Sebastian Jansson f77b939d44 Makes render time > decode time in VideoFrameMatcher.
Without this, we can end up with negative capture-to-render delays
if the jitter buffer sets the render time to an earlier time.

Bug: webrtc:11017
Change-Id: I590509136f630d025cde6e5e13d4a3ee620267ae
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/156081
Commit-Queue: Sebastian Jansson <srte@webrtc.org>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#29409}
2019-10-08 15:52:23 +00:00
2018-10-05 14:40:21 +00:00
2019-09-10 10:03:50 +00:00
2019-07-08 13:45:15 +00:00
2017-09-15 04:25:06 +00:00
2018-12-18 12:30:58 +00:00
2019-10-08 12:20:39 +00:00
2017-09-15 04:25:06 +00:00
2018-07-23 15:28:48 +00:00
2018-07-23 15:28:48 +00:00
2017-09-15 04:25:06 +00:00
2019-09-03 14:55:43 +00:00
2019-08-20 14:00:49 +00:00
2018-02-23 10:34:16 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
No description provided
Readme 255 MiB
Languages
C++ 88.6%
C 3.3%
Java 3%
Objective-C++ 1.9%
Python 1.9%
Other 1%