
This allows forcing a minimum frame rate if the producer doesn’t update the SurfaceTexture often. This needs to be done in SurfaceTextureHelper to keep the synchronization of the texture access consistent. Bug: b/149383039 Change-Id: I0e3c82dd51d486b931bd8dda0fd9d5cdb1a90901 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/177001 Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Commit-Queue: Xavier Lepaul <xalep@google.com> Cr-Commit-Position: refs/heads/master@{#31504}