mbonadei d00aad5eb2 Revert of Loosening the coupling between WebRTC and //third_party/protobuf (patchset #16 id:300001 of https://codereview.webrtc.org/2747863003/ )
Reason for revert:
I will try to reland next week because it is causing some problems.

Original issue's description:
> To accommodate some downstream WebRTC users we need to loosen
> the coupling between our code and the //third_party/protobuf.
>
> This includes using typedefs to define strings instead of
> assuming std::string.
>
> After this refactoring it will be possible to link with other
> protobuf implementations than the current one.
>
> We moved the PRESUBMIT check to another CL [1]. The goal of this
> presubmit is to avoid the direct usage of google::protobuf outside
> of the webrtc/base/protobuf_utils.h header file.
>
> [1] - https://codereview.webrtc.org/2753823003/
>
> BUG=webrtc:7340
> NOTRY=True
>
> Review-Url: https://codereview.webrtc.org/2747863003
> Cr-Commit-Position: refs/heads/master@{#17466}
> Committed: 16ab93b952

TBR=kjellander@webrtc.org,henrik.lundin@webrtc.org,kwiberg@webrtc.org,michaelt@webrtc.org,peah@webrtc.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=webrtc:7340

Review-Url: https://codereview.webrtc.org/2786363002
Cr-Commit-Position: refs/heads/master@{#17483}
2017-03-31 10:08:07 +00:00
2017-03-08 10:12:11 +00:00
2017-03-09 10:04:57 +00:00
2017-01-20 20:45:07 +00:00
2017-03-23 10:46:00 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

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