Commit Graph

5179 Commits

Author SHA1 Message Date
1b0baa5799 loplugin:literaltoboolconversion
Change-Id: I6fe25eb5619e5e0273e6e2010c948daa547fe46c
2014-08-20 14:16:07 +02:00
b7c7877257 add screen text to auto fly
Change-Id: I6a4549bf47f5126510c3ddb93733b2d56a4159e2
2014-08-20 13:01:53 +02:00
8434a2b6aa add auto fly code
Change-Id: Id137892b855b4a70625335ede8015dfe6dce1e7e
2014-08-20 13:01:53 +02:00
82cb89fa05 Avoid possible memory leaks in case of exceptions
Change-Id: I41392572692bc219ae18ad89d95fc8be47d6812c
2014-08-19 23:35:41 +09:00
b4454c19c4 Generally better to have DLLPUBLIC class with some DLLPRIVATE members
...in the same vein as 80a1a2599e04142683d2286d0e32d0e13fb45de3.

Change-Id: I181d54475d82e2a01a56f48a13ac42dbad876d2c
2014-08-18 18:38:23 +02:00
65b09ff597 Annotate code & remove unnecessary scope.
Change-Id: I4b8ccef5125c52c48e5d9757bb1f245bf73d0629
2014-08-18 11:15:19 -04:00
5cc38c1bf6 Nested conditional !(cond1 && cond2 && cond3) is harder on human brain.
Change-Id: I1c10c7f0f85607a826ec06ffce12de761af3921a
2014-08-18 11:15:18 -04:00
7ecc633bfe Using empty() makes it clearer.
Change-Id: I031f478aab721af0a65762f98bcde3b2473453e6
2014-08-18 11:15:18 -04:00
9177375a5e TODO items from the old maintainers. No longer relevant.
Change-Id: I699e320af9862fa3dc5f7408a834714668625888
2014-08-18 11:15:18 -04:00
47e2fd0dc8 Consistently use size_t and SAL_MAX_SIZE
Change-Id: Ibab89984ec94556ec368653b6db50c6c2e380dec
2014-08-16 21:52:32 +02:00
9585ba198b Delete commented-out declaration of function members
Change-Id: I118b7a788ee62f75af8b7669cad285952f0e968a
2014-08-16 21:52:28 +02:00
e74ddb13c5 cppcheck: Prefer prefix ++/-- operators
Change-Id: I3b0f66ad96813b064d61ea8b2ed6f2c383a11390
2014-08-16 13:41:57 +02:00
85cf4881fc drop FixedLines from wizards to be consistent with the rest of the ui
and two virtual methods don't need to exist after that

Change-Id: I50ea8eaa99fddfed7e0c61e99e76631aa595f2dc
2014-08-15 08:26:02 +01:00
8378bb3122 fix OSX check for GL_EXT_texture_array
For some reason the extension is supported in GL but not in GLSL.

Change-Id: I1cad8baea23e80714269454af23fca87ea9e2949
2014-08-15 00:02:51 +02:00
be0de8b9db Use struct to group together parameters to reduce number of method args.
And to make it easier to share common parameters between methods.

Change-Id: Ibdbad66ea8f2f30b4518f9ecaec2f43087c54837
2014-08-14 11:17:25 -04:00
8bd81a6520 Extract code block into its own method.
Change-Id: I4cb450afee9200ce749356b6a4bda8f046da305f
2014-08-14 11:17:25 -04:00
cd0bbdaf37 '>>' should be '> >' within a nested template argument list
Change-Id: I469174dc23cdca871e41a3500bede3c941fcaca4
2014-08-13 09:46:43 +03:00
0da2a52dc1 use references where possible
Change-Id: Ie629d3d8b6d3048a0b34bb80f27eba6044d7f695
2014-08-13 06:21:35 +02:00
80fe3e318b consistent variable naming
Change-Id: I81012a46abd6182c04f1939b6451b18fbbdec646
2014-08-13 06:21:35 +02:00
db8c473cb7 fix warnings
Change-Id: Idced64d57ea850961d67e83e082b51dc9442cc0d
2014-08-13 06:21:34 +02:00
0cb5939f72 modify screen text color to blue
Change-Id: I80435a980550a2b74657442ef1b44ca8e3825a97
2014-08-13 06:21:34 +02:00
b80cd0c555 add scroll screen text
Change-Id: I619af23f2ea8df2878e2161e99626b09b947a31b
2014-08-13 06:21:34 +02:00
916b1403de add click and history screen text
Change-Id: I7aba9fcc0a5ed96de722f9334476da6763221ab0
2014-08-13 06:21:34 +02:00
7a91a493b2 add data update text rendering
Change-Id: I022bb00b3704fd3e6bc00a625016716cc7092a99
2014-08-13 06:21:34 +02:00
76fa54819b add function of adding screen text shape
Change-Id: I0f40081a0855bc8e43a8d4761222bd351b5d6f0c
2014-08-13 06:21:33 +02:00
212dfdbb92 add render fps rendering
Change-Id: Ic0c8c9a05079a4d4b715f90eccffb7c4ae8260c9
2014-08-13 06:21:33 +02:00
05ecb52d2b add position control to screen text
Change-Id: I6bf340acb3aa50f2ce534b10d5be32c4615b0688
2014-08-13 06:21:33 +02:00
8f2990517f directly include ResourceIds.hrc header
Change-Id: Iaef6876ac2838f8727fea21c03a4cdc50683e675
2014-08-09 18:12:06 +02:00
987d933c58 remove now unused tabpage.hrc
as TP_WIDTH and TP_HEIGHT are unused now

Change-Id: I06ec7af8c2b3386d76e36284eb56ea1ab6b9ec5d
2014-08-09 18:12:06 +02:00
70e9f27125 coverity#1228875 Uninitialized scalar field
Change-Id: Iadd56e64f2ec2ef032147e4eec3bd2f0e3cd12cb
2014-08-07 18:00:48 +01:00
b09911d509 coverity#1219805 Uninitialized scalar field
Change-Id: Iff8cbfce480d63986b680b66c2837851e6e24555
2014-08-07 18:00:48 +01:00
e942fbfad4 Scope reduction.
Change-Id: Ie92743a05c857f0cbb5e812d8341127d29d18202
2014-08-06 22:01:14 -04:00
1c16a1e614 chart2: -Werror,-Wunused-private-field
Change-Id: I4e67e11772f400f1e6ae1ba8af00dea81c085691
2014-08-07 00:12:39 +02:00
afbbc4cf4c deleted TP_LAYOUT resource
Change-Id: Id0c60b43160f2447cfddfd7cf1c06c1becc419e9
Reviewed-on: https://gerrit.libreoffice.org/10784
Reviewed-by: Thomas Arnhold <thomas@arnhold.org>
Tested-by: Thomas Arnhold <thomas@arnhold.org>
2014-08-06 19:44:56 +00:00
ac6fabdc02 fix Wreorder
Change-Id: Icc9d9587ddf5610d6adaca9b2ea5eb32e2534947
2014-08-06 20:45:13 +02:00
8f38b9e11e remove test code of screen text
Change-Id: Ibcda49dc561b2778d17c03edaaaf2b8e2fff4a0a
2014-08-06 20:45:13 +02:00
b2b57d51b1 add click fly back code
Change-Id: Ib4d5ce06f50ab7413fe8ecb5b61397b41e4fedd2
2014-08-06 20:45:13 +02:00
e3d4a488a0 make GL 3.0 support bars scroll
Change-Id: I71d8d94f410e6c67d0e188ea2e0f79eb151758e0
2014-08-06 20:45:13 +02:00
495d53b1dc make pick shader work when bars scroll
Change-Id: I9a3e0e36b212ff49ad22ac0ff267d04476b4c307
2014-08-06 20:45:13 +02:00
b819026e19 add scroll matrix and bars can scroll
Change-Id: Ic821faaa9dc02fd965f46a77136edaf7a87cf6fe
2014-08-06 20:45:12 +02:00
f7fef1c333 add scene limit code for scroll mode
Change-Id: Id6ce3aa55b286a300476f3609d1e1994ce2c2768
2014-08-06 20:45:12 +02:00
af01f14c87 add scene edge function
Change-Id: Id64e3dc06d0d853bc7cece2337dcc927e15a49b6
2014-08-06 20:45:12 +02:00
2597da2de7 add functions of setting the speed and distance of bars
Change-Id: Id44adf11d445b9c30467e220465528a80ee31b18
2014-08-06 20:45:12 +02:00
cc20cedcbc add codes to compile the scroll shaders
Change-Id: Ib69dbdb012e983e194b7ada04b455c80cf0abbaa
2014-08-06 20:45:12 +02:00
22b45c0adc add high light bar code for click
Change-Id: I412173d01fe6611027b45169fe4cd9be5b4cc4df
2014-08-06 20:45:11 +02:00
7dcc31ed61 pick bar path should use the IDs in pick resource
Change-Id: Ifd20a7a9ecb85ffc080204f4f3e9f200b07b9a9c
2014-08-06 20:45:11 +02:00
00f097b627 test patch of creating bitmap in render thread
Change-Id: Ic0879dba3ad6a80359931edb65f0b72c1cc4d597
2014-08-06 20:45:11 +02:00
f9d2de854b texture should be released in render thread
Change-Id: I4ae03163a2bf9aff831e6fd3a8c1c91fa3eba675
2014-08-06 20:45:11 +02:00
5d50115229 add drag animation for benchmark
Change-Id: Ie9146272dd88b7b51edace7023048629874c360f
2014-08-06 20:45:10 +02:00
483cfd6ff7 add click event animation for benchmark
Change-Id: I1e5a879fa315a775a77d3fddc6de1d02963b5f7d
2014-08-06 20:45:10 +02:00