Florent Castelli 596ed251e1 Don't assume all simulcast screenshare have 2 temporal layers
The simulcast allocator would only set bitrates for the first 2 layers
in conference_screenshare_mode.
That would trigger an issue in the VP8 encoder initialization that expects
to have growing bitrates for the layers (3rd layer would have the same
bitrate as the 2nd one).

Bug: webrtc:8785
Change-Id: Ic6c940b78022387841b28074b373be6b2f45cb15
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/145922
Reviewed-by: Ilya Nikolaevskiy <ilnik@webrtc.org>
Commit-Queue: Florent Castelli <orphis@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#28598}
2019-07-18 11:51:03 +00:00
2019-07-08 13:45:15 +00:00
2019-07-08 13:45:15 +00:00
2018-10-05 14:40:21 +00:00
2019-07-08 13:45:15 +00:00
2019-07-08 13:45:15 +00:00
2019-07-08 13:45:15 +00:00
2019-07-08 13:45:15 +00:00
2017-09-15 04:25:06 +00:00
2018-12-18 12:30:58 +00:00
2019-05-17 18:11:58 +00:00
2017-09-15 04:25:06 +00:00
2018-07-23 15:28:48 +00:00
2018-07-23 15:28:48 +00:00
2017-09-15 04:25:06 +00:00
2019-07-10 14:08:20 +00:00
2018-02-23 10:34:16 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
No description provided
Readme 255 MiB
Languages
C++ 88.6%
C 3.3%
Java 3%
Objective-C++ 1.9%
Python 1.9%
Other 1%