_ - recipient->recv_buffer_size_;
|
|
size_t max_data_size =
|
|
std::min<size_t>(available, TCP_MSS - TCP_HEADER_SIZE);
|
|
size_t data_size = std::min(socket->send_buffer_.size(), max_data_size);
|
|
if (0 == data_size)
|
|
break;
|
|
|
|
AddPacketToNetwork(socket, recipient, cur_time, &socket->send_buffer_[0],
|
|
data_size, TCP_HEADER_SIZE, true);
|
|
recipient->recv_buffer_size_ += data_size;
|
|
|
|
size_t new_buffer_size = socket->send_buffer_.size() - data_size;
|
|
// Avoid undefined access beyond the last element of the vector.
|
|
// This only happens when new_buffer_size is 0.
|
|
if (data_size < socket->send_buffer_.size()) {
|
|
// memmove is required for potentially overlapping source/destination.
|
|
memmove(&socket->send_buffer_[0], &socket->send_buffer_[data_size],
|
|
new_buffer_size);
|
|
}
|
|
socket->send_buffer_.resize(new_buffer_size);
|
|
}
|
|
|
|
if (socket->write_enabled_
|
|
&& (socket->send_buffer_.size() < send_buffer_capacity_)) {
|
|
socket->write_enabled_ = false;
|
|
socket->SignalWriteEvent(socket);
|
|
}
|
|
}
|
|
|
|
void VirtualSocketServer::AddPacketToNetwork(VirtualSocket* sender,
|
|
VirtualSocket* recipient,
|
|
uint32 cur_time,
|
|
const char* data,
|
|
size_t data_size,
|
|
size_t header_size,
|
|
bool ordered) {
|
|
VirtualSocket::NetworkEntry entry;
|
|
entry.size = data_size + header_size;
|
|
|
|
sender->network_size_ += entry.size;
|
|
uint32 send_delay = SendDelay(static_cast<uint32>(sender->network_size_));
|
|
entry.done_time = cur_time + send_delay;
|
|
sender->network_.push_back(entry);
|
|
|
|
// Find the delay for crossing the many virtual hops of the network.
|
|
uint32 transit_delay = GetRandomTransitDelay();
|
|
|
|
// Post the packet as a message to be delivered (on our own thread)
|
|
Packet* p = new Packet(data, data_size, sender->local_addr_);
|
|
uint32 ts = TimeAfter(send_delay + transit_delay);
|
|
if (ordered) {
|
|
// Ensure that new packets arrive after previous ones
|
|
// TODO: consider ordering on a per-socket basis, since this
|
|
// introduces artifical delay.
|
|
ts = TimeMax(ts, network_delay_);
|
|
}
|
|
msg_queue_->PostAt(ts, recipient, MSG_ID_PACKET, p);
|
|
network_delay_ = TimeMax(ts, network_delay_);
|
|
}
|
|
|
|
void VirtualSocketServer::PurgeNetworkPackets(VirtualSocket* socket,
|
|
uint32 cur_time) {
|
|
while (!socket->network_.empty() &&
|
|
(socket->network_.front().done_time <= cur_time)) {
|
|
ASSERT(socket->network_size_ >= socket->network_.front().size);
|
|
socket->network_size_ -= socket->network_.front().size;
|
|
socket->network_.pop_front();
|
|
}
|
|
}
|
|
|
|
uint32 VirtualSocketServer::SendDelay(uint32 size) {
|
|
if (bandwidth_ == 0)
|
|
return 0;
|
|
else
|
|
return 1000 * size / bandwidth_;
|
|
}
|
|
|
|
#if 0
|
|
void PrintFunction(std::vector<std::pair<double, double> >* f) {
|
|
return;
|
|
double sum = 0;
|
|
for (uint32 i = 0; i < f->size(); ++i) {
|
|
std::cout << (*f)[i].first << '\t' << (*f)[i].second << std::endl;
|
|
sum += (*f)[i].second;
|
|
}
|
|
if (!f->empty()) {
|
|
const double mean = sum / f->size();
|
|
double sum_sq_dev = 0;
|
|
for (uint32 i = 0; i < f->size(); ++i) {
|
|
double dev = (*f)[i].second - mean;
|
|
sum_sq_dev += dev * dev;
|
|
}
|
|
std::cout << "Mean = " << mean << " StdDev = "
|
|
<< sqrt(sum_sq_dev / f->size()) << std::endl;
|
|
}
|
|
}
|
|
#endif // <unused>
|
|
|
|
void VirtualSocketServer::UpdateDelayDistribution() {
|
|
Function* dist = CreateDistribution(delay_mean_, delay_stddev_,
|
|
delay_samples_);
|
|
// We take a lock just to make sure we don't leak memory.
|
|
{
|
|
CritScope cs(&delay_crit_);
|
|
delete delay_dist_;
|
|
delay_dist_ = dist;
|
|
}
|
|
}
|
|
|
|
static double PI = 4 * atan(1.0);
|
|
|
|
static double Normal(double x, double mean, double stddev) {
|
|
double a = (x - mean) * (x - mean) / (2 * stddev * stddev);
|
|
return exp(-a) / (stddev * sqrt(2 * PI));
|
|
}
|
|
|
|
#if 0 // static unused gives a warning
|
|
static double Pareto(double x, double min, double k) {
|
|
if (x < min)
|
|
return 0;
|
|
else
|
|
return k * std::pow(min, k) / std::pow(x, k+1);
|
|
}
|
|
#endif
|
|
|
|
VirtualSocketServer::Function* VirtualSocketServer::CreateDistribution(
|
|
uint32 mean, uint32 stddev, uint32 samples) {
|
|
Function* f = new Function();
|
|
|
|
if (0 == stddev) {
|
|
f->push_back(Point(mean, 1.0));
|
|
} else {
|
|
double start = 0;
|
|
if (mean >= 4 * static_cast<double>(stddev))
|
|
start = mean - 4 * static_cast<double>(stddev);
|
|
double end = mean + 4 * static_cast<double>(stddev);
|
|
|
|
for (uint32 i = 0; i < samples; i++) {
|
|
double x = start + (end - start) * i / (samples - 1);
|
|
double y = Normal(x, mean, stddev);
|
|
f->push_back(Point(x, y));
|
|
}
|
|
}
|
|
return Resample(Invert(Accumulate(f)), 0, 1, samples);
|
|
}
|
|
|
|
uint32 VirtualSocketServer::GetRandomTransitDelay() {
|
|
size_t index = rand() % delay_dist_->size();
|
|
double delay = (*delay_dist_)[index].second;
|
|
//LOG_F(LS_INFO) << "random[" << index << "] = " << delay;
|
|
return static_cast<uint32>(delay);
|
|
}
|
|
|
|
struct FunctionDomainCmp {
|
|
bool operator()(const VirtualSocketServer::Point& p1,
|
|
const VirtualSocketServer::Point& p2) {
|
|
return p1.first < p2.first;
|
|
}
|
|
bool operator()(double v1, const VirtualSocketServer::Point& p2) {
|
|
return v1 < p2.first;
|
|
}
|
|
bool operator()(const VirtualSocketServer::Point& p1, double v2) {
|
|
return p1.first < v2;
|
|
}
|
|
};
|
|
|
|
VirtualSocketServer::Function* VirtualSocketServer::Accumulate(Function* f) {
|
|
ASSERT(f->size() >= 1);
|
|
double v = 0;
|
|
for (Function::size_type i = 0; i < f->size() - 1; ++i) {
|
|
double dx = (*f)[i + 1].first - (*f)[i].first;
|
|
double avgy = ((*f)[i + 1].second + (*f)[i].second) / 2;
|
|
(*f)[i].second = v;
|
|
v = v + dx * avgy;
|
|
}
|
|
(*f)[f->size()-1].second = v;
|
|
return f;
|
|
}
|
|
|
|
VirtualSocketServer::Function* VirtualSocketServer::Invert(Function* f) {
|
|
for (Function::size_type i = 0; i < f->size(); ++i)
|
|
std::swap((*f)[i].first, (*f)[i].second);
|
|
|
|
std::sort(f->begin(), f->end(), FunctionDomainCmp());
|
|
return f;
|
|
}
|
|
|
|
VirtualSocketServer::Function* VirtualSocketServer::Resample(
|
|
Function* f, double x1, double x2, uint32 samples) {
|
|
Function* g = new Function();
|
|
|
|
for (size_t i = 0; i < samples; i++) {
|
|
double x = x1 + (x2 - x1) * i / (samples - 1);
|
|
double y = Evaluate(f, x);
|
|
g->push_back(Point(x, y));
|
|
}
|
|
|
|
delete f;
|
|
return g;
|
|
}
|
|
|
|
double VirtualSocketServer::Evaluate(Function* f, double x) {
|
|
Function::iterator iter =
|
|
std::lower_bound(f->begin(), f->end(), x, FunctionDomainCmp());
|
|
if (iter == f->begin()) {
|
|
return (*f)[0].second;
|
|
} else if (iter == f->end()) {
|
|
ASSERT(f->size() >= 1);
|
|
return (*f)[f->size() - 1].second;
|
|
} else if (iter->first == x) {
|
|
return iter->second;
|
|
} else {
|
|
double x1 = (iter - 1)->first;
|
|
double y1 = (iter - 1)->second;
|
|
double x2 = iter->first;
|
|
double y2 = iter->second;
|
|
return y1 + (y2 - y1) * (x - x1) / (x2 - x1);
|
|
}
|
|
}
|
|
|
|
bool VirtualSocketServer::CanInteractWith(VirtualSocket* local,
|
|
VirtualSocket* remote) {
|
|
if (!local || !remote) {
|
|
return false;
|
|
}
|
|
IPAddress local_ip = local->GetLocalAddress().ipaddr();
|
|
IPAddress remote_ip = remote->GetLocalAddress().ipaddr();
|
|
IPAddress local_normalized = local_ip.Normalized();
|
|
IPAddress remote_normalized = remote_ip.Normalized();
|
|
// Check if the addresses are the same family after Normalization (turns
|
|
// mapped IPv6 address into IPv4 addresses).
|
|
// This will stop unmapped V6 addresses from talking to mapped V6 addresses.
|
|
if (local_normalized.family() == remote_normalized.family()) {
|
|
return true;
|
|
}
|
|
|
|
// If ip1 is IPv4 and ip2 is :: and ip2 is not IPV6_V6ONLY.
|
|
int remote_v6_only = 0;
|
|
remote->GetOption(Socket::OPT_IPV6_V6ONLY, &remote_v6_only);
|
|
if (local_ip.family() == AF_INET && !remote_v6_only && IPIsAny(remote_ip)) {
|
|
return true;
|
|
}
|
|
// Same check, backwards.
|
|
int local_v6_only = 0;
|
|
local->GetOption(Socket::OPT_IPV6_V6ONLY, &local_v6_only);
|
|
if (remote_ip.family() == AF_INET && !local_v6_only && IPIsAny(local_ip)) {
|
|
return true;
|
|
}
|
|
|
|
// Check to see if either socket was explicitly bound to IPv6-any.
|
|
// These sockets can talk with anyone.
|
|
if (local_ip.family() == AF_INET6 && local->was_any()) {
|
|
return true;
|
|
}
|
|
if (remote_ip.family() == AF_INET6 && remote->was_any()) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
} // namespace rtc
|