f0ab6a0169c6617ea5054b801f331aebe9b93bd2

This allows forcing a minimum frame rate if the producer doesn’t update the SurfaceTexture often. This needs to be done in SurfaceTextureHelper to keep the synchronization of the texture access consistent. Bug: b/149383039 Change-Id: I0e3c82dd51d486b931bd8dda0fd9d5cdb1a90901 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/177001 Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Commit-Queue: Xavier Lepaul <xalep@google.com> Cr-Commit-Position: refs/heads/master@{#31504}
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WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See here for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
- Coding style guide
- Code of conduct
Description
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