c7d935899ab9ec3cc6e1e9b9720044442c563465

Now checks the preferred channel configuration and requests implicit channel upmixing (audio engine extends from 2 to N channels internally) if the preferred number of channels is larger than two; i.e., initialize the stream in stereo even if the preferred configuration is multi-channel. To summarize: with this CL, it is now possible to use e.g. a 7.1 headset with a native WebRTC client. All internal processing in WebRTC will be in stereo, and the audio device will be opened up in stereo as well to match WebRTC. Before this change, we would open up the audio device using 8 channels but that was not supported by WebRTC. Bug: webrtc:9265 Change-Id: I1530fee28c4b8b5cda29ab6baf8d65fd391d935d Reviewed-on: https://webrtc-review.googlesource.com/98421 Commit-Queue: Henrik Andreassson <henrika@webrtc.org> Reviewed-by: Oskar Sundbom <ossu@webrtc.org> Cr-Commit-Position: refs/heads/master@{#24743}
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WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
- Coding style guide
- Code of conduct
Description
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