henrika bb55e0bc72 Clarifies identification of default communication device in ADM2
ADM2 for Windows is based on the CoreAudioUtil class in Chrome.
CoreAudioUtil in Chrome does not use a special string to identify
the Default Communication device but instead a combination of a
string (Default) and a role parameter [1].

When CoreAudioUtil was ported to WebRTC, I accidentally added an
invalid usage of a unique string to identify the default comm device
and it can lead to errors since there are then two different ways to
identify this device. It will also complicate life when we want to
merge changes from Chrome into WebRTC.

This CL removes usage of AudioDeviceName::kDefaultCommunicationsDeviceId
in WebRTC to reduce the risk of errors.

[1] https://cs.chromium.org/chromium/src/media/audio/win/core_audio_util_win.cc?q=core_audio_ut&sq=package:chromium&g=0&l=464

Excluding flaky bot win_x86_msvc_dbg and using Tbr.

Tbr: thaloun@chromium.org
No-Try: True
Bug: webrtc:11107
Change-Id: Ie6687adbe9c3940a217456e4025967f71d86214c
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/160047
Commit-Queue: Henrik Andreassson <henrika@webrtc.org>
Reviewed-by: Henrik Andreassson <henrika@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#29848}
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WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

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